RF-mod-4 Discussion - Questions, suggestions, whining

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Divra
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Postby Divra » Tue Sep 11, 2007 9:09 am

I have a non US keyboard, and the key to the left of the right shift (-) works for me.
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piccia
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Postby piccia » Tue Sep 11, 2007 10:57 am

Divra wrote:I have a non US keyboard, and the key to the left of the right shift (-) works for me.

hey! It works!
I suppose that's the place of the / key on US keyboards :)
Thanks.
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Rogue_F
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Postby Rogue_F » Tue Sep 11, 2007 6:47 pm

Capo wrote:
Rogue_F wrote:Thunderhorse, and i think 3 or 4 other songs have a custom HOPO indicator. This has been verified in the scorehero forums the special indicator is in the DTB file.

Unfortunately this is not in the midi, and has been lost in the rip. I do believe the values are known and it could be made into a song.ini variable.

Though there are many implications to doing so, and I'm not sure I want to open that can of worms yet.

-Alex

Funnily enough, I was going to add in my next release a song.ini parameter called hopo_threshold (you can guess what it does).

It's a small problem with GH2 songs, but it is a bigger problem with GH 80s songs (like 1/3 of them I believe).



Yeah they did not say what the values are for GHII80's, but now that there is a DTB editor you can find that info out directly from a GHII80s disc. Unfortunately this is not ripped in the process of converting tracks. For for those of us without the actual disc, they are not acessable.


I know it's a touchy ground, but the original GH game can be hacked and the ways to hack it are pretty well documented and shared by the scorehero people, but they still upload scores and all, I guess you just have to trust in the good will of the people.


I would think a lot before doing that. I was actually going to add a parameter which would have instead of a threshold number a integer which was just fixed for the few GHII songs. But you bring up a good point that the GHII80's songs probably have more of those.

I won't put one in until I can feel confident of the solution. My closest alternative is if the threshold is set separately (song.ini) for a song to put that on the results screen if it's not the default. (like the 2chord) it won't change the score uploading, but at least it does say it.


With that said, if you want to do it then please do, it is really something that needs to be done.


If you can come up with something reasonable I'd like to do that. Most of the 'real' solutions involve changing the way scores are uploaded (to include that data) but that means changes on the server side too.

How about a max and min value for the threshold. That way nothing super unreasonable would be allowed?

-Alex
Rogue_F
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Postby Rogue_F » Tue Sep 11, 2007 6:51 pm

Tashikie wrote:Hey Rogue, I'm loving the latest rf-mod 4. The hammer-ons/pull-offs are flawless. I'm just having one problem: whenever I use the search function while looking for a song, the game crashes. Immediately after press /, it gives me that error. Any ideas?

Someone else reported this error. I believe it might have to do with non ascii characters. I have not had much chance to look into it. Are you using a non english version of windows (or non ascii characters)?

If you can narrow down the problem that would help me a lot. The place where you're having the problems try putting those files in a separate folder, go do the folder try the search and see if it crashes, if so, move some of the songs out of that directory, and repeat.

Keep doing this until you come down to 1-3 songs in a single folder that if you search in reproduces the bug.

I'll then ask for the song.ini's from each of the files and possibly the names of the directories as well as what you searched for. If I can reproduce it on my machine I am pretty sure I can fix it. I have another fix that I am working on for non ascii, but i don't know if it works yet.

-Alex
Rogue_F
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Postby Rogue_F » Tue Sep 11, 2007 6:53 pm

piccia wrote:I got some problems with the search function too. Actually it doesn't work at all :). I suppose the problem is that in my keyboard, as in many non-us ones, the / symbol is obtained by pressing shift + another key ('7' in my case). I initially thought there was a conflict with the shift key already assigned to secondary pick, but even changing it doesn't do the work. Maybe the search function could be mapped to another key, or the mapping could be configurable in the key settings.

ps: another problem: sometimes when I miss a note the volume doesn't lower... I know this was already mentioned somewhere in the forum, but cannot find the post right now.

I will look at making that key configurable. I used '/' because it's the search key for lots of unixy things. I figured it would just universally work.

shift+7 sounds like a spanish keyboard. I'm currently in mexico for the week so I have run into that.

I have not had the volume not lowering. but if you can tell me under what circumstances it occurs I can look for it.

-Alex
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Jamesthepeach
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Postby Jamesthepeach » Tue Sep 11, 2007 9:12 pm

raph666 wrote:
Jamesthepeach wrote:
VIRUSX900 wrote:Sorry if this has been answered in this thread. But when i try to add new necks in the data folder, it doesn't show up in game. It is just blank.

It's because of the raphs mod folder.......I backed up the gh theme mod folder, and then replaced the neck.png with one I made.....it will be squishy and all out of wack put just play around with it till it looks right, or get a solid color neck.

The best thing to make it unsquished is to cut parts of the image off like vertical wise, and make it much wider, using the same pattern or color.

Think short and fat, like an oompaloompa.

What are you saying?

1-you don't put necks in the data folder, you create a folder in the mods folder, than activate it in the mod settings

2-even if it should not be a problem for .png that have placeholders .svg, don't use indexed colors when you save your .png, instead use RGB

I'm saying that in the rf mod there's the gh theme mod.........which is your mod. If I try to make a mod folder with the neck it never worked and still had the raphs mod, clear black one. The only way I got it to work was to paste a neck.png over the one in the gh theme mod folder.

ps. I didn't say anything about the data folder
Ta62
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Postby Ta62 » Wed Sep 12, 2007 5:37 am

Excellent mod ! So far I've only noticed two small problems :


- For some reasons, the HOPOs don't work for the 2nd player when playing in Party Mode.

(I'm using the FoF style for HOPO notes. Evereything works fine with 1 player or 2 players in split screen, but when playing in party mode, the 2nd player has to pick every note (I mean hit the ENTER key even when he shouldn't need to.))


- I'm obliged to use the key next to the right shift key to start a FoF search. (That's the "!" on a french keyboard and not the "/" as mentionned.)


I hope these problems haven't already been mentionned & solved ; I've read the first pages of this topic and done a couple of searches without any success.


(And I hope my english doesn't sound too "frenchy"... :laugh: )
Last edited by Ta62 on Wed Sep 12, 2007 5:42 am, edited 1 time in total.
Kero128
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Postby Kero128 » Wed Sep 12, 2007 7:18 am

Rogue_F wrote:I have not had the volume not lowering. but if you can tell me under what circumstances it occurs I can look for it.

I'm pretty sure this is a FoF bug. I've seen it happen with 1.1.324 with RF-Mod and probably without RF-Mod (but can't remember). It does happen sometimes that if you miss a note, the guitar part continues to play at normal volume, and will continue.
It continues : of course if you start to play again and don't miss
And also if you don't tap any tappable note nor strum : for example if you don't touch the keyboard, it will continue to play 'till the end.
It will stop playing however if you screwup (tap or strum wrong).

It happens usually in fast parts so it may have to do with timing ?
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Gerinych
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Postby Gerinych » Wed Sep 12, 2007 11:59 pm

Don't know if it was suggested, those 25 pages don't look good.
Can you make it so things like FozZ's or noob's mods are turned on not through the mod menu? I mean, can you make a subcategory in RF-Mod setting, something like "Note setting", "Background settings", or something like that?
Rogue_F
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Postby Rogue_F » Thu Sep 13, 2007 3:33 am

Ta62 wrote:Excellent mod ! So far I've only noticed two small problems :


- For some reasons, the HOPOs don't work for the 2nd player when playing in Party Mode.

(I'm using the FoF style for HOPO notes. Evereything works fine with 1 player or 2 players in split screen, but when playing in party mode, the 2nd player has to pick every note (I mean hit the ENTER key even when he shouldn't need to.))


- I'm obliged to use the key next to the right shift key to start a FoF search. (That's the "!" on a french keyboard and not the "/" as mentionned.)


I hope these problems haven't already been mentionned & solved ; I've read the first pages of this topic and done a couple of searches without any success.


(And I hope my english doesn't sound too "frenchy"... :laugh: )

The problem with the search key is solved in the next version. it will default to / (for whatever language your keyboard is int), and you can change it to whatever you want (config variable).

I'll look at the 2nd player HOPO in party mode. You said it was when you used FoF key style. Does it work ok with RF-mod key style?

-Alex
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Postby Rogue_F » Thu Sep 13, 2007 3:35 am

Gerinych wrote:Don't know if it was suggested, those 25 pages don't look good.
Can you make it so things like FozZ's or noob's mods are turned on not through the mod menu? I mean, can you make a subcategory in RF-Mod setting, something like "Note setting", "Background settings", or something like that?

I don't understand what you mean.

The mod folders are what these things are for. if you want to enable them without using the mod folders you must manually copy them into the data directory yourself.

-Alex
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Postby kaki123 » Thu Sep 13, 2007 1:40 pm

Alex, I don't know if you've noticed it, but while tapping HOPOs, if you miss one you need to strum the 2 after it so you can start tapping them again, not only the 1 after it
Maybe it's on purpose, I dunno
Last edited by kaki123 on Thu Sep 13, 2007 1:41 pm, edited 1 time in total.
FlyingPostman
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Postby FlyingPostman » Fri Sep 14, 2007 2:22 am

Hello there. I've just upgraded from FoF1.1 + RFmod3.5 to RFmod4, and I've got a noticeable problem for some GH80s tracks. It seems that the bass track is significantly ahead of the rest of the song, which sounds really bad and kinda ruins the whole thing for me. I've deleted INIs and everything.

If it matters at all I'm on Vista and dual core. This only happens on some songs, the most obvious to me being Synchronicity II. Is anyone else having this problem? Could this be some sort of bug? Nothing has changed in my song directory since FoF1.1.
Rogue_F
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Postby Rogue_F » Fri Sep 14, 2007 3:22 am

FlyingPostman wrote:Hello there. I've just upgraded from FoF1.1 + RFmod3.5 to RFmod4, and I've got a noticeable problem for some GH80s tracks. It seems that the bass track is significantly ahead of the rest of the song, which sounds really bad and kinda ruins the whole thing for me. I've deleted INIs and everything.

If it matters at all I'm on Vista and dual core. This only happens on some songs, the most obvious to me being Synchronicity II. Is anyone else having this problem? Could this be some sort of bug? Nothing has changed in my song directory since FoF1.1.

This is a problem with FoF 1.2. It plays the wrong speed for mono tracks.

There is a fixed version of the GHII80s rhythm tracks out there on the forums to download.

-Alex
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Postby Rogue_F » Fri Sep 14, 2007 3:23 am

kaki123 wrote:Alex, I don't know if you've noticed it, but while tapping HOPOs, if you miss one you need to strum the 2 after it so you can start tapping them again, not only the 1 after it
Maybe it's on purpose, I dunno

What version are you using?

-Alex

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