FoFiX 4.0.0 Development Thread

Discussion particular to FoFiX, its development, and themes
Forum rules
This topic is 2 years and 3 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
FoFiX Dev/Mod Squad
User avatar
jstump91
Member
Posts: 837
Joined: September 21st, 2008
Location: Baltimore, MD (US)
Reputation: 0
Contact:

Re: FoFiX 4.0.0 Development Thread

Postby jstump91 » Sat Jan 23, 2010 2:29 pm

acrox999 wrote:Python.org


More specifically, http://docs.python.org/tutorial/index.html

Come on, acrox. Don't just drag him to the front page and make him fend for himself (after having to type out or cut-and-paste the URL because it wasn't linked). Give him the specific page he needs.

@bakon: Gaining another contributor would be a nice bonus for the FoFiX project (and this goes for everyone!). Don't feel put off by not knowing Python yet: many of us first learned Python by contributing code to FoFiX.
jstump91, a.k.a. john.stumpo, a.k.a. stump
jstump.com | stump's blog | FoFiX development | My own code
Can't find a Windows build of the Python module you need? Try my mediafire!
Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet.
"Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson
Did you search before you posted? Did you read the rules for the subforum you are posting in?
coolguy567
Member
Posts: 417
Joined: February 20th, 2008
Reputation: 0

Re: FoFiX 4.0.0 Development Thread

Postby coolguy567 » Mon Jan 25, 2010 12:26 pm

IMO learning Python's not the problem. It's like the easiest language to learn ever (assuming you already know how to program). The real problem is learning your way around the FoFiX source and its design.

Spoiler:

OzzyOzrock wrote:
Electro Tomato wrote:
Sealclubber wrote:I believe the proper term for these notes are "EPIC NOTES" due to the fact that they are EPIC!!!!


Memes are so funny hahaha I'm splitting with laughter I can't control this laughter at this meme which uses a word incorrectly oh hahaha

:glare:

That was EPIC.

My songs. All made in EOF, beat-synced and note-synced, not very many missed notes.
Switchfoot - Meant to Live (now with drums)
Delirious? - Investigate (Live)
User avatar
blazingamer
Member
Posts: 2018
Joined: November 17th, 2007
Location: Pennsylvania
Reputation: 0
Contact:

Re: FoFiX 4.0.0 Development Thread

Postby blazingamer » Mon Jan 25, 2010 4:50 pm

True, the FOF code always was and still is poorly documented, but most of the stuff is properly named so with just a glance here and there you understand what's going on. The problems lie in when you're flipping through 3-4 different files just to see where it's getting the notes, reading the notes, displaying the notes, and taking input (song, guitar, guitarscene, stage .py's), there's a bunch of that kind of stuff.
Mr. Fansonfire
User avatar
lordhardware
Member
Posts: 1600
Joined: November 2nd, 2008
Reputation: 0
Contact:

Re: FoFiX 4.0.0 Development Thread

Postby lordhardware » Mon Jan 25, 2010 8:28 pm

blazingamer wrote:True, the FOF code always was and still is poorly documented, but most of the stuff is properly named so with just a glance here and there you understand what's going on. The problems lie in when you're flipping through 3-4 different files just to see where it's getting the notes, reading the notes, displaying the notes, and taking input (song, guitar, guitarscene, stage .py's), there's a bunch of that kind of stuff.


agreed... i tried to get started on the new midi implementation but as the rules are in 3 files i stopped.

i cant deal with that right now
WIP:
"Check Your Hardware: Modern Hits" 11/20
"Check Your Hardware: Australian Anthems" 4/20
"Check Your Hardware: Alternative" 4/20
"Check Your Hardware: Classic Beats" 2/20
"Check Your Hardware: Electronic" 2/10
"Check Your Hardware: Rap" 1/10
yesfullman
Member
Posts: 3
Joined: January 27th, 2010
Reputation: 0

Re: FoFiX 4.0.0 Development Thread

Postby yesfullman » Fri Jan 29, 2010 1:04 am

hey guys i have an idea for multiplayer that prolly wont lag that much and will satisfy the masses untill u get a real online theres a way to play online threw system link i did this with diablo because u cant do mods on blizzard so i made a system link game but threw the intornet using hamachi and this would also work if ur friend came over and you guys could just plug the laptops together using ethernet or wifi and play that way or across the world threw a direct link(hamachi) also minumizing lag if im corect(also sorry i know my spelling is horrable)
Blue Heaven!
User avatar
death_au
Member
Posts: 3991
Joined: December 12th, 2007
Location: Australia
Reputation: 7
Contact:

Re: FoFiX 4.0.0 Development Thread

Postby death_au » Fri Jan 29, 2010 1:11 am

Still requires the implementation of a lan multiplayer system if my understanding of your description is correct
yesfullman
Member
Posts: 3
Joined: January 27th, 2010
Reputation: 0

Re: FoFiX 4.0.0 Development Thread

Postby yesfullman » Fri Jan 29, 2010 1:52 am

death_au wrote:Still requires the implementation of a lan multiplayer system if my understanding of your description is correct

yea but wouldn't it be easyer to build or am i rong about that?
coolguy567
Member
Posts: 417
Joined: February 20th, 2008
Reputation: 0

Re: FoFiX 4.0.0 Development Thread

Postby coolguy567 » Fri Jan 29, 2010 11:14 am

Programming for LAN and internet is pretty much the same, except over the internet you have to deal with bigger latencies. And Hamachi won't lower the latencies, anyway.

Spoiler:

OzzyOzrock wrote:
Electro Tomato wrote:
Sealclubber wrote:I believe the proper term for these notes are "EPIC NOTES" due to the fact that they are EPIC!!!!


Memes are so funny hahaha I'm splitting with laughter I can't control this laughter at this meme which uses a word incorrectly oh hahaha

:glare:

That was EPIC.

My songs. All made in EOF, beat-synced and note-synced, not very many missed notes.
Switchfoot - Meant to Live (now with drums)
Delirious? - Investigate (Live)
yesfullman
Member
Posts: 3
Joined: January 27th, 2010
Reputation: 0

Re: FoFiX 4.0.0 Development Thread

Postby yesfullman » Fri Jan 29, 2010 6:16 pm

hhmm good point well i tryed lol
Guac is extra
vandorb12
Member
Posts: 393
Joined: January 13th, 2008
Location: California
Reputation: 1
Contact:

Re: FoFiX 4.0.0 Development Thread

Postby vandorb12 » Wed Feb 03, 2010 9:18 pm

Possible Expert+ for guitar and bass?

Idea:
once we get forced strums and ho/po going, the Expert+ difficulty will use the same Expert Chart in the MIDI, but if you don't ho/po without strumming, it counts as a miss.
Maybe also put in a harsher penalty for missing notes? Tighter hit window standard?
You want innovation, you got it here.

If it is implemented, FoFiX will stand out from the crowd!
Last edited by vandorb12 on Fri Feb 05, 2010 4:26 pm, edited 1 time in total.
YouTube (Rocksmith!)
The one, the only, the fretter of The Barebones.

Spoiler:Facebook

Mr. Fansonfire
User avatar
lordhardware
Member
Posts: 1600
Joined: November 2nd, 2008
Reputation: 0
Contact:

Re: FoFiX 4.0.0 Development Thread

Postby lordhardware » Thu Feb 04, 2010 3:29 am

thats actually a cool idea
WIP:
"Check Your Hardware: Modern Hits" 11/20
"Check Your Hardware: Australian Anthems" 4/20
"Check Your Hardware: Alternative" 4/20
"Check Your Hardware: Classic Beats" 2/20
"Check Your Hardware: Electronic" 2/10
"Check Your Hardware: Rap" 1/10
Jpop fanatic
raynebc
Moderator
Posts: 5671
Joined: April 20th, 2008
Location: Megumi Island
Reputation: 111

Re: FoFiX 4.0.0 Development Thread

Postby raynebc » Thu Feb 04, 2010 9:39 am

Depending on which notes/themes are used, it can be hard to tell which ones are HOPO notes sometimes. If there's a difficulty that demands they be played as HOPOs, maybe some game assistance to accentuate the appearance of these notes could be in order?
weirdpeople
Member
Posts: 1105
Joined: August 16th, 2008
Location: Texas
Reputation: 15
Contact:

Re: FoFiX 4.0.0 Development Thread

Postby weirdpeople » Thu Feb 04, 2010 7:18 pm

raynebc wrote:Depending on which notes/themes are used, it can be hard to tell which ones are HOPO notes sometimes. If there's a difficulty that demands they be played as HOPOs, maybe some game assistance to accentuate the appearance of these notes could be in order?

i doubt it
Developer of clone hero, and Former FoFiX developer
Mr. Fansonfire
User avatar
lordhardware
Member
Posts: 1600
Joined: November 2nd, 2008
Reputation: 0
Contact:

Re: FoFiX 4.0.0 Development Thread

Postby lordhardware » Fri Feb 05, 2010 1:10 am

raynebc wrote:Oh well, a good choice of theme will come into play then.


it'll come down to one of the OFFICAL themes (ie non-clone) to make the distinction.
WIP:
"Check Your Hardware: Modern Hits" 11/20
"Check Your Hardware: Australian Anthems" 4/20
"Check Your Hardware: Alternative" 4/20
"Check Your Hardware: Classic Beats" 2/20
"Check Your Hardware: Electronic" 2/10
"Check Your Hardware: Rap" 1/10

Return to “FoFiX”

Who is online

Users browsing this forum: No registered users and 20 guests