This should be easy to do:
-Guitar input to sound card
-write an app that filters frequencies to find which notes where played
-pipe this to a (custom) driver to make it all look like a controller to the OS
Problems being:
-detecting sustains
-hopos
-etc
Reason why this topic is pointless: most (all) songs are not tabbed accurately according to the guitars in that song. If your reason for doing this is to learn guitar, then it would probably f*** you around more than teach you.
Solution: download tabs, load the song in Winamp, play your guitar through an amp.
Its a game people!
Real guitar?
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lightyear_traveller wrote:This should be easy to do:
-Guitar input to sound card
-write an app that filters frequencies to find which notes where played
-pipe this to a (custom) driver to make it all look like a controller to the OS
Problems being:
-detecting sustains
-hopos
-etc
So why don't you do it?
http://fof-empire.myminicity.com/tra
- smedricksman24
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lightyear_traveller wrote:This should be easy to do:
-Guitar input to sound card
-write an app that filters frequencies to find which notes where played
-pipe this to a (custom) driver to make it all look like a controller to the OS
Problems being:
-detecting sustains
-hopos
-etc
Reason why this topic is pointless: most (all) songs are not tabbed accurately according to the guitars in that song. If your reason for doing this is to learn guitar, then it would probably f*** you around more than teach you.
Solution: download tabs, load the song in Winamp, play your guitar through an amp.
Its a game people!
It'd be fun for the lolz. Obviously it doesn't teach guitar.
Why am I on this website? I'm clearly over the age limit of 14.
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If I wanted to do a project like this, I would rather use the time to work on an idea i've been entertaining for a while now -> a drum pad interface for FoF. I don't care much for real guitars - I play drums in my spare time.
There are some hardware problems to consider for a drum interface, plus the fact that songs aren't made for drums. And since drumming can be quite repetative, will the end result be any fun (ie: worth it)?
There are some hardware problems to consider for a drum interface, plus the fact that songs aren't made for drums. And since drumming can be quite repetative, will the end result be any fun (ie: worth it)?
lightyear_traveller wrote:This should be easy to do:
-write an app that filters frequencies to find which notes where played
An therein lays the problem... the guitar note is way more complicated than that... say you're playing an A... besides the 440 frequency, there's all kinds of upper harmonics and things.
And not to mention the confusion from when you play chords.
The technology to analyze the guitar signal in real-time is really advanced... as far as I know, only Eventide intellegent harmonizers can do that... and who wants to hook up a $4000 rack-mount processor to play a video game?
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clock2113 wrote:lightyear_traveller wrote:This should be easy to do:
-write an app that filters frequencies to find which notes where played
An therein lays the problem... the guitar note is way more complicated than that... say you're playing an A... besides the 440 frequency, there's all kinds of upper harmonics and things.
And not to mention the confusion from when you play chords.
The technology to analyze the guitar signal in real-time is really advanced... as far as I know, only Eventide intellegent harmonizers can do that... and who wants to hook up a $4000 rack-mount processor to play a video game?
The answer is a MIDI processing pickup. It picks up the strings separately and reproduces them to a MIDI signal.
Roland GK-3
...still, this means you have to buy a real guitar AND an expensive pickup just to play a game! (or consider an investment if you want to experiment with guitar synths).
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