RF-mod-4 Discussion - Questions, suggestions, whining

Discuss mods and get help with mods ONLY
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Khaoz
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Postby Khaoz » Sat Feb 09, 2008 6:57 pm

I meant my problem was I couldn't find the .ini but I guessed where it was just before my second post hehe, but thanks anyway.
Ta62
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Postby Ta62 » Sat Feb 09, 2008 7:03 pm

Hi !

I've juste switched to the 4.15 version. Great job! The new score display is soooo cool! :cool:

But... I've got some problems with the "2-key-chords" mod, when using FoF HOPOs (mark & style).

For example :
1-2-3 (1st triple chord)
1-2-3 (2nd triple chord)
... where both triples are short notes, is amost unplayable when pressing only chords 1 & 3 : the 2nd note is not activated (an horrible guitar noise happens when pressing ENTER for the 2nd time and the 2nd note is considered as missed).
Everything works fine when pressing 1 & 2 & 3.

Everything also works fine when you make a pause before typing the second note (1 - 3 - ENTER - PAUSE (short, but still much longer than what should be done) - ENTER in the previous example). Unfortunatly such a pause can not be done in fast tracks (and was not necessary in previous version and is still not necessary when using RFMOD2 settings).

A good example of such configuration of triples is the song Octavarium ( https://www.fretsonfire.org/cgi-bin....theater : 2nd version, which last "only" 20 minutes). After the easy introdution, there is a lot of triples, which you cannot play when pressing only the extreme chords.


Hope it helps. :)



(There's also a second problem with triples, when using FOF HOPO but I don't know preciselly when it happens. It has to do with HOPO triples : ex. :

1 (first note, hopo or not)
2-3-4 (2nd note, hopo)

Sometimes the 2nd note is not playable if you have NOT missed the 1st note (I've not yet seen a case when the 2nd note is not playable after missing the first note).
In such cases, after pressing 2 & 4, the 2 extreme chords are colored (but there is no "moving light" on them), the middle chord is grey and the multiplier goes back to 0. (As if you had activated the note and then pressed ENTER again).

Here I cannot provide a good example. I've mainly experienced it in DragonForce songs on Amazing, but can't remember exactly where.)




(And... Last problem, but not really important : I've tested "Art of Life" from "X Japan" yesterday. That song is horrible (it lasts 33 minutes...) and FoF doesn't seem to like it. I've seen some strange patterns in the song :
4 (hopo)
4 (hopo !)

... when reading the source code of the original FoF, I thought there was a rule wich did not allow that kind of HOPO (rule "note is not the same as previous note" or something like that) so I don't really know how such things could happen. This is the only song where this happens and this song it just unplayable (well... from my point of view), so that doesn't really matter...)



[Hope my english is not too bad... Don't hesitate to correct me !]
Last edited by Ta62 on Sat Feb 09, 2008 7:07 pm, edited 1 time in total.
Rogue_F
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Postby Rogue_F » Sat Feb 09, 2008 7:22 pm

Ta62 wrote:Hi !

I've juste switched to the 4.15 version. Great job! The new score display is soooo cool! :cool:

But... I've got some problems with the "2-key-chords" mod, when using FoF HOPOs (mark & style).



the 2 note chords were not designed to be used with the FoF HOPOs. The FoF HOPOs do many odd things, one of them is you can have HOPO chords. there's really no such thing. because the 2note chord makes you play only the outer 2 notes, the FoF HOPOs may not register them as being played HOPO. I am not sure. But this is unlikely to be fixed as I'm not trying to fix the original FoF HOPOs.

You really should use the RF-mod marks and RF-mod2 keystyle, it's much more correct.



(And... Last problem, but not really important : I've tested "Art of Life" from "X Japan" yesterday. That song is horrible (it lasts 33 minutes...) and FoF doesn't seem to like it. I've seen some strange patterns in the song :
4 (hopo)
4 (hopo !)

... when reading the source code of the original FoF, I thought there was a rule wich did not allow that kind of HOPO (rule "note is not the same as previous note" or something like that) so I don't really know how such things could happen. This is the only song where this happens and this song it just unplayable (well... from my point of view), so that doesn't really matter...)



Can you give me a time index from the countdown timer to look for this in the song?

-Alex
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blazingamer
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Postby blazingamer » Sat Feb 09, 2008 7:53 pm

Oh crap, 4.15, dang I missed that. I'm still using 4.14! I need to update quick!

Well, I looked at it and what's so special about the shift from 4.14 to 4.15?
Last edited by blazingamer on Sat Feb 09, 2008 7:59 pm, edited 1 time in total.
Rogue_F
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Postby Rogue_F » Sat Feb 09, 2008 9:44 pm

Go read the post about it, it will tell you

-Alex
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blazingamer
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Postby blazingamer » Sat Feb 09, 2008 9:54 pm

Well, I looked at the post above and I looked at the RFMod topic

It apparently fixes, changes some things with the HOPOs, I didn't really see anything wrong with them in the first place. But what's this about a new score display? Did you do something to it?
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Postby Ta62 » Sun Feb 10, 2008 6:39 am

You really should use the RF-mod marks and RF-mod2 keystyle, it's much more correct.


I agree. But many songs are made for FoF HOPOs and are not funny to play with RFMod2 HOPOs. I use both, depending on the song I play.

(The problem should not be long to fix, since it did not occur in the .12 version. I guess it has something to do with the middle note, which is now grey. (I haven't looked at the code yet, so I might be totally wrong...) I could try to fix it myself if you tell me the file responsible for that.)


Can you give me a time index from the countdown timer to look for this in the song?


Hmm... Not right now, but I'll sure give you a feedback if I try this song again.
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Postby Rogue_F » Sun Feb 10, 2008 8:08 am

Ta62 wrote:
You really should use the RF-mod marks and RF-mod2 keystyle, it's much more correct.


I agree. But many songs are made for FoF HOPOs and are not funny to play with RFMod2 HOPOs. I use both, depending on the song I play.



No songs are made for FoF HOPOs. The FoF HOPOs were intended to be similar to the GH HOPOs, but they were implemented incorrectly.


(The problem should not be long to fix, since it did not occur in the .12 version. I guess it has something to do with the middle note, which is now grey. (I haven't looked at the code yet, so I might be totally wrong...) I could try to fix it myself if you tell me the file responsible for that.)


Ah, that's a bug fix. The middle note(s) should not be counted as played because you're not playing it. Before it was counted as played, and added to the score, which was a bug. It will not return to that behavior.


Can you give me a time index from the countdown timer to look for this in the song?


Hmm... Not right now, but I'll sure give you a feedback if I try this song again.

-Alex
Ta62
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Postby Ta62 » Sun Feb 10, 2008 9:42 am

No songs are made for FoF HOPOs. The FoF HOPOs were intended to be similar to the GH HOPOs, but they were implemented incorrectly.


I know FOF HOPOs are incorrect from the GH point of view. The point is that some custom songs seem to have been designed to use these incorrect HOPOs (with RFMod2 HOPO there's absolutly no HOPO in them, which, I think, is not what the author of the song wanted...)


Ah, that's a bug fix. The middle note(s) should not be counted as played because you're not playing it. Before it was counted as played, and added to the score, which was a bug. It will not return to that behavior.


I thought that in the previous version (I said 4.12 but I was maybe already at 4.13) a triple played as a double didn't give as many points as a triple played as a triple (am I clear ?).
I'm not asking for a change in the score system (the fact to have less points is perfectly normal) and I find the "grey display" of the middle note a great idea.

The problem is that now the middle note, when not activated in the 1st triple, makes the activation of the 2nd note "impossible" (see my first message for detailled info).

:)
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Postby Rogue_F » Sun Feb 10, 2008 6:35 pm

Ta62 wrote:
No songs are made for FoF HOPOs. The FoF HOPOs were intended to be similar to the GH HOPOs, but they were implemented incorrectly.


I know FOF HOPOs are incorrect from the GH point of view. The point is that some custom songs seem to have been designed to use these incorrect HOPOs (with RFMod2 HOPO there's absolutly no HOPO in them, which, I think, is not what the author of the song wanted...)


No, most songs are not designed for anything. Most people do not take HOPO into consideration, it's just automatically added. Some songs should NOT have HOPOs in them.

Most songs were created before HOPO was even added to FoF, so it's not like they were 'designed' for it. I would also venture to say most people who care about it are already using RF-mod HOPOs. Any song fretted will automatically get HOPOs of either kind right now depending on how close notes are together.




Ah, that's a bug fix. The middle note(s) should not be counted as played because you're not playing it. Before it was counted as played, and added to the score, which was a bug. It will not return to that behavior.


I thought that in the previous version (I said 4.12 but I was maybe already at 4.13) a triple played as a double didn't give as many points as a triple played as a triple (am I clear ?).

I'm not asking for a change in the score system (the fact to have less points is perfectly normal) and I find the "grey display" of the middle note a great idea.


There was already an adjustment made to the score and notes played to account for this, but it was slightly incorrect. In 4.14+ this bug was fixed.


The problem is that now the middle note, when not activated in the 1st triple, makes the activation of the 2nd note "impossible" (see my first message for detailled info).

:)


Again, 2 note chords and FoF HOPO marks don't work together. Just like RFmod2 keystyle and FoF HOPO marks don't work together.

-Alex
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Postby NewCreature » Sun Feb 10, 2008 6:58 pm

I think it would be useful to have a "song.ini" entry to select HOPO style. That way the author of the song would have a choice in what style they use.
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poison
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Postby poison » Mon Feb 11, 2008 12:29 pm

^good idea but we only have like 2 types of ho/po, so i don't really see its use.
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Postby Khaoz » Mon Feb 11, 2008 5:02 pm

Problem, or suggestion or something.

I used to play FOF through the LAN in one of my PC's. So my sister and I we both can share the scores in just one copy of the songs library. But with the new version the game doesn't works trough network. I Think it's because of the library.zip. But my question is: Can I tell the game to pick the songs in a netwok address?

I don't mind to have 2 different FOF installed, but I don't want to have my songs duplicated... I hope you can undertand what I'm saying... hehe
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Postby BlackFate » Mon Feb 11, 2008 5:14 pm

Khaoz wrote:But with the new version the game doesn't works trough network.

Dont use the newest version, that is full of bugs, and it's therefore recommended that you do this-

If you have a load of songs already and dont want to delete them, then move them out of the folder before you do this.

Delete your current fof,
Delete your fretsonfire.ini, and the fretsonfire text document (Start > Run > %appdata%/fretsonfire/)
Download this (full playable release of 1.2.451 with RF-Mod)- https://www.fretsonfire.org/cgi-bin....id97231
If you dragged your songs folder out, drag it into this,

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Khaoz
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Postby Khaoz » Mon Feb 11, 2008 5:20 pm

No, that's not the point. I have the version you talk about, not the newest bugged one.

I want to have just one folder of songs and have access from two different PCs. And now I can't, because I can't run the game through network, and also, I cannot tell the game to pick the song library in a network address.

Sorry if my english is quite confusing, but it's not my mother tongue... Thanks anyway.

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