Watch/Save Replay

What would you like to see added or fixed in FOF?
Forum rules
This topic is 16 years and 1 month old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
A bit sleepy
User avatar
Kotti
Member
Posts: 2860
Joined: March 23rd, 2007
Location: Finland
Reputation: 2
Contact:

Postby Kotti » Fri Oct 05, 2007 10:55 am

Fraps and Gamecam are never recording when you do great , and when they are, you suck. At least that's how I feel. It would make recording songs much easier if we could just watch the replay(and then turn Fraps on), or even better, save te replay without any recording stuff.

Would this be possible to make?
Last edited by Kotti on Fri Oct 05, 2007 10:55 am, edited 1 time in total.
Image
Image
Huzzah!
User avatar
R4L
Member
Posts: 2025
Joined: November 11th, 2006
Reputation: 0

Postby R4L » Fri Oct 05, 2007 4:57 pm

It would be nice. I think this could be accomplished with PyMedia.

Sig disabled. ~nwru
User avatar
crazy.neo
Member
Posts: 2601
Joined: January 11th, 2007
Location: Portugal
Reputation: 0

Postby crazy.neo » Sat Oct 06, 2007 6:44 am

What if the engine created a midi file while playing that only registered the played notes... Then we would go into replay mode and the engine would load the standard notes.mid but would read the created one with only the played notes, with the "uptomytemppo" statement? This may be possible...
User avatar
poison
Member
Posts: 2458
Joined: June 5th, 2007
Location: My room
Reputation: 0

Postby poison » Sat Oct 06, 2007 8:55 am

Creative idea... seriously. I would love that if it was released, but would it lag?
blah blah blah...
Songs Made: 3
Latest:
Good Charolette - Keep Your Hands off my Girl
User avatar
warhol
Member
Posts: 5437
Joined: March 15th, 2007
Location: Philippines
Reputation: 9
Contact:

Postby warhol » Mon Oct 08, 2007 5:54 am

poison wrote:Creative idea... seriously. I would love that if it was released, but would it lag?

Yes. Very much.
http://fof-empire.myminicity.com/tra
Ruler of Chatrooms
User avatar
nobby76
Member
Posts: 3982
Joined: August 29th, 2006
Location: Just off the coast of Saturn
Reputation: 22

Postby nobby76 » Tue Oct 09, 2007 11:06 am

poison wrote:Creative idea... seriously. I would love that if it was released, but would it lag?

i dunno, Shouldnt think it would cause too much of a problem, seeing as midi files are tiny amounts of data. A whole 4-5 min song as a midi file is only about 50-60 kb. the only thing i can see that would cause any slow down, would be the actual Recording of note presses, but that shouldnt be any more of a struggle, than the note hit counter ( thats kinda recording correctly hit notes, as it counts )
This would be an awsome addition to the game btw :)
Last edited by nobby76 on Tue Oct 09, 2007 11:07 am, edited 1 time in total.
Image
LONG LIVE THE NOOBS, THEY WILL OVER THROW US WITH THERE VASTLY SUPERIOR STUPIDITY.
Check out the Tutorial Making songs without having to fret a single note And come check out the IRC Chatroom
User avatar
crazy.neo
Member
Posts: 2601
Joined: January 11th, 2007
Location: Portugal
Reputation: 0

Postby crazy.neo » Tue Oct 09, 2007 11:49 am

nobby76 wrote:
poison wrote:Creative idea... seriously. I would love that if it was released, but would it lag?

i dunno, Shouldnt think it would cause too much of a problem, seeing as midi files are tiny amounts of data. A whole 4-5 min song as a midi file is only about 50-60 kb. the only thing i can see that would cause any slow down, would be the actual Recording of note presses, but that shouldnt be any more of a struggle, than the note hit counter ( thats kinda recording correctly hit notes, as it counts )
This would be an awsome addition to the game btw :)

What really matters is not only the amount of data written, as much as the constant task switching... Imagine you are doing a solo, and the solo suddently jams because the engine couldn't do the I/O operations of the past solo in time... Yeah... that's unplayable right there...
But if well programmed, would have minimum impact on the performance (for example, write a text file with the hitnote times and frets and then you chose to save the replay and the engine would read the text information and write it into a midi)
runnin' down a dream
User avatar
DreamOnMan92
Member
Posts: 716
Joined: July 12th, 2007
Reputation: 0
Contact:

Postby DreamOnMan92 » Tue Oct 09, 2007 8:52 pm

this would be neat. But the only way I could think of implementing it would be described above.
DREAMONSONGS THREAD Newest:
Tom Petty - Don't Do Me Like That
Bon Jovi - Runaway
LOL
User avatar
KenshinHimuraRK
Member
Posts: 936
Joined: June 16th, 2007
Location: Brazil
Reputation: 4

Postby KenshinHimuraRK » Tue Oct 09, 2007 10:30 pm

That would be really cool.
Especially because kpchad will stop calling me a cheater. :)
Rogue_F
Member
Posts: 1504
Joined: November 2nd, 2006
Reputation: 1

Postby Rogue_F » Wed Oct 10, 2007 2:09 am

It's already in my TODO list, but unsure when I am going to get to that.

-Alex
User avatar
poison
Member
Posts: 2458
Joined: June 5th, 2007
Location: My room
Reputation: 0

Postby poison » Wed Oct 10, 2007 11:38 am

KenshinHimuraRK wrote:That would be really cool.
Especially because kpchad will stop calling me a cheater. :)

you're a not a cheater, but that doesn't give me NOT to have a reason to be suspicious of your scores. :p
blah blah blah...

Songs Made: 3

Latest:

Good Charolette - Keep Your Hands off my Girl
Now Mudkip Flavour!
User avatar
BSRaven
Member
Posts: 5393
Joined: August 29th, 2007
Location: Furiously attempting to FC Gilberto Concerto.
Reputation: 1
Contact:

Postby BSRaven » Wed Oct 10, 2007 3:08 pm

I'd really love this. Because every time I try to record a song I'm awesome at, GameCam kills my framerate, therefore, my awesome. (I normally get high 80s/low 90s on Crazy Train on Amazing... With GameCam, it's more 60s.)

And I's liking the idea of a text file displaying which notes you hit... Maybe you could save them for later playback in FoF itself without UpToMyTempo, if possible.
Jpop fanatic
raynebc
Moderator
Posts: 5698
Joined: April 20th, 2008
Location: Megumi Island
Reputation: 131

Postby raynebc » Sat Sep 27, 2008 3:58 pm

I know this is an old thread, but this thread was referred to elsewhere. I think this is a good idea, a list of key presses could optionally be maintained in memory instead if you want to save on disk I/O during gameplay. I do think that it would be best to save the final hit playback file in an encrypted or obfuscated way to prevent people from editing them and then making it seem as if they get perfect scores.
Lovin Life
User avatar
kpChadR08
Member
Posts: 1344
Joined: July 14th, 2007
Location: United States
Reputation: 0
Contact:

Postby kpChadR08 » Sun Sep 28, 2008 7:50 am

KenshinHimuraRK wrote:That would be really cool.
Especially because kpchad will stop calling me a cheater. :)

I haven't called u a cheater in ages. :p
"Rule 36: I am Legend, you are Beowulf, we are Marshal, and this is Sparta"
- IRC Channel

Songs Completed:Woo Hoo, Bring Me to Life
Now Mudkip Flavour!
User avatar
BSRaven
Member
Posts: 5393
Joined: August 29th, 2007
Location: Furiously attempting to FC Gilberto Concerto.
Reputation: 1
Contact:

Re:

Postby BSRaven » Sun Oct 19, 2008 12:15 pm

raynebc wrote:I do think that it would be best to save the final hit playback file in an encrypted or obfuscated way to prevent people from editing them and then making it seem as if they get perfect scores.


So instead of:

Code: Select all

Red Strum - Hit
Green PO - Hit
Yellow HO - Miss
, it'd be something like:

We have this?

Code: Select all

N1onF2SH@00014 (Note 1 at Fret 2 Strum Hit at 00014 milliseconds)
N2onF1H@00024 (Note 2 at Fret 1 Hit at 00024 milliseconds)

Return to “Thoughts ?”

Who is online

Users browsing this forum: No registered users and 2 guests