Converting GH3 tracks to FOF - New format used in GH3 ?

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nwru
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Postby nwru » Mon Oct 29, 2007 7:22 pm

manauffeuer5 wrote:y when i click on link i get trojan virus message it there a virus???

No virus or anything was in that link. It was just "suspicious."
Use the Search feature first to find answers to your questions. Chances are that they have been asked before!

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Postby v4vendetta » Mon Oct 29, 2007 7:31 pm

YMS wrote:Forget that .dat thing. "dat" stands for "data", and that extension is used by all kinds of programs for, well, all kinds of data. Only that those files have the same extension does mean NOTHING. It's not a file format, just a naming coincidence, not even a rare one. Plus, X-Box 360 GH3 files are encrypted, so there will be no way to just only read them for at least quite while, if not for virtually forever.


And now for my part (with the PS2 conversion):

while (true)
System.out.println("All work and no play makes Jack a dull boy.");

No, seriously, I'm working day and night on the file format and the conversion utility, and though I am able to get MIDIs now for quite a while, I haven't played more than 4 or 5 songs (or, to be exact, one time I played "One", 3 - 4 times I played "Kool Thing"). It's not that we are having fun with playing GH3 songs all the time and letting you wait, it's that the songs are not ready yet to be released to the public.
However, the converter is in it's fine-tuning stage now, but that doesn't mean that we will be able to get fully proper MIDIs too soon. There are still some problems and unknown things.

Believe me, as soon as we are able to release, we will do so. Don't push, it won't help!

Can you just give us a few songs? I doubt any of us will care if they aren't perfect.

Rock You like a Hurricane
Sabotage
The Number of the Beast

to name a few.
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Postby VenomAK » Mon Oct 29, 2007 7:41 pm

YMS wrote:....

Don't push, it won't help!

:p

Thanks for the updates, glad to see you got everything working.
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Postby guitarfreak211 » Mon Oct 29, 2007 7:43 pm

I'm glad to see this is moving along. I would love to have the song pack within the next few days, but I'm perfectly fine with waiting for a while. I understand it takes a while.
I haven't had the chance to actually play GH3 yet, and won't until this weekend, if I can find a copy, so I'm looking forward to this for a preview. ^^
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Postby tibiazak » Mon Oct 29, 2007 9:23 pm

is there anything we can actually do to help? i for one would appreciate a chance to do something... be that testing songs, helping rip them or whatever.
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Postby JazzNick67 » Mon Oct 29, 2007 9:42 pm

damn, i really want to help, but I'm too much of an idiot.... I barely understand what you guys are talking about. I want these song soo friken bad!!!
If you need me, I'll be on KKF or Brofist Forums. >.<
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Postby NickGreen91 » Mon Oct 29, 2007 9:59 pm

JazzNick67 wrote:damn, i really want to help, but I'm too much of an idiot.... I barely understand what you guys are talking about. I want these song soo friken bad!!!

I'll put it to words you can understand...

Its gonna be a while.
Last edited by NickGreen91 on Mon Oct 29, 2007 10:00 pm, edited 1 time in total.
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Postby Elogotar » Mon Oct 29, 2007 10:47 pm

Well, I can't wait for this stuff! Although, if the PC version of GH3 comes out before you manage to crack it, I won't care anymore. I can actually buy the game, I just can't afford a whole damn console. Anyways, good effort so far guys!
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Postby tma » Mon Oct 29, 2007 11:27 pm

I'm interested in working on this too. I have extracted the files from the PS2 disc and have split the HED archive using the Sonix extractor, but I gather from comments here that this may result in corrupted files. I'll verify this myself tonight.

Could I have some details on the pak files? I gather these are another container format. How did you determine the filenames? I don't see anything inside the one's I've looked that look like regular strings.

The note data: has this been determined to be definitely 3 words per note?

If we can work out the format then I should be able to write up a perl script to output as a GH2 equivalent midi files for generating charts and optimal star paths. I am interested in any information you may have worked out thus far.
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Postby nobby76 » Tue Oct 30, 2007 12:58 am

The format is being worked out. its getting there. Cama has posted a couple of Youtube vids of songs working in FoF one of them was a Boss Battle/ duel song. There just not gonna release anything until its working properly and at the moment its not 100%
But it is kinda way past extracting the pak files now, its kinda at the .. "We have the audio and notes working, but not quite right" Stage.
Kudos for the enthusiasm tho :)
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Postby tma » Tue Oct 30, 2007 2:49 am

nobby76 wrote:The format is being worked out. its getting there. Cama has posted a couple of Youtube vids of songs working in FoF one of them was a Boss Battle/ duel song. There just not gonna release anything until its working properly and at the moment its not 100%
But it is kinda way past extracting the pak files now, its kinda at the .. "We have the audio and notes working, but not quite right" Stage.
Kudos for the enthusiasm tho :)

I only care about the notes from a charts and star power optimisation point of view, coming as a regular from ScoreHero. I'd have thought having more eyes on the problem would be better than less, and I don't really understand why information on the format isn't being shared.

I'm experienced enough to work this out for myself but I was hoping to save myself a bit of time by using information that's already known, and perhaps feeding some information back if I work anything new out.

I'm not expecting you to walk me through how to use a hexeditor, and I've been hacking custom data files since way back in the 80's when I was cracking C64 games, so it's not new to me.

If you aren't interested in sharing information, that's fine, I just don't really understand why, or what you possibly gain by doing so.
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Postby blackmage0_15 » Tue Oct 30, 2007 2:59 am

I just appreciate the work going into this project! Pursuing an intrest to find your limits is admirable, and I wish you guys the best in your endevor. Hello as well to all of you coming over from scorehero, we appreciate the effort. My suggestion is to read the thread from front to back when you get here, so that you know where we're at, and what we need help with. So, stop reading this post and go back to the first page!

Anyways, good luck to Cama, YMS, tma and the others. As for the only piece of information i can provide, though I don't think it's much of an issue. I think the rest of those .pak files that wern't being used was actually data regarding Star Power locations, as well as battle mode powerup information. Remember, this data in the past has been included in the programming of the notes. I have no evidence backing this up, however, this is just a theory.
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Postby ClowN » Tue Oct 30, 2007 3:49 am

I was just wanting to try something if someone could upload the DAT for Through The Fire and the Flames I want to try something with guitar zero . I already got the ones from this one here I am just wondering if it would work if I put the Dat of it with the verision of through fire and flames I got of the site before
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Postby Pudding » Tue Oct 30, 2007 5:40 am

tma wrote:I only care about the notes from a charts and star power optimisation point of view, coming as a regular from ScoreHero. I'd have thought having more eyes on the problem would be better than less, and I don't really understand why information on the format isn't being shared.

I'm experienced enough to work this out for myself but I was hoping to save myself a bit of time by using information that's already known, and perhaps feeding some information back if I work anything new out.

I'm not expecting you to walk me through how to use a hexeditor, and I've been hacking custom data files since way back in the 80's when I was cracking C64 games, so it's not new to me.

If you aren't interested in sharing information, that's fine, I just don't really understand why, or what you possibly gain by doing so.

Fair enough. You can have what I've got, even though it's not complete. YMS is doing a great job doing everything properly, and I'd suggest waiting for him to release a proper converter.

I've got 3 pythonscripts :

wadextract.py:
python wadextract.py hed_file wad_file output_directory

pakextract.py
python pakextract.py output_directory , pak_files_to_extract

midextract.py
python midextract.py .mid.qb.ps2_file output_mid_file

That lot should allow you to take a ps2 wad/hed file, and go all the way to a FOF mid file. However I'm not sure if all the notes are correct, the bpm is fixed at 125, and I don't know how to determine if the second track is rhythm / bass guitar. I hope they're instructive. You can grab them here. Apologies for using a nasty file serving service for a 3kb file, but I'm in a rush :)
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Postby tma » Tue Oct 30, 2007 6:40 am

Pudding wrote:Fair enough. You can have what I've got, even though it's not complete. YMS is doing a great job doing everything properly, and I'd suggest waiting for him to release a proper converter.

I've got 3 pythonscripts :

wadextract.py:
python wadextract.py hed_file wad_file output_directory

pakextract.py
python pakextract.py output_directory , pak_files_to_extract

midextract.py
python midextract.py .mid.qb.ps2_file output_mid_file

That lot should allow you to take a ps2 wad/hed file, and go all the way to a FOF mid file. However I'm not sure if all the notes are correct, the bpm is fixed at 125, and I don't know how to determine if the second track is rhythm / bass guitar. I hope they're instructive. You can grab them here. Apologies for using a nasty file serving service for a 3kb file, but I'm in a rush :)

Great! Thanks for this, it will save me a lot of time. I was going down the path of writing the WAD/HEP and PAK extraction tools in Perl (after confirming for myself that the Sonix extraction tool didn't work).

I'm not sure what is and what isn't known about the "midi" files at this stage (if they can be called that, they don't seem to conform to midi file structure if any of the discussion here is anything to go by), but at least I can get started on them for my own projects.

Let me know if there's any areas you'd like me to focus on, I'm happy to try and combine efforts.

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