Frets on fire next version little information

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jake2k3
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Postby jake2k3 » Tue Mar 20, 2007 8:58 pm

What if we had a "rock meter" type thing that didn't automatically fail you if it goes below a certain point, but still tells you how you're doing? It's a nice thing to have when playing GH multiplayer (or any case where you have people watching), and if, if the next version has LAN/other multiplayer options available, I'd really like to see it.

As for HO/PO's, I would like to see them. I don't use them much on GH, so it doesn't bother me not having them. They would be a nice addon though.

There's my two cents on these topics,
~Jake2k3
Goodbye everyone. It's been fun. I spent many many hours here on these boards and playing/contributing to FoF. Today I uninstalled my game and deleted all my files. I just don't have the time or interest anymore. I won't be coming back here anymore. I might show up in the IRC from time to time to chat. I regret nothing.

So long, farewell.
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Postby Seafoo » Tue Mar 20, 2007 11:02 pm

Hybrid wrote:FYI next version will come with tapping support.

Do you mean tapping as in not strumming, or as in hammer ons and pull offs?
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Postby Hybrid » Thu Mar 22, 2007 4:26 am

Seafoo wrote:Do you mean tapping as in not strumming, or as in hammer ons and pull offs?

hammer ons and pull offs
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Postby Seafoo » Thu Mar 22, 2007 4:45 am

Thats good to hear, thanks.
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Postby TapsaKn » Thu Mar 22, 2007 5:29 am

That's downright excellent to hear, will make many of the GH(2) songs far less impossible.
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Postby nwru » Thu Mar 22, 2007 10:12 am

Ditto. Thanks Hybrid.
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Postby Divra » Thu Mar 22, 2007 11:33 am

I tried it, and it actually works! (Not that I doubted it...) Except for that when going from a long note to another one (that is marked) it seems to reset the multiplier... Other than that it's great!

EDIT:Okay, maybe it does it a little more often than that...
Last edited by Divra on Thu Mar 22, 2007 11:36 am, edited 1 time in total.
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Postby whatakevin » Thu Mar 22, 2007 7:32 pm

jake2k3 wrote:What if we had a "rock meter" type thing that didn't automatically fail you if it goes below a certain point, but still tells you how you're doing? It's a nice thing to have when playing GH multiplayer (or any case where you have people watching), and if, if the next version has LAN/other multiplayer options available, I'd really like to see it.

great idea about the rok meter. id love to have one where you can have these options

1) rock meter that fails
2) rock meter that doesnt fail but shows
3) no rok meter
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Postby whatakevin » Thu Mar 22, 2007 8:42 pm

winniez wrote:http://fretsonfire.svn.sourceforge.net/viewvc/fretsonfire/trunk/

data/ 4 27 minutes skyostil Added initial stage data.
doc/ 2 2 weeks skyostil Source import.
src/ 7 16 minutes skyostil Initial stage background graphics support. Volume settings. Memory load and perf.

is there a way to download those files so i can test it out? i cant figure out how to download em
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Postby nwru » Thu Mar 22, 2007 8:51 pm

whatakevin wrote:
winniez wrote:http://fretsonfire.svn.sourceforge.net/viewvc/fretsonfire/trunk/

data/ 4 27 minutes skyostil Added initial stage data.
doc/ 2 2 weeks skyostil Source import.
src/ 7 16 minutes skyostil Initial stage background graphics support. Volume settings. Memory load and perf.

is there a way to download those files so i can test it out? i cant figure out how to download em

You may have to get smart with Subversion: http://sourceforge.net/svn/?group_id=182199
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Rogue_F
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Postby Rogue_F » Thu Mar 22, 2007 9:08 pm

I will have to try the latest SVN to see how their HOPO is. If it's better than mine currently are then I may just abandon that part.

-Alex
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Postby whatakevin » Thu Mar 22, 2007 10:48 pm

nwru wrote:
whatakevin wrote:
winniez wrote:http://fretsonfire.svn.sourceforge.net/viewvc/fretsonfire/trunk/

data/ 4 27 minutes skyostil Added initial stage data.
doc/ 2 2 weeks skyostil Source import.
src/ 7 16 minutes skyostil Initial stage background graphics support. Volume settings. Memory load and perf.

is there a way to download those files so i can test it out? i cant figure out how to download em

You may have to get smart with Subversion: http://sourceforge.net/svn/?group_id=182199

that thing is confusing me, where do u download subversion? id apreciate it if somone could just like upload the files to megaupload or something
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Postby mmsven » Thu Mar 22, 2007 11:50 pm

whatakevin wrote:that thing is confusing me, where do u download subversion? id apreciate it if somone could just like upload the files to megaupload or something

How about respect the dev's and don't ask for someone to spill the files.

You just have to wait until it's officially released, and hopefully that wont be too long... :(
Last edited by mmsven on Fri Mar 23, 2007 5:31 am, edited 1 time in total.
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Postby Rogue_F » Fri Mar 23, 2007 5:59 am

so I looked at the latest version of the SVN.

1) The wavy things for held notes look much better (not as spastic as the were before)
2) HOPO partially implemented, but still needs a lot of fine tuning.
- HOPO notes are indicated by a double height note (i think it's two renderings)
- HOPO rules are not all correct (you can't hopo TO a chord)
- HOPO does not require any initial strum (if it's a hopo, you can always press the keys to get it)
- HOPO notes are done by a 'tick' rather than the time, but converted mine is anything less than 1/4 note (120 ticks) the svn is anything less than a 1/3 note, or dotted half (161 ticks). This does not reproduce the GH HOPO in the same way
- A lot of the HOPO logic looks similar to mine (just coincidence)

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