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Rogue_F
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Postby Rogue_F » Mon Dec 04, 2006 1:38 pm

In reverse order:

Looks sweet fozz. The colors for the folders may need to go in reverse unless you made the mesh/mesh001 opposite. The cassette color only applies to one of those. still it should work great!

kugelfisch: it may be a good idea to read everything in at once to use in a DB then maniupulating the data becomes easier, but that's more programming work. I've got plenty right now.

seafoo: The current scores do not keep the note streak, or even the accuracy percentage so it would be difficult to add those without breaking existing things. And yes I am using psyco.

Clayman: The chord converter will only leave the 2 outermost chords and take away what ever is in the middle.

Rico: the preview will be toggleable, but the reason why it takes so long is because it uses a lot of memory. There is a limitation in pygame. there's support for a 'music' object which is streamed from the ogg file. This is very efficient and memory friendly. unfortunately only 1 of these can be in use at a time. The other type of object is a sound object. It's like the music one, but it's loaded in its entirety. FOF loads several files to play them together
song.ogg, guitar.ogg and rhythm.ogg. These are played together to get the resulting sound. unfortunately only one can be a stream and the other ones are sounds which are loaded all into memory (10-100's of megabytes) this is what takes a long time (incidentally this is also what sucks up so much memory during play). I'm also probably going to add support for a preview.ogg that is already precombined and can also be downsampled beforehand too (pygame wont do this) this will speed it up. But if there is no preview.ogg then it would use the current method which can be slow.
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FozZ
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Postby FozZ » Mon Dec 04, 2006 2:37 pm

As the image I posted suggests, the binding, handle and writing would be coloured the same way as the overall colour scheme, so in the default FoF colours those parts would be red.

Mesh is that black colouring and Mesh_001 is the rest. I'll try putting the cassette colour code into the folder .ini file and see if individual folder colours can be set and report back (depends if Rogue put that part of the code in)
Last edited by FozZ on Mon Dec 04, 2006 2:37 pm, edited 1 time in total.
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FozZ
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Postby FozZ » Mon Dec 04, 2006 2:49 pm

Just gave that a shot. Same as with songs, if you add the line

cassettecolor = #xxxxxx (the x's obviously being colour hex values)

to the song.ini then the parts of the model labelled Mesh_001 will be coloured that way. Here you can see the red and green folders which have had colours assigned, and the middle blue one is set from the main FoF colour scheme being used.

I like it as it is with the main body being black and the details being the colour, but it would be a 2 second job to reverse that.

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Last edited by FozZ on Mon Dec 04, 2006 2:50 pm, edited 1 time in total.
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Kugelfisch
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Postby Kugelfisch » Mon Dec 04, 2006 2:51 pm

@Rogue_F: Yeah you're right.... I alway thought about reading myself in the sources but I haven't got the time right now. I got the idea of creating a menu to create those subfolders. But I don't think I'll be able to do this, yet.

@FozZ: Sweeet! :)
Last edited by Kugelfisch on Mon Dec 04, 2006 2:52 pm, edited 1 time in total.
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FozZ
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Postby FozZ » Mon Dec 04, 2006 9:28 pm

Just to let people know. Rogue and I have been emailing back and forth all night trying to get things ready for a 1.0 release of this mod.

The guitar case has been majorly optimised (about half as many polys) with little or no visual difference which should mean it will only take a fraction longer than the cassette tape to load (the file size is slightly bigger, but way less than it was)

We're now sorting out labels for the cases, which should look something like this when applied - please note that this is a mock up in photoshop, its not currently working, but I have given to template to Rogue so he can place it.

Image

The png files and FoF support transparency which means that labels could be made to look torn, like stickers or whatever you want basically, and then holes can be left which will show the guitar case through them.

Rogue has also been busy getting plenty of stuff done some of which you have heard about, other bits you haven't. Updates to come very soon I'd imagine.
Last edited by FozZ on Mon Dec 04, 2006 9:29 pm, edited 1 time in total.
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Rico
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Postby Rico » Tue Dec 05, 2006 7:22 am

Very awesome. Thanks for the good work so far!
wookieface
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Postby wookieface » Sat Dec 16, 2006 2:56 pm

when i try to download this mod i get the:
404 Not Found
The requested URL '/FretsOnFire/RF-mod.zip' was not found on this server.
Divra
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Postby Divra » Sat Dec 16, 2006 3:01 pm

You don't want this anymore, get this instead
Charts (Down as of November 25th)
Bridged To The Sun.
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acrox999
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Postby acrox999 » Mon Sep 01, 2008 9:26 am

FozZ wrote:Well the custom folder *.dae works a charm

I'll knock up a guitar case later on now that i've got things working (for some reason FoF is mirroring the parts labelled Mesh (the dark bits)

Anyway, here's a preview of your mod in action Rogue_F :)

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WoW! That is sick! :O
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venus_doom
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Postby venus_doom » Mon Sep 01, 2008 9:38 am

Why the hell have you just bumped a topic that is nearly 2 years old ?
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acrox999
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Postby acrox999 » Mon Sep 01, 2008 9:41 am

I know. Just looking at old thread.
coolguy567
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Postby coolguy567 » Mon Sep 01, 2008 11:38 am

Please don't do that again.

You made me think RF is working on a new RF-Mod, and this is his beta.

Spoiler:

OzzyOzrock wrote:
Electro Tomato wrote:
Sealclubber wrote:I believe the proper term for these notes are "EPIC NOTES" due to the fact that they are EPIC!!!!


Memes are so funny hahaha I'm splitting with laughter I can't control this laughter at this meme which uses a word incorrectly oh hahaha

:glare:

That was EPIC.

My songs. All made in EOF, beat-synced and note-synced, not very many missed notes.
Switchfoot - Meant to Live (now with drums)
Delirious? - Investigate (Live)

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