- Phase Shift -
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- Phase Shift -
DWSK
Phase Shift v0.79 Full
Phase Shift v0.79 Lite (No Songs)
Required to run:
DirectX 9.0c (June 2010)
VC++ Redist 2010
People who helped provide controller input data so we could figure out the controller system:
drihscol, misterhh, estemshorn, iamsensay, metallicaholic666, weirdpeople, fabian313, Slashfan7964, MechMaster
Last edited by fatdog on Sat Apr 09, 2011 6:30 pm, edited 126 times in total.
Re: Fatdog Phase Shifts
>in b4 bawwing about no support for other linux/max as it's DirectX based
Also, looks good. Already looks better than most other clones that have arised over the years. Would like to know what all the features this currently has and your to do list.
Also, looks good. Already looks better than most other clones that have arised over the years. Would like to know what all the features this currently has and your to do list.
Re: Fatdog Phase Shifts
Rapt0r wrote:>in b4 bawwing about no support for other linux/max as it's DirectX based
It's a valid crticism. Some would say it's insulting to have a non-portable non-open clone on a forum for a game that is both of those things.
That said, it looks really nice. I'll be following closely.
Good luck.
Derp
- slashfan7964
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Re: Fatdog Phase Shifts
Yeah it does look great.
If it's DirectX based, then isn't it possible to be playable on a Disc? It's not open-source....I don't think.
If it's DirectX based, then isn't it possible to be playable on a Disc? It's not open-source....I don't think.
Re: Fatdog Phase Shifts
Rapt0r wrote:Would like to know what all the features this currently has and your to do list.
can't go into all the details but off the top of my head, some key features
No player limit - limit is down to what your machine can handle
flexible custom resolution support - fine for multiple monitor setups
Full 3d board, notes, meter so the camera can be moved anywhere without breaking 2d elements
4 and 5 lane drums
Board, Note, Tail fade system
Specular highlights so you get the dynamic white highlights on the notes as they pass down the board
Animation support for 3d files for menus and in game
auto controller detection, no need to manually setup bindings or rebind if the id order changes
can connect controllers after the game is launched and game will detect them
current priorities
add a sound effects audio system for drum samples and miss effects
improve hopo system
collect profiles for controllers to extend plug and play support
about 10 other misc tasks that are needed to be sorted to get project ready for its first beta release
the first beta will not be feature complete, we will be focusing on dealing with crashes and optimising for slower machines to identify a realistic minimum requirement, once things appear stable we will focus on fixing up the gameplay systems
Re: Fatdog Phase Shifts
If you need any beta testers, I'd love to help. I have a pretty high end laptop, so can run most anything.
f*cking ninja's...
- Asskickulater
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Re: Fatdog Phase Shifts
D= UNLIMITED PLAYERS Im gonna need to buy a lot of new guitars and a USB hub O_O
Re: Fatdog Phase Shifts
aander91 wrote:If you need any beta testers, I'd love to help. I have a pretty high end laptop, so can run most anything.
we plan to make the beta public, the only thing we need at the moment is for people with unsupported controllers to generate control profiles for us, i will make another post with some details about that later
added a screenshot to first post to demonstrate the unlimited player support but i run out of controllers
f*cking ninja's...
- Asskickulater
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Re: Fatdog Phase Shifts
I have a question (little off topic, and dont take this as a request but as curiosity :P) is it possible to make a game like this split into 2 different windows? and at that 2 different res windows? :P
and WOW! you must have a big monitor lol
and WOW! you must have a big monitor lol
- estemshorn
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Re: Fatdog Phase Shifts
Could this be possible on dual monitor?
like having 4 tracks on one, 4 tracks on another.
Also, are vocals going to be in this?
like having 4 tracks on one, 4 tracks on another.
Also, are vocals going to be in this?
Re: Fatdog Phase Shifts
Asskickulater wrote:I have a question (little off topic, and dont take this as a request but as curiosity :P) is it possible to make a game like this split into 2 different windows? and at that 2 different res windows? :P
lol, i don't know, wouldn't expect to see it any time soon
estemshorn wrote:Could this be possible on dual monitor?
Also, are vocals going to be in this?
dual monitor works slightly buggy but playable, limited to windowed mode right now unless you have a virtual setup that treats both monitors as 1
vocals is a low priority maybe
Re: Fatdog Phase Shifts
fatdog wrote:Asskickulater wrote:I have a question (little off topic, and dont take this as a request but as curiosity :P) is it possible to make a game like this split into 2 different windows? and at that 2 different res windows? :P
lol, i don't know, wouldn't expect to see it any time soonestemshorn wrote:Could this be possible on dual monitor?
Also, are vocals going to be in this?
dual monitor works slightly buggy but playable, limited to windowed mode right now unless you have a virtual setup that treats both monitors as 1
vocals is a low priority maybe
wow! that looks amazing! the "unlimited players" idea is awesome! though I doubt my low end comp could run more than 4.
I was wrong... maybe
- Jama7301
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Re: Fatdog Phase Shifts
What song format(s) are supported for this?
"The key to strategy...is not to choose a path to victory, but to choose so that all paths lead to a victory."
Re: Fatdog Phase Shifts
dual monitor works slightly buggy but playable, limited to windowed mode right now unless you have a virtual setup that treats both monitors as 1
I do! :D
Re: Fatdog Phase Shifts
also, what do you need controller info for? I have an Xbox360 Xplorer. and a Ps3 Les Paul. let me know if I can help.
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