What if we had a "rock meter" type thing that didn't automatically fail you if it goes below a certain point, but still tells you how you're doing? It's a nice thing to have when playing GH multiplayer (or any case where you have people watching), and if, if the next version has LAN/other multiplayer options available, I'd really like to see it.
As for HO/PO's, I would like to see them. I don't use them much on GH, so it doesn't bother me not having them. They would be a nice addon though.
There's my two cents on these topics,
~Jake2k3
Frets on fire next version little information
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Shredder
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Goodbye everyone. It's been fun. I spent many many hours here on these boards and playing/contributing to FoF. Today I uninstalled my game and deleted all my files. I just don't have the time or interest anymore. I won't be coming back here anymore. I might show up in the IRC from time to time to chat. I regret nothing.
So long, farewell.
~Jake2k3
So long, farewell.
~Jake2k3
Emperor naru
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Ditto. Thanks Hybrid.
Use the Search feature first to find answers to your questions. Chances are that they have been asked before!
Forum FAQ / Frets On Fire Wiki
Forum FAQ / Frets On Fire Wiki
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Good. Very good.
I colored the orange fret in my RockBand Theme MAGENTA.
Check out my drum track for "Zelda Theme Rock"
Completed Songs:
"The **** Van Dyke Show Theme"__"Aquatic Ambience (water theme from Donkey Kong Country)"__"Jonas Brothers - Hold On"__"Eastenders Theme (Anyone Can Fall In Love)"__"Rockman Battle & Chase Intro Theme"__"Dave Days - No One"__"Cave Story Remix metal medley - Island Of Eden"__Captain Planet__ "Stellar Kart - Finding Out"__DKL "Temple Tempest"__Powerpuff Girls - La La Love"__Elecman Theme (resync)__"Tackle - Grass Stains"__"The Office" Theme__WIP Thread__Megaman 9 - Tornado Man Theme__Creating a more Accurate BPM with Freetar Editor__EOF: ALL NEW SONG EDITOR CREATED EXCLUSIVELY FOR FRETS ON FIRE
Check out my drum track for "Zelda Theme Rock"
Completed Songs:
"The **** Van Dyke Show Theme"__"Aquatic Ambience (water theme from Donkey Kong Country)"__"Jonas Brothers - Hold On"__"Eastenders Theme (Anyone Can Fall In Love)"__"Rockman Battle & Chase Intro Theme"__"Dave Days - No One"__"Cave Story Remix metal medley - Island Of Eden"__Captain Planet__ "Stellar Kart - Finding Out"__DKL "Temple Tempest"__Powerpuff Girls - La La Love"__Elecman Theme (resync)__"Tackle - Grass Stains"__"The Office" Theme__WIP Thread__Megaman 9 - Tornado Man Theme__Creating a more Accurate BPM with Freetar Editor__EOF: ALL NEW SONG EDITOR CREATED EXCLUSIVELY FOR FRETS ON FIRE
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I tried it, and it actually works! (Not that I doubted it...) Except for that when going from a long note to another one (that is marked) it seems to reset the multiplier... Other than that it's great!
EDIT:Okay, maybe it does it a little more often than that...
EDIT:Okay, maybe it does it a little more often than that...
Last edited by Divra on Thu Mar 22, 2007 11:36 am, edited 1 time in total.
Charts (Down as of November 25th)
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jake2k3 wrote:What if we had a "rock meter" type thing that didn't automatically fail you if it goes below a certain point, but still tells you how you're doing? It's a nice thing to have when playing GH multiplayer (or any case where you have people watching), and if, if the next version has LAN/other multiplayer options available, I'd really like to see it.
great idea about the rok meter. id love to have one where you can have these options
1) rock meter that fails
2) rock meter that doesnt fail but shows
3) no rok meter
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winniez wrote:http://fretsonfire.svn.sourceforge.net/viewvc/fretsonfire/trunk/
data/ 4 27 minutes skyostil Added initial stage data.
doc/ 2 2 weeks skyostil Source import.
src/ 7 16 minutes skyostil Initial stage background graphics support. Volume settings. Memory load and perf.
is there a way to download those files so i can test it out? i cant figure out how to download em
Emperor naru
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whatakevin wrote:winniez wrote:http://fretsonfire.svn.sourceforge.net/viewvc/fretsonfire/trunk/
data/ 4 27 minutes skyostil Added initial stage data.
doc/ 2 2 weeks skyostil Source import.
src/ 7 16 minutes skyostil Initial stage background graphics support. Volume settings. Memory load and perf.
is there a way to download those files so i can test it out? i cant figure out how to download em
You may have to get smart with Subversion: http://sourceforge.net/svn/?group_id=182199
Use the Search feature first to find answers to your questions. Chances are that they have been asked before!
Forum FAQ / Frets On Fire Wiki
Forum FAQ / Frets On Fire Wiki
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nwru wrote:whatakevin wrote:winniez wrote:http://fretsonfire.svn.sourceforge.net/viewvc/fretsonfire/trunk/
data/ 4 27 minutes skyostil Added initial stage data.
doc/ 2 2 weeks skyostil Source import.
src/ 7 16 minutes skyostil Initial stage background graphics support. Volume settings. Memory load and perf.
is there a way to download those files so i can test it out? i cant figure out how to download em
You may have to get smart with Subversion: http://sourceforge.net/svn/?group_id=182199
that thing is confusing me, where do u download subversion? id apreciate it if somone could just like upload the files to megaupload or something
whatakevin wrote:that thing is confusing me, where do u download subversion? id apreciate it if somone could just like upload the files to megaupload or something
How about respect the dev's and don't ask for someone to spill the files.
You just have to wait until it's officially released, and hopefully that wont be too long...

Last edited by mmsven on Fri Mar 23, 2007 5:31 am, edited 1 time in total.
so I looked at the latest version of the SVN.
1) The wavy things for held notes look much better (not as spastic as the were before)
2) HOPO partially implemented, but still needs a lot of fine tuning.
- HOPO notes are indicated by a double height note (i think it's two renderings)
- HOPO rules are not all correct (you can't hopo TO a chord)
- HOPO does not require any initial strum (if it's a hopo, you can always press the keys to get it)
- HOPO notes are done by a 'tick' rather than the time, but converted mine is anything less than 1/4 note (120 ticks) the svn is anything less than a 1/3 note, or dotted half (161 ticks). This does not reproduce the GH HOPO in the same way
- A lot of the HOPO logic looks similar to mine (just coincidence)
1) The wavy things for held notes look much better (not as spastic as the were before)
2) HOPO partially implemented, but still needs a lot of fine tuning.
- HOPO notes are indicated by a double height note (i think it's two renderings)
- HOPO rules are not all correct (you can't hopo TO a chord)
- HOPO does not require any initial strum (if it's a hopo, you can always press the keys to get it)
- HOPO notes are done by a 'tick' rather than the time, but converted mine is anything less than 1/4 note (120 ticks) the svn is anything less than a 1/3 note, or dotted half (161 ticks). This does not reproduce the GH HOPO in the same way
- A lot of the HOPO logic looks similar to mine (just coincidence)
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