Frets on fire next version little information

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winniez
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Postby winniez » Tue Mar 06, 2007 10:15 am

http://sourceforge.net/forum....=633605

I hope we'll not have to change all our guitar labels ;)
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Raizer Sabre
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Postby Raizer Sabre » Tue Mar 06, 2007 10:18 am

lol either way, it shouldn't be something for us to worry about since we have the glorious rf mod which does folder sorting anyway XD
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dsk
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Postby dsk » Tue Mar 06, 2007 11:32 am

Interesting.
if you don't put a screen up, people won't waste 2 mins to download it, extract it into mods folder, start the game, mess with the settings, choose a song to play it in. Because internet folk are a lazy breed. Without a screen, we can't be guaranteed it's worth our while, so we won't download it.
Divra
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Postby Divra » Tue Mar 06, 2007 5:31 pm

Cool, there's a new song... Wasn't that good though :(
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winniez
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Postby winniez » Tue Mar 06, 2007 5:38 pm

http://fretsonfire.svn.sourceforge.net/viewvc/fretsonfire/trunk/

data/ 4 27 minutes skyostil Added initial stage data.
doc/ 2 2 weeks skyostil Source import.
src/ 7 16 minutes skyostil Initial stage background graphics support. Volume settings. Memory load and perf.
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winniez
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Postby winniez » Tue Mar 06, 2007 5:40 pm

http://fretsonfire.svn.sourceforge.net/viewvc....ision=4


a stage :) or somthing like a stage :)

buzz !
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winniez
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Postby winniez » Tue Mar 06, 2007 5:41 pm

http://fretsonfire.svn.sourceforge.net/viewvc....ision=4

drums !!!


wouh , next version will rule
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winniez
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Postby winniez » Tue Mar 06, 2007 5:55 pm

'save as svg file and open in inkscape)
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dsk
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Postby dsk » Tue Mar 06, 2007 6:42 pm

winniez wrote:http://fretsonfire.svn.sourceforge.net/viewvc....ision=4


a stage :) or somthing like a stage :)

buzz !

Holy ****. Crap. ****. ****!
if you don't put a screen up, people won't waste 2 mins to download it, extract it into mods folder, start the game, mess with the settings, choose a song to play it in. Because internet folk are a lazy breed. Without a screen, we can't be guaranteed it's worth our while, so we won't download it.
mmsven
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Postby mmsven » Tue Mar 06, 2007 7:42 pm

Sweet I can't wait for it to come out :)
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Scutch-Nukem
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Postby Scutch-Nukem » Tue Mar 06, 2007 10:49 pm

winniez wrote:http://fretsonfire.svn.sourceforge.net/viewvc....ision=4


a stage :) or somthing like a stage :)

buzz !

Is the link supposed to be in html format? because thats all i see.
If you can read this then you've gone too far.
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winniez
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Postby winniez » Wed Mar 07, 2007 1:43 am

open your eyes please, or sell your computer to people that will be happy to search how to use it fine
Rogue_F
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Postby Rogue_F » Wed Mar 07, 2007 3:25 pm

So I downloaded the SVN code last night to see what it looked/played like

The basic info

version currently is 1.1.359 (last version was 1.1.324)

Not too many updates have happened to the code, but here's my take on the diffs between the last version and the current stuff in SVN.

pyogg - This looks like it was done to reduce the memory usage of using multi tracks. I did not have pyogg installed so I couldn't see what difference it made. It may take up less memory, but it may use more CPU.

Pause - when you hit esc during a song.

More streaming sound - Unsure if this is because of pyogg, or maybe a newer version of pygame.

High Priority Timer for background threads - Unsure if this really affects anything. the code seems to do it if it is full screen.

Libraries - These are folders. Folders are sorted before songs (probably a good idea). The graphic for this is a spinny cardboard box. Gives you a count of items in folder

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Find - There's a find by name. I'm not sure if it includes subfolders or not

Volume Controls - Menu items for volume controls for lead, rhythm, song. These items are also available in game if you hit esc

New backgrounds - There's a 3d stage model background now. There are also people outlines that move with the notes (like the flames). Looks kind of like what someone wanted for the bar/party mod.
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Hit counter - There's a hit and miss counter (a la stepmania).

Wavy long note holds - Looks similar to GH when you whammy (BUT IT IS NOT A WHAMMY FUNCTION. DO NOT THINK IT IS). Right now you can't control the wave, and it actually does not look very good. It looks ok when the screenshot happens, but when playing it's ugly.

Light effects - On the stage background there are some lights they flash with the beat (probably the most visual cool thing in this version).

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Themable fret colors - change 5th fret to orange.

New song - Fasten Me by Scenery Channel....ho hum.


Performance - Performance seems to have gone down, but not by that much. Probably because of the background stage and lights and wavy thing. Compared to standard 1.1.324, the SVN version is about 5-10% slower. Compared to RF-mod with all optimizations turned on the SVN is 30-60% slower. With pyogg performance may be better (or it may be worse), but I don't know.

quick comparison for overlap with RF-mod.

Similar to RF-mod: Pause, Folders. fret colors, search

Similar to RF-mod 3.0: priority. lead/rhythm/song volume,

Not in RF-mod: PyOgg, new backgrounds, hit counter, lights, wavy hold, new song, slower performance

Not in SVN: Memory leak fixes (maybe pyogg will help here), song timer, GHII tracks, new note mesh, song sorting, preview.ogg, frets credit, 100% accuracy, alternate keys, 2 fret converter, disable various options for performance, HOPO, scrolling high scores

I found a few bugs, like the preview song does not stop when exiting menus.

Also, there are no changes or updates to the multiplayer code that already existed in 1.1.324

-Alex
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winniez
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Postby winniez » Wed Mar 07, 2007 3:35 pm

I hope we will be able to use current model for folders ;)

Performance is the more important thing for me so... we'll see
Divra
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Postby Divra » Wed Mar 07, 2007 3:49 pm

I just set up a python environment to test this (thanks for the great guide), but it didn't work that well, at the first note of any song there is an error...
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