Ds~ edit of coffee's mod is awesome and I'm developing it further...
So I've found the source and I'm editing it.Thanks Raph666 for pointing out that Coffee runs from source. 14 files are run from sourcecode, uncompiled in library.zip (note: uncompiled not uncompressed).
Stuff I've fixed so far:
1. Starpower bug - Before, when you restarted the song, you kept the starpower charge you had already accumulated. Now it resets to ZERO
2. Tails - Before, almost all the notes had tails. This looked really stupid since it's not supposed to be that way. Now it's fixed
3. Stripped code and unnecessary files so the the complete standalone is 50471 kB (Was 55036 kB)
4. Stripped the Main Menu so that there's just "Play Game, Settings, Quit" - Tutorial, Song Editor and Credits has been removed. I'm going to put credits on the main menu page where it belongs. People who put their hard efforts into this deserves this.
Things I'm going to fix next:
+ Part and difficulty choosing on the same page
+ Option to change difficulty during a song (it restarts ofcourse)
+ More code-dieting to minimize size.
Stuff I could fix...
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Easy peasy lemon squeezy:
+ Spinning star-notes
+ Lightning on the actual note at starpower charge and activation
+ Career mode
+ Changing stage background (could also be bound to songs with a properly formatted image-file in each folder). So if there's no stage background in the currently actual song folder it chooses a random one from a couple of files.
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Harder stuff:
+ Starpower ports the output sound through a reverb and a subtle flanger effect filter.
The challenge: This is a bit tough since I don't already know how to program DX-plugins (or VST-plugins for that matter) which is my initial angle of approach towards this challenge.
+ Animated selectable GH3-characters that you can buy stuff for in the carreer mode.
The challenge: First I'd have to extract the models/animations/textures. Then I'd have to implement an engine that could run it in FOF.
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Thank you all for your requests, but please no more
