Since RF-mod 4.12 makes fof playable again, I decided to port my mod to the new fof version.
It's the same stuff just ported over and considering now the way the new version handles theme stuff.
Link
There's a readme, but some highlights:
- My implementation of the disappearing notes (notes disappear as soon as you hit them).
- Option to have the tracks in the middle of the notes.
- Board speed options.
- New parameter for board speed multiplier (no more hyperspeed as a cheat).
- Tails are not shown in non sustained notes.
- Parameters to handle the look of the tails (My 3d tails are the default).
- Mods included to demonstrate how to use the theme parameters for the tails and board speed multiplier.
The hit flames, tracks and bars colors are now included with RF-mod so refer to RF-mod's readme for those.
Some Notes:
I said RF-mod makes fof 1.2 playable, but first you need to enable it: go to settings/rf-mod settings/hopo settings and make sure hopo key style is set to RFmod2 (you can thank RF for that).
Altering board speeds is not considered a cheat, so you can save scores. The hit margins are the same, the timing you need to hit a note is the same, the changes are only visual. In previous versions I added hyperspeed as a cheat because I thought it was a cheat in GH, but it isn't.
I'm using (as before) my limit of 110 bpm for the hit margins (so that they don't become ridiculously small). I know RF doesn't agree with this, for some reason he likes not being able to enjoy certain songs like the breaking wheel or missing for no reason in the first part of yyz, but I prefer being able to play all the songs I have thank you very much.
Capo mod - for fof 1.2
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My mod (for fof version 1.2.451):
Latest release (5.23), there's a readme in there to install & stuff (source code included).
Latest release (5.23), there's a readme in there to install & stuff (source code included).
- smedricksman24
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