Well, good to know it works for people.
I'll try to answer some questions.
Winniez and some others: Look at the TODO.txt to see what things I know already need fixing. Most of your items are on there.
I already know about the scores on the folder. I tried to change it but the stuff I did did not seem to work. I think I need to do something more. It requires more investigation.
Kugelfisch: Timer color...i never noticed that. I'll probably change it to the same color as the scores.
Fozz: I use your original key.dae and note.dae and have no compatibility issue. If you use the stock key/note files you do not have this problem? It also looks like you're using the chilly mod on. Let me know which key/note files you are using and Ill try them.
The guitar looks cool. For the guitar case it obviously needs to be bigger/bulkier, but a case that would fit that guitar would be perfect. Also, if you could make a second version (after the first) of that same one that has the case open, I'll see if I can make it open/close for the motion instead of the flip up/down like the cassettes. There may also be a way to do some kind of alternate rendering with mesh_002 or 003, dunno.
Winniez: you do not need to use the guitar case folder.dae, you can leave it the same as the cassette if you like that better. Personally I'd rather see a guitar case that is decorated with metallica stickers vs a cassette label for a folder, but that's just me.
thesilent: I'll post a step by step for what I did to get the environment worked up. I need to set it up on another machine. One important thing I realized is that py2exe does NOT make it faster. The regular interpreted version seems to run just as fast. THe problem I had before I was using some non optimized versions.
Thanks for all the feedback.
-Alex
BETA RF-mod
This topic is 16 years and 9 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
Glad you like the guitar Rogue, and yeah, like I said i'll knock up a guitar case in the next day or two, time allowing (and another one with the lid open - or put in an animation of it opening and see if we can trigger that when its highlighted).
The key problem I mentioned can be ignored. I use the key from my Set 1 and the note from Set 2.
The problem was happening cause I still had the Slipknot key i'm making for Creede in my mod folder. Obviously it didn't export properly, so that's something for me to fix, you needn't worry about it.
The key problem I mentioned can be ignored. I use the key from my Set 1 and the note from Set 2.
The problem was happening cause I still had the Slipknot key i'm making for Creede in my mod folder. Obviously it didn't export properly, so that's something for me to fix, you needn't worry about it.
- Kugelfisch
- Member
- Posts: 75
- Joined: November 14th, 2006
- Reputation: 0
Man.....
Aren't you able to read?
From README.TXT
You have to do this by hand...so make a directory and make a new .txt file, rename it to "song.ini" and edit it.
And he even included sample ini files in the "sample-songs.zip" where you can copy if you like to.
If you don't get this you ain't worth it....
Aren't you able to read?
From README.TXT
hen you create a subdirectory as a folder you need one important thing.
1) 'song.ini' in the subdirecotry
2) 'song.ini' must have 'artist = =FOLDER='
3) the 'name =' can be anything (this way you can order where the folder is located)
4) Inside that subdirectory place the folders for songs you would normally have placed in the top level 'songs' folder
5) Create as many subdirectories or nested subdirectories as you wish
You have to do this by hand...so make a directory and make a new .txt file, rename it to "song.ini" and edit it.
And he even included sample ini files in the "sample-songs.zip" where you can copy if you like to.
If you don't get this you ain't worth it....
Guys,
It's been a long weekend (and not much of it has been playing FoF), but I thought I would give you an update
Everyone who has tried the mod seems to have had it work successfully so that's great. I've incorporated most of the fixes suggested already and those are ready to go. Right now i'm just waiting on the folder .dae model from FoZZ (no pressure) before I release the 1.0 of the mod.
Since it seems all the mods to the source need to be rolled up into a big thing anyway, I've decided to add stuff to the mod in total.
So here's the updated TODO.txt so you can see what I'll probably be doing (given time).
----------------------------------------------------------------------
Completed Items
----------------
Subfolder support
exclude tutorial folder
Do not play preview on folder
Do not display artist/difficulty on folders
Re add folder png labels
Song Length support
Change song timer color
A toggle for the animated flames (returns about 10-20% cpu to me when playing). This is disabled in the code, not just empty files.
TODO Items/Bugs
---------------
Get a new folder dae model (guitar case?)
Fix audio stop when a folder is used
Add 'virtual' folder support so you can have 1 copy of the song, and have it in multiple places (by genre, difficulty, alphabetically, artist, etc)
Find more efficient way to do running %age (in progress but not accurate)
Test compatibility with build in mod mechanism
Add a toggle to a secondary set of fret keys, useful if you have a GH controller sometimes
Add Volume configuration for the main/background tracks
>2 note chord down converter - anything with 3 or 4 chords magically make into 2 (for those of us with sucky keyboards)
Configurable lateMargin (may alter gameplay and scores)
Simplified songlist (text) with toggle
Smaller cassette scaling and include song title next to all of them with toggle
Random song select option
Delay tuning/synching in editor with audible 'tink' sound when a note should have been pressed
Add Name of song and difficulty to results screen
Add special 5 star for 100% perfect
Add see high scores option to 'resume' menu
Multiple (ini file) ending lines other than 'Chilling'
Multiple (ini file) starting lines other than 'tuning guitar'
More song.ini items for 'fretter' , 'version' or something else
Check if vol 0 for miss sounds means don't play them at all (performance related)
Unknown if I can do them
------------------------
Investigate hammer ons and pull offs (i think there's a separate midi track which says when they occur)
Investigate a whammy bar key (i might call it a distortion pedal)
Investigate pause function (so far no real support for pause, but the editor allows you to stop and start so hmm)
Investigate GHII bass/rhythm tracks and make them selectable (without a separate song)
Investigate more detailed summary screen
Investigate changing the 'tutorial' to 'karaoke' so we can add words to songs
Investigate if GH/GHII I think when you hit a chord of X notes, your notes hit goes up by X, rather than by 1 on FOF.
Investigate disabling/making smoother the variable BPM enchancements
Ongoing efforts
---------------
Optimize performance of the mod
Optimize some of the note loops to make them more efficient (dont traverse entire loop)
More general optimizations (lag bad!)
work on garbage collection for whatever is hogging up memory
It's been a long weekend (and not much of it has been playing FoF), but I thought I would give you an update
Everyone who has tried the mod seems to have had it work successfully so that's great. I've incorporated most of the fixes suggested already and those are ready to go. Right now i'm just waiting on the folder .dae model from FoZZ (no pressure) before I release the 1.0 of the mod.
Since it seems all the mods to the source need to be rolled up into a big thing anyway, I've decided to add stuff to the mod in total.
So here's the updated TODO.txt so you can see what I'll probably be doing (given time).
----------------------------------------------------------------------
Completed Items
----------------
Subfolder support
exclude tutorial folder
Do not play preview on folder
Do not display artist/difficulty on folders
Re add folder png labels
Song Length support
Change song timer color
A toggle for the animated flames (returns about 10-20% cpu to me when playing). This is disabled in the code, not just empty files.
TODO Items/Bugs
---------------
Get a new folder dae model (guitar case?)
Fix audio stop when a folder is used
Add 'virtual' folder support so you can have 1 copy of the song, and have it in multiple places (by genre, difficulty, alphabetically, artist, etc)
Find more efficient way to do running %age (in progress but not accurate)
Test compatibility with build in mod mechanism
Add a toggle to a secondary set of fret keys, useful if you have a GH controller sometimes
Add Volume configuration for the main/background tracks
>2 note chord down converter - anything with 3 or 4 chords magically make into 2 (for those of us with sucky keyboards)
Configurable lateMargin (may alter gameplay and scores)
Simplified songlist (text) with toggle
Smaller cassette scaling and include song title next to all of them with toggle
Random song select option
Delay tuning/synching in editor with audible 'tink' sound when a note should have been pressed
Add Name of song and difficulty to results screen
Add special 5 star for 100% perfect
Add see high scores option to 'resume' menu
Multiple (ini file) ending lines other than 'Chilling'
Multiple (ini file) starting lines other than 'tuning guitar'
More song.ini items for 'fretter' , 'version' or something else
Check if vol 0 for miss sounds means don't play them at all (performance related)
Unknown if I can do them
------------------------
Investigate hammer ons and pull offs (i think there's a separate midi track which says when they occur)
Investigate a whammy bar key (i might call it a distortion pedal)
Investigate pause function (so far no real support for pause, but the editor allows you to stop and start so hmm)
Investigate GHII bass/rhythm tracks and make them selectable (without a separate song)
Investigate more detailed summary screen
Investigate changing the 'tutorial' to 'karaoke' so we can add words to songs
Investigate if GH/GHII I think when you hit a chord of X notes, your notes hit goes up by X, rather than by 1 on FOF.
Investigate disabling/making smoother the variable BPM enchancements
Ongoing efforts
---------------
Optimize performance of the mod
Optimize some of the note loops to make them more efficient (dont traverse entire loop)
More general optimizations (lag bad!)
work on garbage collection for whatever is hogging up memory
- Seafoo
- Member
- Posts: 124
- Joined: October 23rd, 2006
- Location: Queensland, Australia
- Reputation: 0
- Contact:
I'm loving this mod, and the direction in which you are taking it. In regards to the general lag, are you using the Psyco compiler? I believe that the official binaries are compiled with it to help optimise the speed a bit. Haha, I hope that makes sense, I only pretend to know what I'm talking about most of the time.
I'm really looking forward to these mods - you're pretty much on the ball with everything. I'd also like to suggest checking to see if alphabet keys are being used and, if not, allowing pressing 'K' to skip to the first song on the list beginning with K. That, or add a per-letter 'virtual folder'. You could also add virtual folders for your current best score (in stars) or song length, or a myriad of other options.
Another thing - any idea why the song preview takes so long to load? I mean, it's only a mix of two ogg files. Perhaps these previews should be cached so they appear instantly - and perhaps the previews should have a custom per-song start time (like stepmania) so a recognisable phrase is played when the song is selected.
I'm not just all talk, though. When you release your source, I'll see if I can submit some patches to the mod to do some of your TODOs.
Another thing - any idea why the song preview takes so long to load? I mean, it's only a mix of two ogg files. Perhaps these previews should be cached so they appear instantly - and perhaps the previews should have a custom per-song start time (like stepmania) so a recognisable phrase is played when the song is selected.
I'm not just all talk, though. When you release your source, I'll see if I can submit some patches to the mod to do some of your TODOs.
- Seafoo
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- Location: Queensland, Australia
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- Contact:
Sorry if this has already been mentioned but you should add the note streak and the accuracy to the high scores table, shouldnt be too hard. and could you also please kill the text animations on the menu (where the song names swing onto the screen etc)
Last edited by Seafoo on Mon Dec 04, 2006 6:32 am, edited 1 time in total.
Emperor naru
- nwru
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Seafoo wrote:Sorry if this has already been mentioned but you should add the note streak and the accuracy to the high scores table, shouldnt be too hard.
I second this one. i would guess that the kept scores don't store that info though...
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- Kugelfisch
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