FoFiX 4.0.0 Development Thread

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Re: FoFiX 4.0.0 Development Thread

Postby Lysdestic » Wed Dec 09, 2009 6:12 pm

Dude, get with the times, we're already running Python 4.0.

I jest, I jest.
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Re: FoFiX 4.0.0 Development Thread

Postby death_au » Wed Dec 09, 2009 7:47 pm

max_rodolfo wrote:is the fofix development thinking about move tho python 2.7 or 3.1.1?

I believe it is being considered, but python 2.7 is only in alpha, so we'll see what happens when it gets closer to release.
From my understanding, python 3 is an entirely different beast though. That's not to say it won't be moved up to 3 in the future, but for now it's just not feasible.
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Re: FoFiX 4.0.0 Development Thread

Postby Death_97 » Wed Dec 09, 2009 8:16 pm

so will video backgrounds work on 3.121?
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Re: FoFiX 4.0.0 Development Thread

Postby acrox999 » Wed Dec 09, 2009 9:16 pm

Lysdestic wrote:Dude, get with the times, we're already running Python 4.0.

I jest, I jest.

I lol'd.
@Death97 : No.
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Re: FoFiX 4.0.0 Development Thread

Postby max_rodolfo » Wed Dec 09, 2009 10:17 pm

thanks for your answers

http://pypi.python.org/pypi/PyOpenGL-accelerate

i want to use that in fofix compilign but when i install the accelerate the game doesnt open i remove the accelerate and run normal..
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Re: FoFiX 4.0.0 Development Thread

Postby acrox999 » Thu Dec 10, 2009 1:16 am

Is it possible to move solotext2.png somewhere else? I don't like it to be at the center. I want to move it somewhere else. Tried solotext_xPos and solotext_yPos didn't work.
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Re: FoFiX 4.0.0 Development Thread

Postby minipofpini » Thu Dec 10, 2009 10:50 am

Death_97 wrote:so will video backgrounds work on 3.121?
0_o
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Re: FoFiX 4.0.0 Development Thread

Postby BLOODPAIN » Thu Dec 10, 2009 10:57 am

minipofpini,
acrox999 wrote:@Death97 : No.
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Re: FoFiX 4.0.0 Development Thread

Postby death_au » Thu Dec 10, 2009 7:18 pm

acrox999 wrote:Is it possible to move solotext2.png somewhere else? I don't like it to be at the center. I want to move it somewhere else. Tried solotext_xPos and solotext_yPos didn't work.

Graphical submenus like the solo menu work a little differently than you expect:

http://code.google.com/p/fofix/wiki/The ... l_Submenus
solotext2 = XPos, YPos, scale, vspacing

max_rodolfo wrote:http://pypi.python.org/pypi/PyOpenGL-accelerate

i want to use that in fofix compilign but when i install the accelerate the game doesnt open i remove the accelerate and run normal..
Don't know if it makes a difference, but I got my 'accellerate' from sourceforge: http://sourceforge.net/projects/pyopengl/files/
What does your log say when FoFiX doesn't open?
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Re: FoFiX 4.0.0 Development Thread

Postby max_rodolfo » Thu Dec 10, 2009 8:32 pm

Traceback (most recent call last):
File "FoFiX.py", line 108, in <module>
File "GameEngine.pyo", line 31, in <module>
File "OpenGL\GL\__init__.pyo", line 2, in <module>
File "OpenGL\raw\GL\__init__.pyo", line 6, in <module>
File "OpenGL\raw\GL\constants.pyo", line 7, in <module>
File "OpenGL\arrays\__init__.pyo", line 22, in <module>
File "OpenGL\arrays\formathandler.pyo", line 37, in loadAll
File "OpenGL\arrays\formathandler.pyo", line 44, in loadPlugin
File "OpenGL\plugins.pyo", line 14, in load
File "OpenGL\plugins.pyo", line 28, in importByName
File "OpenGL\arrays\numpymodule.pyo", line 25, in <module>
File "OpenGL_accelerate\numpy_formathandler.pyo", line 12, in <module>
File "OpenGL_accelerate\numpy_formathandler.pyo", line 10, in __load
File "numpy.pxd", line 30, in OpenGL_accelerate.numpy_formathandler (src\numpy_formathandler.c:3543)
ValueError: numpy.dtype does not appear to be the correct type object

that is thje error when i use acelerate
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Re: FoFiX 4.0.0 Development Thread

Postby acrox999 » Fri Dec 11, 2009 1:18 am

death_au wrote:
acrox999 wrote:Is it possible to move solotext2.png somewhere else? I don't like it to be at the center. I want to move it somewhere else. Tried solotext_xPos and solotext_yPos didn't work.

Graphical submenus like the solo menu work a little differently than you expect:

http://code.google.com/p/fofix/wiki/The ... l_Submenus
solotext2 = XPos, YPos, scale, vspacing

Well, after posting this, I remembered the Wiki mentioned about this. Glad someone willing to write that wiki.
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Re: FoFiX 4.0.0 Development Thread

Postby max_rodolfo » Fri Dec 11, 2009 10:09 pm

help me please i wan to use opengl acelerate in fofix 4.0 fofix 3.121 have it and work fine
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Re: FoFiX 4.0.0 Development Thread

Postby death_au » Fri Dec 11, 2009 10:34 pm

It sounds like something might be wrong with your numpy. Or accellerate uses a different version than you or something.
I apologize, as I'm not too great with getting the modules organized, but I'd update my numpy first to see if that's a problem.
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Re: FoFiX 4.0.0 Development Thread

Postby kilipeti » Sat Dec 12, 2009 2:41 am

Guys Thank you for 3.121!

I am so happy now. I found it yesterday and tryed out immediately!
While I had 10-20 fps at an FB song in 640x480 in 3.120 (quite a shame!), I managed to get 30-40fps in 1280x1024 in 3.121!
What an amazing optimization fix!
OH god now FoFiX runs totally smoothly with any options! This is just awesome!

Thank you, Thank you sooo much!!

One problem remains though. Playing with Fraps.
it runs at 25-30 fps and if it lags even to 25fps sometimes, the audio track is being delayed more and more on the recorded video.
That's just terrible... And doesn't solve the problem when I replace the audio with an mp3...
fraps sucks :( I cannot make a video to upload on youtube.

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