Frets on fire next version little information

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tazguy79
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Postby tazguy79 » Tue Mar 13, 2007 12:21 am

correction, star power would b cool 2...there, now im done
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Scott678
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Postby Scott678 » Thu Mar 15, 2007 5:28 pm

R4L wrote:YAY! And good news to hear that I can turn off the effects (i'll have to if it lags up a storm.)

great!
thats the only problem im having with
FoF is the lag....i recently formatted my pc
so it almost runs 100% so im satisfied
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Postby nobby76 » Fri Mar 16, 2007 2:59 pm

* hugs El nini, at least someone else understands.

The only reason people have asked for HoPo is because the songs from GH usethem, nobody writes custom songs with HoPo in. or at the most there is a handfull of custom songs with HoPo, we have managed for over half a year without it, so i dont see what the big hoohaa is all about.


If you all want rock meters and STAR POWER??, then go play GH, This isnt GH this is just a similar style of play.
Freetar is another one like this too, admitedly that more of a fretting program but you can still play along to the notes, so why was people not trying to get that turned in GH too.

Just out of interest , what the hell would be the point of start power?? its not like you can tilt your keyboard up and it does something different, Again this is just so people can have a pc game that is basaically GH, Screw that!

If all the guitar games ended up the same what the hell would be the point in having more than one.

Its like saying when the next version of Tekken comes out i want fatalities coz they had them in Mortal Kombat , fine go play MK, tekken is similar ( its a fighter ) but its not the same game. FOF is just the same in that respect!
Last edited by nobby76 on Fri Mar 16, 2007 2:59 pm, edited 1 time in total.
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LONG LIVE THE NOOBS, THEY WILL OVER THROW US WITH THERE VASTLY SUPERIOR STUPIDITY.
Check out the Tutorial Making songs without having to fret a single note And come check out the IRC Chatroom
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el nini
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Postby el nini » Fri Mar 16, 2007 3:45 pm

Listen to the man. He knows what he's talking about.
Its just like life. Quite interesting in parts, but no substitute for the real thing.
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Postby nwru » Fri Mar 16, 2007 5:14 pm

You're totally right nobby76!





Tekken WOULD be so much better with fatalities! =)
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el nini
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Postby el nini » Fri Mar 16, 2007 5:34 pm

lmao, nice.
Its just like life. Quite interesting in parts, but no substitute for the real thing.
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Postby omganinja » Sat Mar 17, 2007 3:55 am

nobby76 wrote:Just out of interest , what the hell would be the point of start power?? its not like you can tilt your keyboard up and it does something different, Again this is just so people can have a pc game that is basaically GH, Screw that!

Are you **** stupid? Now whos trying to replicate GH? If they implemented star power, which if you have played GH you would know is very good for tricky situations aswell as upping your score, they would obviously map the activate star power function to a **** key on the keyboard.

I bet you havent even played GH, if you had you would know that hammer-ons and pull-offs are almost essential to gameplay and also greatly improve the enjoyment factor, after all it is a game and games are meant to be fun.
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nobby76
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Postby nobby76 » Sat Mar 17, 2007 1:10 pm

omganinja wrote:Are you **** stupid? Now whos trying to replicate GH? If they implemented star power, which if you have played GH you would know is very good for tricky situations aswell as upping your score, they would obviously map the activate star power function to a **** key on the keyboard.

I bet you havent even played GH, if you had you would know that hammer-ons and pull-offs are almost essential to gameplay and also greatly improve the enjoyment factor, after all it is a game and games are meant to be fun.

ooh you know a lot of naughty words dont you. did your mom teach you them?

No im not stupid! if i was i wouldnt be doing the job i do, earning a fat wedge of cash in the process. :D And i would also be able to string a couple of sentences together without having to resort to swearing at sombody, for not understanding/liking your way of thinking

Who is trying to replicate GH?? im not and i havnt said anything that may indicate i would want FoF anything like GH.


Actually i have played GH 1 & 2, i had played them after i played FoF, i didnt think they were that great to be honest. Too much clutter, they could have made it just as good without as much Eye candy and "features" !
I much preferre FoF, its easier on the eyes the hands and the brain. if you dont then thats just fine, your entitled to your opinion. its not like i give a damn what you do with your copy of FoF.
Last edited by nobby76 on Sat Mar 17, 2007 1:12 pm, edited 1 time in total.
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LONG LIVE THE NOOBS, THEY WILL OVER THROW US WITH THERE VASTLY SUPERIOR STUPIDITY.
Check out the Tutorial Making songs without having to fret a single note And come check out the IRC Chatroom
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Postby nwru » Sat Mar 17, 2007 2:19 pm

I imagine that those bells and whistles in GH appeal to most console players.
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Postby Dihnekis » Sat Mar 17, 2007 2:30 pm

I've read everything I can find including this whole thread, but I can't seem to figure out if hammer ons and pull offs have been implemented. They better not even release it unless they incorporate them, that should have been the very first thing they did... a guitar simulation without HO/POs is pretty damn useless.

Does the RFmod2.01 incorporate them? Because there was a thread a while back where Rogue_F was talking about needing help to incorporate them... but I can't find it on the full features list.
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Postby osrenan » Sat Mar 17, 2007 5:49 pm

Dahaloman wrote:
winniez wrote:my god, my god...

What the ****? Stop giving people **** because they're not too smart with computers. **** hell.

could u be smart at least on reading?That would be cool...
My Song Anti-Flag - The Press Corpse - NEW - a CD label for the mod users *cough pretty sweet i think cough*
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Postby omganinja » Sat Mar 17, 2007 8:11 pm

Dihnekis wrote:I've read everything I can find including this whole thread, but I can't seem to figure out if hammer ons and pull offs have been implemented. They better not even release it unless they incorporate them, that should have been the very first thing they did... a guitar simulation without HO/POs is pretty damn useless.

Does the RFmod2.01 incorporate them? Because there was a thread a while back where Rogue_F was talking about needing help to incorporate them... but I can't find it on the full features list.

They arent in any released versions of RF_mod. I believe he's working on implementing them in RF_mod 3 but I'm not completely sure.
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Postby Seafoo » Sun Mar 18, 2007 5:05 am

Well I finally got around to having a look at rev. 7 myself and nothing really excited me. The new volume settings could be useful to some people I suppose, and to those who didn't like multiplier screen flashes, I can see the new 'lights' being an annoyance.
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raph666
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Postby raph666 » Sun Mar 18, 2007 5:06 pm

I think that even if frets on fire didn't want to be a GH clone, admit that the frets colors (except the orange-purple one), the fact that the multipliers go up to x4, the built-in capability to rip GH songs all contribute to indentify, at least a bit, FoF as a GH-like game. I understand purists who don't want to associate an excellent opensource project to a highly commercial music game so I don't think that star power is useful (since the game doesn't stop you even if you play like sh*t) but adding hammer-ons and pull-offs would not copy "playing guitar hero" it would copy "playing guitar". Sometimes I feel like I'm tearing my keyboard apart. Some songs are complicated and if no songs have yet been made with hopo, it could happen if they were implemented. I don't think many guitarists play incredible songs and solos by picking at all notes.
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Postby snark » Sun Mar 18, 2007 6:53 pm

since this is a GUITAR game, and since HO/PO are frequent techniques used when playing guitar, they should be added

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