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What would you like to see added or fixed in FOF?
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purplee
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Postby purplee » Thu Dec 27, 2007 9:18 pm

On topic...What point would a killswitch be? If you want the sound to cut out miss a note/ double strum during a note/let go of a hold early.
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Killmaster222
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Postby Killmaster222 » Thu Dec 27, 2007 9:26 pm

thats not what a killswitch does, a killswitch just blocks of the sound like making a scratch noise so it doesnt make you miss a noise it just makes a scratch noise
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wolferacing
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Postby wolferacing » Fri Dec 28, 2007 7:17 pm

A killswitch kills the sound, allowing you to make noises like a helicopter or machine gun. Or something to that effect.

It's like switching the volume from 10 to 0 really quick and rapid.
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Postby fddr153 » Wed Jan 23, 2008 10:47 pm

the problem with another guitar.ogg would be, at least for me, incompatibilities with the already made songs, maybe the solution is on a command of the engine playing the regular guitar.ogg in the game, i dont know, maybe play with the volume or with the tune of the audio...
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Postby [email protected] » Wed Jan 23, 2008 11:44 pm

Killswitch Seems pointless to me, why cut the sound to make other noises. Defeats the purpose of playing.
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lucianorivera
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Postby lucianorivera » Sat Jan 26, 2008 2:31 pm

NickGreen91 wrote:that would be easy.
And to make the low .ogg for whammy just open it with audacity and Change Pitch and set it down by 50% or something.
Very good idea

(oh, but the whole "killswitch" concept has nothing to do with whammy... great idea, but calling it killswitch means something else entirely)

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esta muy buena la idea de la whammy bar..si puedo t ayudo
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mbishop012000
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Postby mbishop012000 » Tue Jan 29, 2008 4:18 pm

Ahh. . . i get it, guitar2.ogg would be exactly like gutar1.ogg but with the pitch changed. When the whammy bar is used, guitar2.ogg would play instead of guitar1.ogg. the only problem is that there are only 2 different pitches which is not exactly like a whammy bar. but still adds to the playing excitement
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Postby sniper_rick » Wed Jan 30, 2008 6:44 am

oh man this could be great to do :D :D :D
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Postby TBomBM3789 » Fri Feb 01, 2008 1:05 am

I think it's a cool idea; playing songs like Jordan by buckethead would be more "realistic" but there aren't many songs I know of that involve the use of a killswitch
Last edited by TBomBM3789 on Fri Feb 01, 2008 1:08 am, edited 1 time in total.
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Postby Killmaster222 » Fri Feb 01, 2008 3:30 am

mbishop012000 wrote:Ahh. . . i get it, guitar2.ogg would be exactly like gutar1.ogg but with the pitch changed. When the whammy bar is used, guitar2.ogg would play instead of guitar1.ogg. the only problem is that there are only 2 different pitches which is not exactly like a whammy bar. but still adds to the playing excitement

yeah but it wouldnt be for a whammy, it would be used for a killswitch effect also pitch bending is hard to implement so i think killswitch is better also it can be used for Dead kennedys :p ( i will use it :D)
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skor
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Postby skor » Fri Feb 01, 2008 12:02 pm

Great idea.
I also don't think it would be that hard to implement.
Think of it this way...
When you're playing regularly you have the song.ogg in the background, and when you're hitting notes the guitar.ogg plays right?
When you're missing notes, the guitar.ogg gets muted.
Now, by having the three tracks (song.ogg, guitar1.ogg and guitar2.ogg) playing simultaneously and by adding another button, in this case the whammy bar on a controller or another button on a keyboard, you can simply switch between the tracks... i.e. during normal play, song.ogg and guitar1.ogg plays, and when you hit the button/whammy during an note hold, guitar1.ogg gets muted and guitar2.ogg gets unmuted. Doing this in rapid succession should create a "wavy" sound coming from your speakers.
Not too complicated i think... Unless adding the functionality for another button in python is a pain in the ass... i don't know seeing as how my programming knowledge is limited to java, and c++.

EDIT: Also, as far as songs that have already been made are concerned, how hard would it be to open up guitar.ogg in something like audaciy, change the pitch, and save it as guita2.ogg or whammy.ogg? I think i could do my entire song library (around 400) in about 2 hours.
Last edited by skor on Fri Feb 01, 2008 12:07 pm, edited 1 time in total.
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el nini
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Postby el nini » Fri Feb 01, 2008 12:02 pm

Why won't this thread die already? It aint gonna happen.
Its just like life. Quite interesting in parts, but no substitute for the real thing.
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Postby Killmaster222 » Fri Feb 01, 2008 4:50 pm

el nini wrote:Why won't this thread die already? It aint gonna happen.

why are you such a pain in the ass? it can happen but not too soon.
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Postby BlackFate » Fri Feb 01, 2008 6:08 pm

It can close now, unless you're going to do it, I doubt anyone else will.

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