Watch/Save Replay
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- Kotti
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Fraps and Gamecam are never recording when you do great , and when they are, you suck. At least that's how I feel. It would make recording songs much easier if we could just watch the replay(and then turn Fraps on), or even better, save te replay without any recording stuff.
Would this be possible to make?
Would this be possible to make?
Last edited by Kotti on Fri Oct 05, 2007 10:55 am, edited 1 time in total.
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- nobby76
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poison wrote:Creative idea... seriously. I would love that if it was released, but would it lag?
i dunno, Shouldnt think it would cause too much of a problem, seeing as midi files are tiny amounts of data. A whole 4-5 min song as a midi file is only about 50-60 kb. the only thing i can see that would cause any slow down, would be the actual Recording of note presses, but that shouldnt be any more of a struggle, than the note hit counter ( thats kinda recording correctly hit notes, as it counts )
This would be an awsome addition to the game btw

Last edited by nobby76 on Tue Oct 09, 2007 11:07 am, edited 1 time in total.

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nobby76 wrote:poison wrote:Creative idea... seriously. I would love that if it was released, but would it lag?
i dunno, Shouldnt think it would cause too much of a problem, seeing as midi files are tiny amounts of data. A whole 4-5 min song as a midi file is only about 50-60 kb. the only thing i can see that would cause any slow down, would be the actual Recording of note presses, but that shouldnt be any more of a struggle, than the note hit counter ( thats kinda recording correctly hit notes, as it counts )
This would be an awsome addition to the game btw
What really matters is not only the amount of data written, as much as the constant task switching... Imagine you are doing a solo, and the solo suddently jams because the engine couldn't do the I/O operations of the past solo in time... Yeah... that's unplayable right there...
But if well programmed, would have minimum impact on the performance (for example, write a text file with the hitnote times and frets and then you chose to save the replay and the engine would read the text information and write it into a midi)
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- DreamOnMan92
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- KenshinHimuraRK
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- BSRaven
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I'd really love this. Because every time I try to record a song I'm awesome at, GameCam kills my framerate, therefore, my awesome. (I normally get high 80s/low 90s on Crazy Train on Amazing... With GameCam, it's more 60s.)
And I's liking the idea of a text file displaying which notes you hit... Maybe you could save them for later playback in FoF itself without UpToMyTempo, if possible.
And I's liking the idea of a text file displaying which notes you hit... Maybe you could save them for later playback in FoF itself without UpToMyTempo, if possible.
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I know this is an old thread, but this thread was referred to elsewhere. I think this is a good idea, a list of key presses could optionally be maintained in memory instead if you want to save on disk I/O during gameplay. I do think that it would be best to save the final hit playback file in an encrypted or obfuscated way to prevent people from editing them and then making it seem as if they get perfect scores.
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- kpChadR08
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KenshinHimuraRK wrote:That would be really cool.
Especially because kpchad will stop calling me a cheater.
I haven't called u a cheater in ages. :p
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Re:
raynebc wrote:I do think that it would be best to save the final hit playback file in an encrypted or obfuscated way to prevent people from editing them and then making it seem as if they get perfect scores.
So instead of:
Code: Select all
Red Strum - Hit
Green PO - Hit
Yellow HO - Miss
We have this?
Code: Select all
N1onF2SH@00014 (Note 1 at Fret 2 Strum Hit at 00014 milliseconds)
N2onF1H@00024 (Note 2 at Fret 1 Hit at 00024 milliseconds)
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