online - guitarist vs guitarst
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- sniper_rick
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Kotti wrote:Why would it take that much space? That would be almost like installing GH3 to play online.
cause online is a huge step to take on such a game like this
beat all gh3 songs on meduim with 5 stars
skillz
you cant beat them
list of songs made http://s9.gladiatus.com/game/c.php?uid=44840
skillz
you cant beat them
list of songs made http://s9.gladiatus.com/game/c.php?uid=44840
If it takes more than about 5 mb, you're Doing it Wrong â„¢. (Or the networking library you are using is.)
At least if you already have a multiplayer mode. Which, as some mods demonstrate, can be done in a bit less than 1-3 gb.
Freaking Portal takes under 2 GB if you already have another game with the Source engine installed, and that has models, textures, and sounds out the wazoo.
At least if you already have a multiplayer mode. Which, as some mods demonstrate, can be done in a bit less than 1-3 gb.
Freaking Portal takes under 2 GB if you already have another game with the Source engine installed, and that has models, textures, and sounds out the wazoo.
Last edited by EvanED on Wed Jan 30, 2008 9:24 pm, edited 1 time in total.
ecko206 wrote:title says it all that would be beasty find a way to detect internet and play other people (ive got no idea if this is already available havent played in forever)
sorry i created a thread similar to this after you did! cool we want the same thing. lol

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onad wrote:sure why not?
K, here is the link to the Python Documentation:
http://docs.python.org/
You will find everything you need there. Have fun making an online+whammy mod.
Last edited by h3r1n6 on Fri Feb 01, 2008 12:22 pm, edited 1 time in total.
h3r1n6, dont listen to onad. He's just a giant ****. I understand that the the modders have their own lives to deal with. But if someone like you or Rougue_F could make their respective mods, then THIS kind of "whammy" should take someone with the knowledge of python you have, no more than a few hours.
**** i would learn how to work with the engine and do it myself if i had the time, but this is the first time in a few weeks that i had the free time to read this forum, not to mention learn the documentation and workings of a game engine.
The online thing sure, that would be a **** even without exception handling, or the traffic handling problems. And besides thats not not an integral part of the existing game. Now the whammy on the other hand is simple and fun.
**** i would learn how to work with the engine and do it myself if i had the time, but this is the first time in a few weeks that i had the free time to read this forum, not to mention learn the documentation and workings of a game engine.
The online thing sure, that would be a **** even without exception handling, or the traffic handling problems. And besides thats not not an integral part of the existing game. Now the whammy on the other hand is simple and fun.


Bullets and Octane - Cancer California
My Labels Thread
My 8-Bit/16-Bit Mod ...You can now get it as part of Alarian's Mod
theres no point of having that kind of whammy even. it doesn't add new capability or fun to the game. i'd rather have someone code a working online feature that takes like 6 months than have another pointless mod released, like killswitch.
blah blah blah...
Songs Made: 3
Latest:
Good Charolette - Keep Your Hands off my Girl
Songs Made: 3
Latest:
Good Charolette - Keep Your Hands off my Girl
skor wrote:h3r1n6, dont listen to onad. He's just a giant ****. I understand that the the modders have their own lives to deal with. But if someone like you or Rougue_F could make their respective mods, then THIS kind of "whammy" should take someone with the knowledge of python you have, no more than a few hours.
**** i would learn how to work with the engine and do it myself if i had the time, but this is the first time in a few weeks that i had the free time to read this forum, not to mention learn the documentation and workings of a game engine.
The online thing sure, that would be a **** even without exception handling, or the traffic handling problems. And besides thats not not an integral part of the existing game. Now the whammy on the other hand is simple and fun.
wtf?

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Now Mudkip Flavour!
- BSRaven
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alex10819 wrote:1-3GB? That makes no sense. If you can have an IRCbot in python that uses under 2MB of space, why can't you have a complete multiplayer system in under 100MB?
http://docs.python.org
Have a blast!
Indie Rocker
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