Performous 0.6.1 released

Discussion specific to other music games, like: RB, GH, GZ, JamLegend, SoS, etc.
This topic is 14 years and 5 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
aave000
Member
Posts: 12
Joined: October 22nd, 2009
Reputation: 0

Performous 0.6.1 released

Postby aave000 » Mon Oct 25, 2010 5:55 am

EDIT: Now in 0.6.1, see a couple of posts down.

Performous band game version 0.6.0 was just released.

Why should you care / what sets it apart from the rest?
  • Solid and mature singing
  • All scoring has the same maximum, so comparing e.g. bass player and singer is possible
  • Support most things in the MIDI format, such as solo sections, drum fills, BREs and multiple vocal tracks
  • Original features such as the possibility to use webcam as a background or play with MIDI drums
  • Most instruments are auto-detected - no need for button configuration
  • Ohloh.net analyzes us as having "Large, active development team" and "Established codebase"

Ok, so what's new in this release?
Quite a lot, see the changelog below (note that it scrolls):

Spoiler:

Code: Select all

*  Gameplay
          o Multiple vocal track support (no duet yet)
          o Toggleable karaoke with songs that have separate song and vocal tracks
          o Solo parts for guitars
          o Big Rock Endings
          o Drum Fills (with God Mode for drums)
          o Instrument hit timing indicator
          o Lefty-mode for guitar and drums
          o Join menu for difficulty/track configuration
    * Audio system completely rewritten
          o Single backend: PortAudio v19 (no more plugins)
          o Can still use jack/pulse/alsa etc. through PA
          o Easier to maintain, simple architecture
          o Different bugs and workarounds than before
    * Configuration
          o Sorted to category submenus and displays multiple items at once
          o Ingame audio config with no need to restart Performous (except when audio devices hang)
    * Controllers
          o More controllers are autodetected and supported properly
          o XML config file allows adding/modifying controller types without touching C++
          o MIDI drum support (build-time option)
    * Song browser
          o Song filtering by instrument type (F5-F8)
          o Song parsing improved for faster loading and other improvements
          o Uses less memory due to notes not being loaded before entering a song
    * Miscellaneous
          o Webcam support (build-time option)
          o Graphical improvements and more random backgrounds
          o SVG caching system (menus load muuuch faster once cached)
          o Notification system (more UI feedback)
          o ss_extract now supports all SingStar PS2 DVDs (PS3 is not supported)
          o Translation updates, including config localization
          o Detailed verbosity controls via new logging system
          o Hordes of other tweaks and fixes



Currently there is binaries for Ubuntu and Windows (special thanks for jstump91 for contributing the initial cross-compilation script!). OSX and other linux distributions follow, when the packagers catch up (or you can compile from source yourself).

Homepage with the announcement: http://performous.org/
Screenshots: http://performous.org/screenshots.html
Downloads: http://performous.org/install.html
Wiki/documentation: http://wiki.performous.org/
Last edited by aave000 on Sun Oct 31, 2010 12:25 pm, edited 1 time in total.
The Man, The Moose
User avatar
amak11
Member
Posts: 3140
Joined: May 13th, 2008
Location: Nowhere, and somewhere
Reputation: 6
Contact:

Re: Performous 0.6.0 released

Postby amak11 » Mon Oct 25, 2010 10:02 am

wow, basically this is a RB-like/DDR clone. I probly wont download, but wow, im impressed
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I
Image


Image





letylovesjb27 in the Taylor Swift - Fearless Album thread wrote::DDDDDDDDDD thanks soooooooo much, I love all Taylor´s songs and this is already the first place where I finally found them!
Waitin for the others! xoxo



Code: Select all

<@away_xbox> Looks like it's your lucky day Amak11 >:) Since i don't see Amak here ill choose somebody else....
* @away_xbox straps 15 sticks of TNT to Amak11's body. The display reads [58] seconds.
<@away_xbox> Diffuse the timer by cutting the correct wire. There are 14 wires. They are Green White Peenus Indigo Black Gold Grey Brown Violet Turquoise Teal Magenta Mauve and Yellow.
<Amak11> oh really
<Belisario93> hmm
<Amak11> !cutwire Peenus
<@away_xbox> ...snip....
<@away_xbox> Amak11 cut the Peenus wire. This has defused the timer on the TNT! Just try and get it off you without setting it off, ok?

Patacho
Member
Posts: 35
Joined: December 21st, 2008
Reputation: 0

Re: Performous 0.6.0 released

Postby Patacho » Fri Oct 29, 2010 7:40 pm

Ok guys, this is awesome to be the 0.6.0 version. Congratulations.
aave000
Member
Posts: 12
Joined: October 22nd, 2009
Reputation: 0

Re: Performous 0.6.1 released

Postby aave000 » Sun Oct 31, 2010 12:29 pm

Thanks for the positive comments!

We released a fresh 0.6.1, which most notably fixes problems with non-ASCII characters in device names under Windows. The rest of the changes can be read from the release announcement at the homepage. The links in the first post still apply.

Cheers!
User avatar
DesertDiamond
Member
Posts: 1436
Joined: March 30th, 2008
Location: South Beach :P
Reputation: 0

Re: Performous 0.6.1 released

Postby DesertDiamond » Mon Nov 15, 2010 10:24 am

This is nice, keep up the great work. :thumbup:
Image
aave000
Member
Posts: 12
Joined: October 22nd, 2009
Reputation: 0

Re: Performous 0.6.1 released

Postby aave000 » Wed Nov 17, 2010 1:46 am

DesertDiamond wrote:This is nice, keep up the great work. :thumbup:

Will do :tongue:

Currently the most significant progress has been made in a branch that modernizes the graphics code getting rid of the fixed function pipeline in favor of shaders. Even though it's quite far, the next release will probably still use the old code, as the newer stuff excludes old hardware (or not so old, but with crappy drivers).

Also, Performous 0.6.1 is now packaged in Arch Linux (community) and Debian + Ubuntu 11.04. We also have rpms for Fedora 14.
pedetentous
Member
Posts: 1
Joined: December 31st, 2010
Reputation: 0

Re: Performous 0.6.1 released

Postby pedetentous » Sun Jan 02, 2011 6:53 am

Hi there! Is there any hope of having Performous load notes-unedited.mid files? I noticed that a lot of the Rock Band songs don't recognize a vocal track when loaded in Performous. But it does register when I rename the unedited file as notes.mid. I'd hate to have to do that for all my files though, since that could potentially mess up FoFiX right? But I would like to be able to use Performous to just sing the songs if I'm not in the FoFiX mood. I find that the pypitch processor works MUCH better for me in regards to singing. Thank you so much for your time!

Ped
aave000
Member
Posts: 12
Joined: October 22nd, 2009
Reputation: 0

Re: Performous 0.6.1 released

Postby aave000 » Mon Jan 03, 2011 5:24 am

pedetentous wrote:Hi there! Is there any hope of having Performous load notes-unedited.mid files? I noticed that a lot of the Rock Band songs don't recognize a vocal track when loaded in Performous. But it does register when I rename the unedited file as notes.mid. I'd hate to have to do that for all my files though, since that could potentially mess up FoFiX right? But I would like to be able to use Performous to just sing the songs if I'm not in the FoFiX mood.

For anyone interested, this was discussed here: https://sourceforge.net/projects/perfor ... ic/4034646
pedetentous wrote:I find that the pypitch processor works MUCH better for me in regards to singing. Thank you so much for your time!
Ped

What do you mean by that? Pypitch is better than Performous, pypitch is better than some other detection code in FoFiX or was that just a typo? AFAIK, pypitch is basically Performous' code wrapped to Python.

Return to “Other Music Games”

Who is online

Users browsing this forum: No registered users and 6 guests