EOF 1.8RC12 - Now with Rocksmith 2014 support

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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Thu Oct 25, 2018 2:34 pm

The last time I used EOF in Windows 10 it worked just fine. Using a nearly two year old build of EOF is a likely problem though. If it still doesn't import the file after Help>About confirms you're using the 9-28-2018 release, please send me the MIDI and/or .chart files in question so I can test.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Thu Oct 25, 2018 7:59 pm

I didn't know that 1.8RC12 was that old. But it doesn't change that Windows 10 is very buggy and that M$OFT doesn't care.

I just remembered that you had asked me about telling you about the notes that remain highlighted after placing a note.

Step one: Place a note anywhere
Step two: Place another note anywhere
Step three: Notice that both are highlighted before trying to edit one note and noticing that the changes you make to one note affect every highlighted note.

Initial solution: Click on the track anywhere that has no notes, and select the one note you want to change.
Ideal solution: Unless one holds a command key and clicks, notes should automatically be deselected when placing a new note (and at one point this was so).

If you wanted me to show screenshots/record video, my computer isn't capable of the latter without severe penalty.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Fri Oct 26, 2018 3:57 am

raynebc wrote:Make sure you didn't enable the "Add new notes to selection" preference, because that would mean it's the expected behavior.


Must of been something that I didn't notice because I don't remember this setting existing, and in the preferences menu there are several I don't understand so I leave them alone, to be fair.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Fri Oct 26, 2018 1:27 pm

It indeed has. It's still weird that I didn't notice the setting before, and it makes me wonder if it was enabled by default when switching to the newest version/adding latest hotfix (since I don't know when the change occurred).
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby Virgil_is_king » Sat Oct 27, 2018 12:02 pm

Hay Ray

Is there a way to just export the file type you need or do we have to delete the ones we dont need every time
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Fri Nov 02, 2018 1:53 am

New hotfix is up. Changes are as follows:
*Changed the border color for selected lyrics' note rectangles to blue instead of red so the highlighting is visible for notes that are out of the piano roll's focus.
*Fixed a Feedback Import bug that prevented extended sustains from importing correctly.
*Fixed a bug where adding a gem to an existing note while "Classic", "Piano Roll" or "Hold" input modes are in use could cause the wrong note to become selected.
*Fixed a MIDI export bug where if two consecutive forced hopo on/off notes were authored one or two ms apart, the HOPO marker could be changed to 0 deltas long and the MIDI events for it could be written out of correct order to result in a MIDI violation where a note off occurs before the corresponding note on event.
*Fixed a bug with the recent Feedback import logic (to process toggle HOPO and slider markers at the end of each track difficulty's import) that could cause GHL notes after a W3 to not import with the correct HOPO status.
*Fixed a bug with Feedback import's automated resnapping that could cause toggle HOPO markers to not be handled correctly in some cases.
*Added a Song>Seek>Note>Index function that will seek to the specified note number in the active track difficulty, if it exists. Notes are numbered starting from 0, so note index 1 is the second note in the active track difficulty.
*Added error checking during warn if some of the project content fails to be written during save, such as if disk space runs out on the drive EOF is running from. File>Load was updated to be able to handle projects that have this problem.
*Added a Clone Hero panel (File>Display>Notes panel>Clone Hero) that displays messages about missing features (like solos, star power, loading phrase, preview start time), warns about compatibility problems like using a chart offset and gives various statistics and other information relevant to authoring Clone Hero charts.
*Added a "Track>Find optimal CH star power path" function to determine the optimum star power use for the active track difficulty based on Clone Hero scoring rules, reporting the maximum possible score, average multiplier and stars awarded. Also reported is the maximum percentage of notes that can be played during star power, to help the author decide if there are enough star power sections.


The new Mac build might work in versions of OS X newer than Sierra, let me know if you find otherwise.
Last edited by raynebc on Fri Nov 02, 2018 1:55 am, edited 1 time in total.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby sweetladyamy » Fri Nov 02, 2018 5:06 am

raynebc wrote:...
*Added a Clone Hero panel (File>Display>Notes panel>Clone Hero) that displays messages about missing features (like solos, star power, loading phrase, preview start time), warns about compatibility problems like using a chart offset and gives various statistics and other information relevant to authoring Clone Hero charts.
*Added a "Track>Find optimal CH star power path" function to determine the optimum star power use for the active track difficulty based on Clone Hero scoring rules, reporting the maximum possible score, average multiplier and stars awarded. Also reported is the maximum percentage of notes that can be played during star power, to help the author decide if there are enough star power sections.


Oh, Hell yeah. This here definitely will be useful going forward, certainly making a case for those who can't run MoonScraper.
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Re: EOF 1.8RC12 - Now with Rocksmith 2014 support

Postby raynebc » Thu Dec 06, 2018 1:03 am

New hotfix is up. Changes are as follows:
*Corrected the placement of the "File>Display>Notes panel>Enable" checkmark.
*Updated the Clone Hero SP pathing logic to reflect that the game will discard all sustains shorter than 1/12 in a MIDI formatted chart.
*Fixed a bug with the Clone Hero SP pathing function that would incorrectly skip testing some solutions.
*Updated the Clone Hero SP pathing function to disregard solo bonuses when determining the best solution's number of stars, as per Clone Hero's rules.
*Added a checkbox to the Clone Hero SP pathing function to allow SP worker processes to perform their own logging, for troubleshooting purposes.
*Added checks requiring that the project is saved before using multiple processes (ie. you can't import a file and not save the project first) to find the optimal CH star power path.
*Added a "Track>Evaluate CH star power path" function to validate and score a user-defined star power path for the active track difficulty, where each note that has SP deploy status (Note>Clone hero>SP deploy>) indicates star power is to be deployed at that note.
*Fixed a bug with the optimal star power path logic that would cause a hang when used on a track difficulty with disjointed chords.
*Fixed a cosmetic bug where the gem outlines for unused lanes for the note being hovered over with the mouse were drawn as triangles even when the note being hovered over did not have cymbals in it.
*Fixed a bug with the handling of the note hit counter in the optimal star power path logic, which would cause the score multiplier to increase earlier than it should.
*Added logic to correct a condition where the optimal SP pathing function could get stuck with all worker processes in idle status and not complete.
*Added a caching optimization to the SP pathing logic that re-uses more of the calculations from the previous solution when sequential solutions are tested, greatly decreasing solving time.
*Improved the SP pathing logic to be able to accurately count the high number of solutions that may be tested, without the ~4.29 billion limit of 32 bit numbers.
*Fixed a bug with the Mac build where EOF wouldn't allow loading/importing a chart and not providing chart audio as is allowed in the Windows build.
*Changed the star power pathing scoring logic of partial points for note sustains to use ceiling instead of rounding, to match such changes implemented in Clone Hero.
*Added logic so that SP pathing worker processes will automatically end themselves if the pathing is cancelled.
*Added logic so that if SP pathing worker processes are cancelled, EOF will include their tested solution counts among those reported.
*Added a "Note>Clone Hero>SP deploy>" menu with functions to add a status specifying that selected notes will have star power deployed at their positions. Affected notes will have a star drawn beneath the piano roll. This SP deploy status is now used by the optimal SP path functions instead of using note highlighting.
*Changed the Windows version of the multi-process optimal SP path solving logic to start worker processes with below normal process priority so it's easier to continue using the computer for other tasks while you wait for EOF to finish.
*Added a "Song>Show CH SP durations" function that will display light blue markers below the piano roll to show the estimated length of each defined (either automatically with "Track>Find optimal CH star power path" or manually with "Note>Clone Hero>SP deploy") star power deployment in Clone Hero, if all notes are hit/whammied for maximum earned star power. If the defined star power path is invalid, yellow markers are drawn instead of blue markers. "Track>Evaluate CH star power path" and EOF's logging can explain why the marked star power path is considered invalid.
*Added a %TRACK_SLIDER_COUNT% macro to display the number of slider sections in the active track, and added it to the Clone Hero panel.
*Improved Feedback import of slider notes in charts with multiple difficulties, to avoid scenarios where slider sections can overlap.
*Improved the note resnapping that occurs during MIDI import to support any per-beat interval from 1/2 to 1/96 instead of just the built-in sizes, to ensure the resnapping doesn't radically change note positions if they use an unusual grid snapping in the MIDI file.
*Added several macros for reporting details about the currently defined star power path and the track difficulty's base score. These have been added to the Clone Hero panel.
*Updated normal save to suppress Rocksmith warnings regarding section names if none of the pro guitar tracks have any notes.


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