Version 1.0b
Features:
1-4 Player Support (When FoFiX gets 3/4 player support, we'll be ready. =) Or if you happen to have a GH3 Guitar, a GH:WT Guitar, and a GH:WT Drum controller with 3 Wiimotes.)
GH3 Guitar, GH:WT Guitar, and GH:WT Drum support (any others that work with this, let me know!)
Controller Profiles per player (Player 1 likes the GH:WT Guitar and Player 2 is always on Drums, so set profiles accordingly!)
Calibration of analog values (if the default values don't suit you, change them!)
Analog vs. Digital (Don't have PPJoy? Leave the analog switches off, and digital keystrokes are used instead!)
Code: Select all
//GlovePIE script for Wiimote instruments
//Coded by Spikehead777 and based off of death_au's script.
//Version 1.0b
//Executes initialization options only once.
if (!var.setup)
//////////////////////////////GUITAR CONFIGURATION//////////////////////////////
//Analog Joystick Per Wiimote (PPJoy must be installed, 1 Joystick per player)
var.Guitar1.AnalogStick = false
var.Guitar2.AnalogStick = false
var.Guitar3.AnalogStick = false
var.Guitar4.AnalogStick = false
//Minimum X of Analog Stick (Calibration)
var.Guitar1.AStickXMin = 16
var.Guitar2.AStickXMin = 16
var.Guitar3.AStickXMin = 16
var.Guitar4.AStickXMin = 16
//Maximum X of Analog Stick (Calibration)
var.Guitar1.AStickXMax = 47
var.Guitar2.AStickXMax = 47
var.Guitar3.AStickXMax = 47
var.Guitar4.AStickXMax = 47
//Minimum Y of Analog Stick (Calibration)
var.Guitar1.AStickYMin = 16
var.Guitar2.AStickYMin = 16
var.Guitar3.AStickYMin = 16
var.Guitar4.AStickYMin = 16
//Maximum Y of Analog Stick (Calibration)
var.Guitar1.AStickYMax = 47
var.Guitar2.AStickYMax = 47
var.Guitar3.AStickYMax = 47
var.Guitar4.AStickYMax = 47
//Analog Whammy Per Wiimote (PPJoy must be installed, 1 Joystick per player)
var.Guitar1.AnalogWhammy = false
var.Guitar2.AnalogWhammy = false
var.Guitar3.AnalogWhammy = false
var.Guitar4.AnalogWhammy = false
//Minimum Whammy Per Wiimote (Calibration)
var.Guitar1.AWhammyMin = 16
var.Guitar2.AWhammyMin = 16
var.Guitar3.AWhammyMin = 16
var.Guitar4.AWhammyMin = 16
//Maximum Whammy Per Wiimote (Calibration)
var.Guitar1.AWhammyMax = 27
var.Guitar2.AWhammyMax = 27
var.Guitar3.AWhammyMax = 27
var.Guitar4.AWhammyMax = 27
//Slider Exists Per Wiimote
var.Guitar1.HasSlider = false
var.Guitar2.HasSlider = false
var.Guitar3.HasSlider = false
var.Guitar4.HasSlider = false
//Analog Slider Per Wiimote (PPJoy must be installed, 1 Joystick per player)
var.Guitar1.AnalogSlider = false
var.Guitar2.AnalogSlider = false
var.Guitar3.AnalogSlider = false
var.Guitar4.AnalogSlider = false
//Minimum Slider Per Wiimote (Calibration)
var.Guitar1.ASliderMin = 0
var.Guitar2.ASliderMin = 0
var.Guitar3.ASliderMin = 0
var.Guitar4.ASliderMin = 0
//Maximum Slider Per Wiimote (Calibration)
var.Guitar1.ASliderMax = 31
var.Guitar2.ASliderMax = 31
var.Guitar3.ASliderMax = 31
var.Guitar4.ASliderMax = 31
//Analog Tilt Per Wiimote (PPJoy must be installed, 1 Joystick per player)
var.Guitar1.AnalogTilt = false
var.Guitar2.AnalogTilt = false
var.Guitar3.AnalogTilt = false
var.Guitar4.AnalogTilt = false
//Sensitivity of Tilt per Wiimote when AnalogTilt is false
var.Guitar1.TiltSensitivity = 60
var.Guitar2.TiltSensitivity = 60
var.Guitar3.TiltSensitivity = 60
var.Guitar4.TiltSensitivity = 60
///////////////////////////////DRUM CONFIGURATION///////////////////////////////
//Analog Joystick Per Wiimote (PPJoy must be installed, 1 Joystick per player)
var.Drum1.AnalogStick = false
var.Drum2.AnalogStick = false
var.Drum3.AnalogStick = false
var.Drum4.AnalogStick = false
//Minimum X of Analog Stick (Calibration)
var.Drum1.AStickXMin = 16
var.Drum2.AStickXMin = 16
var.Drum3.AStickXMin = 16
var.Drum4.AStickXMin = 16
//Maximum X of Analog Stick (Calibration)
var.Drum1.AStickXMax = 47
var.Drum2.AStickXMax = 47
var.Drum3.AStickXMax = 47
var.Drum4.AStickXMax = 47
//Minimum Y of Analog Stick (Calibration)
var.Drum1.AStickYMin = 16
var.Drum2.AStickYMin = 16
var.Drum3.AStickYMin = 16
var.Drum4.AStickYMin = 16
//Maximum Y of Analog Stick (Calibration)
var.Drum1.AStickYMax = 47
var.Drum2.AStickYMax = 47
var.Drum3.AStickYMax = 47
var.Drum4.AStickYMax = 47
//////////////////////////////////CALIBRATION///////////////////////////////////
//The following function allows you to see debug values for calibrating.
//You should calibrate all of your axes in this script if you have PPJoy
//installed and you have the options to use analog axes enabled. 2 or more PPJoy
//virtual joysticks must be installed when playing with 2 or more players,
//unless you change all of the ppjoy commands in the controls list to use
//ppjoy1. Note, this only lets you see unfiltered values without the calibration
//in effect.
var.calibrate = false
//Frame Rate of updates
PIE.FrameRate = 300Hz
//Blink status of Wiimote LEDs when Wiimote inactive
var.LEDblink = 0
//Frames between blinking of Wiimote LEDs
var.LEDspeed = 100
//Current LED blink frame
var.LEDframe = 0
//Initialize Instruments
var.Wii1I = "D/C"
var.Wii2I = "D/C"
var.Wii3I = "D/C"
var.Wii4I = "D/C"
//Executes initialization options only once.
var.setup = true
endif
/////////////////////////////////////CONTROLS///////////////////////////////////
/////////////////////////////////PLAYER 1 GUITAR////////////////////////////////
Key.Enter = var.Guitar1.StrumUp
Key.RightShift = var.Guitar1.StrumDown
Key.F1 = var.Guitar1.Green
Key.F2 = var.Guitar1.Red
Key.F3 = var.Guitar1.Yellow
Key.F4 = var.Guitar1.Blue
Key.F5 = var.Guitar1.Orange
if (var.Guitar1.AnalogStick)
ppjoy1.Analog0 = (var.Guitar1.AStickX-var.Guitar1.AStickXMin)/(var.Guitar1.AStickXMax-var.Guitar1.AStickXMin)*2-1
ppjoy1.Analog1 = (var.Guitar1.AStickY-var.Guitar1.AStickYMin)/(var.Guitar1.AStickYMax-var.Guitar1.AStickYMin)*2-1
else
Key.Left = var.Guitar1.DStickL
Key.Right = var.Guitar1.DStickR
Key.Up = var.Guitar1.DStickU
Key.Down = var.Guitar1.DStickD
endif
Key.Escape = var.Guitar1.Plus
Key.PageDown = var.Guitar1.Minus
if (var.Guitar1.AnalogTilt)
ppjoy1.Analog2 = var.Guitar1.ATilt/90
else
Key.PageDown = var.Guitar1.DTilt
endif
if (var.Guitar1.AnalogWhammy)
ppjoy1.Analog3 = (var.Guitar1.AWhammy-var.Guitar1.AWhammyMin)/(var.Guitar1.AWhammyMax-var.Guitar1.AWhammyMin)
else
Key.PageUp = var.Guitar1.DWhammy
endif
if (var.Guitar1.HasSlider)
if (var.Guitar1.AnalogSlider)
ppjoy1.Analog4 = (var.Guitar1.ASlider-var.Guitar1.ASliderMin)/(var.Guitar1.ASliderMax-var.Guitar1.ASliderMin)
else
Key.F6 = var.Guitar1.DSliderG
Key.F7 = var.Guitar1.DSliderR
Key.F8 = var.Guitar1.DSliderY
Key.F9 = var.Guitar1.DSliderB
Key.F10 = var.Guitar1.DSliderO
endif
endif
/////////////////////////////////PLAYER 1 DRUMS/////////////////////////////////
Key.Space = var.Drum1.Purple
Key.A = var.Drum1.Red
Key.E = var.Drum1.Yellow
Key.T = var.Drum1.Blue
//Key.Y = var.Drum1.Orange
Key.U = var.Drum1.Green
if (var.Drum1.AnalogStick)
ppjoy1.Analog0 = (var.Drum1.AStickX-var.Drum1.AStickXMin)/(var.Drum1.AStickXMax-var.Drum1.AStickXMin)*2-1
ppjoy1.Analog1 = (var.Drum1.AStickY-var.Drum1.AStickYMin)/(var.Drum1.AStickYMax-var.Drum1.AStickYMin)*2-1
else
Key.Left = var.Drum1.DStickL
Key.Right = var.Drum1.DStickR
Key.Up = var.Drum1.DStickU
Key.Down = var.Drum1.DStickD
endif
Key.Escape = var.Drum1.Plus
Key.PageDown = var.Drum1.Minus
/////////////////////////////////PLAYER 2 GUITAR////////////////////////////////
Key.Delete = var.Guitar2.StrumUp
Key.Insert = var.Guitar2.StrumDown
Key.1 = var.Guitar2.Green
Key.2 = var.Guitar2.Red
Key.3 = var.Guitar2.Yellow
Key.4 = var.Guitar2.Blue
Key.5 = var.Guitar2.Orange
if (var.Guitar2.AnalogStick)
ppjoy2.Analog0 = (var.Guitar2.AStickX-var.Guitar2.AStickXMin)/(var.Guitar2.AStickXMax-var.Guitar2.AStickXMin)*2-1
ppjoy2.Analog1 = (var.Guitar2.AStickY-var.Guitar2.AStickYMin)/(var.Guitar2.AStickYMax-var.Guitar2.AStickYMin)*2-1
else
Key.Left = var.Guitar2.DStickL
Key.Right = var.Guitar2.DStickR
Key.Up = var.Guitar2.DStickU
Key.Down = var.Guitar2.DStickD
endif
Key.Console = var.Guitar2.Plus
Key.Home = var.Guitar2.Minus
if (var.Guitar2.AnalogTilt)
ppjoy2.Analog2 = var.Guitar2.ATilt/90
else
Key.Home = var.Guitar2.DTilt
endif
if (var.Guitar2.AnalogWhammy)
ppjoy2.Analog3 = (var.Guitar2.AWhammy-var.Guitar2.AWhammyMin)/(var.Guitar2.AWhammyMax-var.Guitar2.AWhammyMin)
else
Key.End = var.Guitar2.DWhammy
endif
if (var.Guitar2.HasSlider)
if (var.Guitar2.AnalogSlider)
ppjoy2.Analog4 = (var.Guitar2.ASlider-var.Guitar2.ASliderMin)/(var.Guitar2.ASliderMax-var.Guitar2.ASliderMin)
else
Key.F6 = var.Guitar2.DSliderG
Key.F7 = var.Guitar2.DSliderR
Key.F8 = var.Guitar2.DSliderY
Key.F9 = var.Guitar2.DSliderB
Key.F10 = var.Guitar2.DSliderO
endif
endif
/////////////////////////////////PLAYER 2 DRUMS/////////////////////////////////
Key.L = var.Drum2.Purple
Key.Z = var.Drum2.Red
Key.D = var.Drum2.Yellow
Key.G = var.Drum2.Blue
//Key.H = var.Drum2.Orange
Key.J = var.Drum2.Green
if (var.Drum2.AnalogStick)
ppjoy2.Analog0 = (var.Drum2.AStickX-var.Drum2.AStickXMin)/(var.Drum2.AStickXMax-var.Drum2.AStickXMin)*2-1
ppjoy2.Analog1 = (var.Drum2.AStickY-var.Drum2.AStickYMin)/(var.Drum2.AStickYMax-var.Drum2.AStickYMin)*2-1
else
Key.Left = var.Drum2.DStickL
Key.Right = var.Drum2.DStickR
Key.Up = var.Drum2.DStickU
Key.Down = var.Drum2.DStickD
endif
Key.Console = var.Drum2.Plus
Key.End = var.Drum2.Minus
/////////////////////////////////PLAYER 3 GUITAR////////////////////////////////
Key.Numpad2 = var.Guitar3.StrumUp
Key.Numpad1 = var.Guitar3.StrumDown
Key.Console = var.Guitar3.Green
Key.1 = var.Guitar3.Red
Key.2 = var.Guitar3.Yellow
Key.3 = var.Guitar3.Blue
Key.4 = var.Guitar3.Orange
if (var.Guitar3.AnalogStick)
ppjoy3.Analog0 = (var.Guitar3.AStickX-var.Guitar3.AStickXMin)/(var.Guitar3.AStickXMax-var.Guitar3.AStickXMin)*2-1
ppjoy3.Analog1 = (var.Guitar3.AStickY-var.Guitar3.AStickYMin)/(var.Guitar3.AStickYMax-var.Guitar3.AStickYMin)*2-1
else
Key.Left = var.Guitar3.DStickL
Key.Right = var.Guitar3.DStickR
Key.Up = var.Guitar3.DStickU
Key.Down = var.Guitar3.DStickD
endif
Key.Numpad8 = var.Guitar3.Plus
Key.Numpad5 = var.Guitar3.Minus
if (var.Guitar3.AnalogTilt)
ppjoy3.Analog2 = var.Guitar3.ATilt/90
else
Key.Numpad5 = var.Guitar3.DTilt
endif
if (var.Guitar3.AnalogWhammy)
ppjoy3.Analog3 = (var.Guitar3.AWhammy-var.Guitar3.AWhammyMin)/(var.Guitar3.AWhammyMax-var.Guitar3.AWhammyMin)
else
Key.Numpad2 = var.Guitar3.DWhammy
endif
if (var.Guitar3.HasSlider)
if (var.Guitar3.AnalogSlider)
ppjoy3.Analog4 = (var.Guitar3.ASlider-var.Guitar3.ASliderMin)/(var.Guitar3.ASliderMax-var.Guitar3.ASliderMin)
else
Key.F6 = var.Guitar3.DSliderG
Key.F7 = var.Guitar3.DSliderR
Key.F8 = var.Guitar3.DSliderY
Key.F9 = var.Guitar3.DSliderB
Key.F10 = var.Guitar3.DSliderO
endif
endif
/////////////////////////////////PLAYER 3 DRUMS/////////////////////////////////
Key.Space = var.Drum3.Purple
Key.A = var.Drum3.Red
Key.E = var.Drum3.Yellow
Key.T = var.Drum3.Blue
//Key.Y = var.Drum3.Orange
Key.U = var.Drum3.Green
if (var.Drum3.AnalogStick)
ppjoy3.Analog0 = (var.Drum3.AStickX-var.Drum3.AStickXMin)/(var.Drum3.AStickXMax-var.Drum3.AStickXMin)*2-1
ppjoy3.Analog1 = (var.Drum3.AStickY-var.Drum3.AStickYMin)/(var.Drum3.AStickYMax-var.Drum3.AStickYMin)*2-1
else
Key.Left = var.Drum3.DStickL
Key.Right = var.Drum3.DStickR
Key.Up = var.Drum3.DStickU
Key.Down = var.Drum3.DStickD
endif
Key.Escape = var.Drum3.Plus
Key.PageDown = var.Drum3.Minus
/////////////////////////////////PLAYER 4 GUITAR////////////////////////////////
Key.Numpad6 = var.Guitar4.StrumUp
Key.Numpad3 = var.Guitar4.StrumDown
Key.5 = var.Guitar4.Green
Key.6 = var.Guitar4.Red
Key.7 = var.Guitar4.Yellow
Key.8 = var.Guitar4.Blue
Key.9 = var.Guitar4.Orange
if (var.Guitar4.AnalogStick)
ppjoy4.Analog0 = (var.Guitar4.AStickX-var.Guitar4.AStickXMin)/(var.Guitar4.AStickXMax-var.Guitar4.AStickXMin)*2-1
ppjoy4.Analog1 = (var.Guitar4.AStickY-var.Guitar4.AStickYMin)/(var.Guitar4.AStickYMax-var.Guitar4.AStickYMin)*2-1
else
Key.Left = var.Guitar4.DStickL
Key.Right = var.Guitar4.DStickR
Key.Up = var.Guitar4.DStickU
Key.Down = var.Guitar4.DStickD
endif
Key.Numpad9 = var.Guitar4.Plus
Key.Home = var.Guitar4.Minus
if (var.Guitar4.AnalogTilt)
ppjoy4.Analog2 = var.Guitar4.ATilt/90
else
Key.Home = var.Guitar4.DTilt
endif
if (var.Guitar4.AnalogWhammy)
ppjoy4.Analog3 = (var.Guitar4.AWhammy-var.Guitar4.AWhammyMin)/(var.Guitar4.AWhammyMax-var.Guitar4.AWhammyMin)
else
Key.End = var.Guitar4.DWhammy
endif
if (var.Guitar4.HasSlider)
if (var.Guitar4.AnalogSlider)
ppjoy4.Analog4 = (var.Guitar4.ASlider-var.Guitar4.ASliderMin)/(var.Guitar4.ASliderMax-var.Guitar4.ASliderMin)
else
Key.F6 = var.Guitar4.DSliderG
Key.F7 = var.Guitar4.DSliderR
Key.F8 = var.Guitar4.DSliderY
Key.F9 = var.Guitar4.DSliderB
Key.F10 = var.Guitar4.DSliderO
endif
endif
/////////////////////////////////PLAYER 4 DRUMS////////////////////////////////
Key.L = var.Drum4.Purple
Key.Z = var.Drum4.Red
Key.D = var.Drum4.Yellow
Key.G = var.Drum4.Blue
//Key.H = var.Drum4.Orange
Key.J = var.Drum4.Green
if (var.Drum4.AnalogStick)
ppjoy4.Analog0 = (var.Drum4.AStickX-var.Drum4.AStickXMin)/(var.Drum4.AStickXMax-var.Drum4.AStickXMin)*2-1
ppjoy4.Analog1 = (var.Drum4.AStickY-var.Drum4.AStickYMin)/(var.Drum4.AStickYMax-var.Drum4.AStickYMin)*2-1
else
Key.Left = var.Drum4.DStickL
Key.Right = var.Drum4.DStickR
Key.Up = var.Drum4.DStickU
Key.Down = var.Drum4.DStickD
endif
Key.Console = var.Drum4.Plus
Key.End = var.Drum4.Minus
////////////////////////////////////////////////////////////////////////////////
/////////////////////////DO NOT MODIFY ANYTHING BELOW!!!////////////////////////
////////////////////////////////////////////////////////////////////////////////
//Unless you know what you're doing.
var.LEDframe += 1
if (var.LEDframe >= var.LEDspeed)
var.LEDframe -= var.LEDspeed
var.LEDblink = !var.LEDblink
endif
//Wiimote Guitar/Drum switch
//1 = Guitar
//2 = Drums
if (var.Wii1I = "D/C") var.Wii1I = "???"
if (var.Wii2I = "D/C") var.Wii2I = "???"
if (var.Wii3I = "D/C") var.Wii3I = "???"
if (var.Wii4I = "D/C") var.Wii4I = "???"
if (Wiimote1.Exists)
if (Wiimote1.One && Wiimote1.Expansion)
var.Wii1I = "GUITAR"
WiimotePoke(1, 0x4A400F0, 0x55) // Decrypt
wait 100ms
WiimotePoke(1, 0x4A400FB, 0) // Unknown
wait 100ms
WiimotePoke(1, 0x4A40040, 0)
wait 100ms
WiimoteSend(1, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
wait 100ms
elseif (Wiimote1.Two && Wiimote1.Expansion)
var.Wii1I = "DRUM"
WiimotePoke(1, 0x4A400F0, 0x55) // Decrypt
wait 100ms
WiimotePoke(1, 0x4A400FB, 0) // Unknown
wait 100ms
WiimotePoke(1, 0x4A40040, 0)
wait 100ms
WiimoteSend(1, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
wait 100ms
endif
else
var.Wii1I = "D/C"
var.Wii1P = 0
endif
if (Wiimote2.Exists)
if (Wiimote2.One && Wiimote2.Expansion)
var.Wii2I = "GUITAR"
WiimotePoke(2, 0x4A400F0, 0x55) // Decrypt
wait 100ms
WiimotePoke(2, 0x4A400FB, 0) // Unknown
wait 100ms
WiimotePoke(2, 0x4A40040, 0)
wait 100ms
WiimoteSend(2, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
wait 100ms
elseif (Wiimote2.Two && Wiimote2.Expansion)
var.Wii2I = "DRUM"
WiimotePoke(2, 0x4A400F0, 0x55) // Decrypt
wait 100ms
WiimotePoke(2, 0x4A400FB, 0) // Unknown
wait 100ms
WiimotePoke(2, 0x4A40040, 0)
wait 100ms
WiimoteSend(2, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
wait 100ms
endif
else
var.Wii2I = "D/C"
var.Wii2P = 0
endif
if (Wiimote3.Exists)
if (Wiimote3.One && Wiimote3.Expansion)
var.Wii3I = "GUITAR"
WiimotePoke(3, 0x4A400F0, 0x55) // Decrypt
wait 100ms
WiimotePoke(3, 0x4A400FB, 0) // Unknown
wait 100ms
WiimotePoke(3, 0x4A40040, 0)
wait 100ms
WiimoteSend(3, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
wait 100ms
elseif (Wiimote3.Two && Wiimote3.Expansion)
var.Wii3I = "DRUM"
WiimotePoke(3, 0x4A400F0, 0x55) // Decrypt
wait 100ms
WiimotePoke(3, 0x4A400FB, 0) // Unknown
wait 100ms
WiimotePoke(3, 0x4A40040, 0)
wait 100ms
WiimoteSend(3, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
wait 100ms
endif
else
var.Wii3I = "D/C"
var.Wii3P = 0
endif
if (Wiimote4.Exists)
if (Wiimote4.One && Wiimote4.Expansion)
var.Wii4I = "GUITAR"
WiimotePoke(4, 0x4A400F0, 0x55) // Decrypt
wait 100ms
WiimotePoke(4, 0x4A400FB, 0) // Unknown
wait 100ms
WiimotePoke(4, 0x4A40040, 0)
wait 100ms
WiimoteSend(4, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
wait 100ms
elseif (Wiimote4.Two && Wiimote4.Expansion)
var.Wii4I = "DRUM"
WiimotePoke(4, 0x4A400F0, 0x55) // Decrypt
wait 100ms
WiimotePoke(4, 0x4A400FB, 0) // Unknown
wait 100ms
WiimotePoke(4, 0x4A40040, 0)
wait 100ms
WiimoteSend(4, 0x17, 0x04, 0xA4, 0x00, 0xF0, 0, 16) // get type
wait 100ms
endif
else
var.Wii4I = "D/C"
var.Wii4P = 0
endif
//Wiimote Player Switch
//Up = P1
//Right = P2
//Down = P3
//Left = P4
//Wiimote 1 Switch
if (var.Wii1I != "???" && var.Wii1I != "D/C")
if (Wiimote1.Home)
var.Wii1P = 0
endif
if (Wiimote1.Up)
if (var.Wii2P != 1 && var.Wii3P != 1 && var.Wii4P != 1)
var.Wii1P = 1
endif
endif
if (Wiimote1.Right)
if (var.Wii2P != 2 && var.Wii3P != 2 && var.Wii4P != 2)
var.Wii1P = 2
endif
endif
if (Wiimote1.Down)
if (var.Wii2P != 3 && var.Wii3P != 3 && var.Wii4P != 3)
var.Wii1P = 3
endif
endif
if (Wiimote1.Left)
if (var.Wii2P != 4 && var.Wii3P != 4 && var.Wii4P != 4)
var.Wii1P = 4
endif
endif
endif
//Wiimote 2 Switch
if (var.Wii2I != "???" && var.Wii2I != "D/C")
if (Wiimote2.Home)
var.Wii2P = 0
endif
if (Wiimote2.Up)
if (var.Wii1P != 1 && var.Wii3P != 1 && var.Wii4P != 1)
var.Wii2P = 1
endif
endif
if (Wiimote2.Right)
if (var.Wii1P != 2 && var.Wii3P != 2 && var.Wii4P != 2)
var.Wii2P = 2
endif
endif
if (Wiimote2.Down)
if (var.Wii1P != 3 && var.Wii3P != 3 && var.Wii4P != 3)
var.Wii2P = 3
endif
endif
if (Wiimote2.Left)
if (var.Wii1P != 4 && var.Wii3P != 4 && var.Wii4P != 4)
var.Wii2P = 4
endif
endif
endif
//Wiimote 3 Switch
if (var.Wii3I != "???" && var.Wii3I != "D/C")
if (Wiimote3.Home)
var.Wii3P = 0
endif
if (Wiimote3.Up)
if (var.Wii2P != 1 && var.Wii1P != 1 && var.Wii4P != 1)
var.Wii3P = 1
endif
endif
if (Wiimote3.Right)
if (var.Wii2P != 2 && var.Wii1P != 2 && var.Wii4P != 2)
var.Wii3P = 2
endif
endif
if (Wiimote3.Down)
if (var.Wii2P != 3 && var.Wii1P != 3 && var.Wii4P != 3)
var.Wii3P = 3
endif
endif
if (Wiimote3.Left)
if (var.Wii2P != 4 && var.Wii1P != 4 && var.Wii4P != 4)
var.Wii3P = 4
endif
endif
endif
//Wiimote 4 Switch
if (var.Wii4I != "???" && var.Wii4I != "D/C")
if (Wiimote4.Home)
var.Wii4P = 0
endif
if (Wiimote4.Up)
if (var.Wii2P != 1 && var.Wii3P != 1 && var.Wii1P != 1)
var.Wii4P = 1
endif
endif
if (Wiimote4.Right)
if (var.Wii2P != 2 && var.Wii3P != 2 && var.Wii1P != 2)
var.Wii4P = 2
endif
endif
if (Wiimote4.Down)
if (var.Wii2P != 3 && var.Wii3P != 3 && var.Wii1P != 3)
var.Wii4P = 3
endif
endif
if (Wiimote4.Left)
if (var.Wii2P != 4 && var.Wii3P != 4 && var.Wii1P != 4)
var.Wii4P = 4
endif
endif
endif
//Wiimote 1 LEDs
if (Wiimote1.Plus)
Wiimote1.LEDS = 0
Wiimote1.LED1 = Wiimote1.Battery > 0
Wiimote1.LED2 = Wiimote1.Battery > 50
Wiimote1.LED3 = Wiimote1.Battery > 100
Wiimote1.LED4 = Wiimote1.Battery > 150
elseif (var.Wii1I = "???" || var.Wii1P = 0)
Wiimote1.LED1 = var.LEDblink
Wiimote1.LED2 = var.LEDblink
Wiimote1.LED3 = var.LEDblink
Wiimote1.LED4 = var.LEDblink
elseif (var.Wii1I = "GUITAR" || var.Wii1I = "DRUMS")
Wiimote1.LED1 = (var.Wii1P = 1)
Wiimote1.LED2 = (var.Wii1P = 2)
Wiimote1.LED3 = (var.Wii1P = 3)
Wiimote1.LED4 = (var.Wii1P = 4)
endif
//Wiimote 2 LEDs
if (Wiimote2.Plus)
Wiimote2.LEDS = 0
Wiimote2.LED1 = Wiimote2.Battery > 0
Wiimote2.LED2 = Wiimote2.Battery > 50
Wiimote2.LED3 = Wiimote2.Battery > 100
Wiimote2.LED4 = Wiimote2.Battery > 150
elseif (var.Wii2I = "???" || var.Wii2P = 0)
Wiimote2.LED1 = var.LEDblink
Wiimote2.LED2 = var.LEDblink
Wiimote2.LED3 = var.LEDblink
Wiimote2.LED4 = var.LEDblink
elseif (var.Wii2I = "GUITAR" || var.Wii2I = "DRUMS")
Wiimote2.LED1 = (var.Wii2P = 1)
Wiimote2.LED2 = (var.Wii2P = 2)
Wiimote2.LED3 = (var.Wii2P = 3)
Wiimote2.LED4 = (var.Wii2P = 4)
endif
//Wiimote 3 LEDs
if (Wiimote3.Plus)
Wiimote3.LEDS = 0
Wiimote3.LED1 = Wiimote3.Battery > 0
Wiimote3.LED2 = Wiimote3.Battery > 50
Wiimote3.LED3 = Wiimote3.Battery > 100
Wiimote3.LED4 = Wiimote3.Battery > 150
elseif (var.Wii3I = "???" || var.Wii3P = 3)
Wiimote3.LED1 = var.LEDblink
Wiimote3.LED2 = var.LEDblink
Wiimote3.LED3 = var.LEDblink
Wiimote3.LED4 = var.LEDblink
elseif (var.Wii3I = "GUITAR" || var.Wii3I = "DRUMS")
Wiimote3.LED1 = (var.Wii3P = 1)
Wiimote3.LED2 = (var.Wii3P = 2)
Wiimote3.LED3 = (var.Wii3P = 3)
Wiimote3.LED4 = (var.Wii3P = 4)
endif
//Wiimote 4 LEDs
if (Wiimote4.Plus)
Wiimote4.LEDS = 0
Wiimote4.LED1 = Wiimote4.Battery > 0
Wiimote4.LED2 = Wiimote4.Battery > 50
Wiimote4.LED3 = Wiimote4.Battery > 100
Wiimote4.LED4 = Wiimote4.Battery > 150
elseif (var.Wii4I = "???" || var.Wii4P = 4)
Wiimote4.LED1 = var.LEDblink
Wiimote4.LED2 = var.LEDblink
Wiimote4.LED3 = var.LEDblink
Wiimote4.LED4 = var.LEDblink
elseif (var.Wii4I = "GUITAR" || var.Wii4I = "DRUMS")
Wiimote4.LED1 = (var.Wii4P = 1)
Wiimote4.LED2 = (var.Wii4P = 2)
Wiimote4.LED3 = (var.Wii4P = 3)
Wiimote4.LED4 = (var.Wii4P = 4)
endif
debug = "Player 1: "+var.Wii1P+" "+var.Wii1I
debug += " Player 2: "+var.Wii2P+" "+var.Wii2I
debug += " Player 3: "+var.Wii3P+" "+var.Wii3I
debug += " Player 4: "+var.Wii4P+" "+var.Wii4I
//Guitar 1
if (var.Wii1I = "GUITAR")
if (var.Wii1P = 1)
var.Guitar1.AStickX = (Wiimote1.Exp0 & 63)
var.Guitar1.AStickY = (Wiimote1.Exp1 & 63)
var.Guitar1.DStickL = (Wiimote1.Exp0 < 25)
var.Guitar1.DStickR = (Wiimote1.Exp0 > 38)
var.Guitar1.DStickD = (Wiimote1.Exp1 > 38)
var.Guitar1.DStickU = (Wiimote1.Exp1 < 25)
var.Guitar1.Green = Wiimote1.Guitar.Fret1
var.Guitar1.Red = Wiimote1.Guitar.Fret2
var.Guitar1.Yellow = Wiimote1.Guitar.Fret3
var.Guitar1.Blue = Wiimote1.Guitar.Fret4
var.Guitar1.Orange = Wiimote1.Guitar.Fret5
var.Guitar1.StrumUp = Wiimote1.Guitar.StrumUp
var.Guitar1.StrumDown = Wiimote1.Guitar.StrumDown
var.Guitar1.Minus = Wiimote1.Guitar.Minus
var.Guitar1.Plus = Wiimote1.Guitar.Plus
var.Guitar1.ATilt = Wiimote1.Pitch
var.Guitar1.DTilt = (var.Guitar1.TiltSensitivity < Wiimote1.Pitch < 100)
var.Guitar1.AWhammy = (Wiimote1.Exp3 & 31)
var.Guitar1.DWhammy = ((Wiimote1.Exp3 & 31) > 28)
var.Guitar1.ASlider = (Wiimote1.Exp2 & 31)
var.Guitar1.DSliderG = (Wiimote1.Exp2 & 31) = 04
var.Guitar1.DSliderR = (Wiimote1.Exp2 & 31) = 10
var.Guitar1.DSliderY = (Wiimote1.Exp2 & 31) = 18 || (Wiimote1.Exp2 & 31) = 19
var.Guitar1.DSliderB = (Wiimote1.Exp2 & 31) = 23 || (Wiimote1.Exp2 & 31) = 24
var.Guitar1.DSliderO = (Wiimote1.Exp2 & 31) = 31
elseif (var.Wii1P = 2)
var.Guitar2.AStickX = (Wiimote1.Exp0 & 63)
var.Guitar2.AStickY = (Wiimote1.Exp1 & 63)
var.Guitar2.DStickL = (Wiimote1.Exp0 < 25)
var.Guitar2.DStickR = (Wiimote1.Exp0 > 38)
var.Guitar2.DStickD = (Wiimote1.Exp1 > 38)
var.Guitar2.DStickU = (Wiimote1.Exp1 < 25)
var.Guitar2.Green = Wiimote1.Guitar.Fret1
var.Guitar2.Red = Wiimote1.Guitar.Fret2
var.Guitar2.Yellow = Wiimote1.Guitar.Fret3
var.Guitar2.Blue = Wiimote1.Guitar.Fret4
var.Guitar2.Orange = Wiimote1.Guitar.Fret5
var.Guitar2.StrumUp = Wiimote1.Guitar.StrumUp
var.Guitar2.StrumDown = Wiimote1.Guitar.StrumDown
var.Guitar2.Minus = Wiimote1.Guitar.Minus
var.Guitar2.Plus = Wiimote1.Guitar.Plus
var.Guitar2.ATilt = Wiimote1.Pitch
var.Guitar2.DTilt = (var.Guitar2.TiltSensitivity < Wiimote1.Pitch < 100)
var.Guitar2.AWhammy = (Wiimote1.Exp3 & 31)
var.Guitar2.DWhammy = ((Wiimote1.Exp3 & 31) > 28)
var.Guitar2.ASlider = (Wiimote1.Exp2 & 31)
var.Guitar2.DSliderG = (Wiimote1.Exp2 & 31) = 04
var.Guitar2.DSliderR = (Wiimote1.Exp2 & 31) = 10
var.Guitar2.DSliderY = (Wiimote1.Exp2 & 31) = 18 || (Wiimote1.Exp2 & 31) = 19
var.Guitar2.DSliderB = (Wiimote1.Exp2 & 31) = 23 || (Wiimote1.Exp2 & 31) = 24
var.Guitar2.DSliderO = (Wiimote1.Exp2 & 31) = 31
elseif (var.Wii1P = 3)
var.Guitar3.AStickX = (Wiimote1.Exp0 & 63)
var.Guitar3.AStickY = (Wiimote1.Exp1 & 63)
var.Guitar3.DStickL = (Wiimote1.Exp0 < 25)
var.Guitar3.DStickR = (Wiimote1.Exp0 > 38)
var.Guitar3.DStickD = (Wiimote1.Exp1 > 38)
var.Guitar3.DStickU = (Wiimote1.Exp1 < 25)
var.Guitar3.Green = Wiimote1.Guitar.Fret1
var.Guitar3.Red = Wiimote1.Guitar.Fret2
var.Guitar3.Yellow = Wiimote1.Guitar.Fret3
var.Guitar3.Blue = Wiimote1.Guitar.Fret4
var.Guitar3.Orange = Wiimote1.Guitar.Fret5
var.Guitar3.StrumUp = Wiimote1.Guitar.StrumUp
var.Guitar3.StrumDown = Wiimote1.Guitar.StrumDown
var.Guitar3.Minus = Wiimote1.Guitar.Minus
var.Guitar3.Plus = Wiimote1.Guitar.Plus
var.Guitar3.ATilt = Wiimote1.Pitch
var.Guitar3.DTilt = (var.Guitar3.TiltSensitivity < Wiimote1.Pitch < 100)
var.Guitar3.AWhammy = (Wiimote1.Exp3 & 31)
var.Guitar3.DWhammy = ((Wiimote1.Exp3 & 31) > 28)
var.Guitar3.ASlider = (Wiimote1.Exp2 & 31)
var.Guitar3.DSliderG = (Wiimote1.Exp2 & 31) = 04
var.Guitar3.DSliderR = (Wiimote1.Exp2 & 31) = 10
var.Guitar3.DSliderY = (Wiimote1.Exp2 & 31) = 18 || (Wiimote1.Exp2 & 31) = 19
var.Guitar3.DSliderB = (Wiimote1.Exp2 & 31) = 23 || (Wiimote1.Exp2 & 31) = 24
var.Guitar3.DSliderO = (Wiimote1.Exp2 & 31) = 31
elseif (var.Wii1P = 4)
var.Guitar4.AStickX = (Wiimote1.Exp0 & 63)
var.Guitar4.AStickY = (Wiimote1.Exp1 & 63)
var.Guitar4.DStickL = (Wiimote1.Exp0 < 25)
var.Guitar4.DStickR = (Wiimote1.Exp0 > 38)
var.Guitar4.DStickD = (Wiimote1.Exp1 > 38)
var.Guitar4.DStickU = (Wiimote1.Exp1 < 25)
var.Guitar4.Green = Wiimote1.Guitar.Fret1
var.Guitar4.Red = Wiimote1.Guitar.Fret2
var.Guitar4.Yellow = Wiimote1.Guitar.Fret3
var.Guitar4.Blue = Wiimote1.Guitar.Fret4
var.Guitar4.Orange = Wiimote1.Guitar.Fret5
var.Guitar4.StrumUp = Wiimote1.Guitar.StrumUp
var.Guitar4.StrumDown = Wiimote1.Guitar.StrumDown
var.Guitar4.Minus = Wiimote1.Guitar.Minus
var.Guitar4.Plus = Wiimote1.Guitar.Plus
var.Guitar4.ATilt = Wiimote1.Pitch
var.Guitar4.DTilt = (var.Guitar4.TiltSensitivity < Wiimote1.Pitch < 100)
var.Guitar4.AWhammy = (Wiimote1.Exp3 & 31)
var.Guitar4.DWhammy = ((Wiimote1.Exp3 & 31) > 28)
var.Guitar4.ASlider = (Wiimote1.Exp2 & 31)
var.Guitar4.DSliderG = (Wiimote1.Exp2 & 31) = 04
var.Guitar4.DSliderR = (Wiimote1.Exp2 & 31) = 10
var.Guitar4.DSliderY = (Wiimote1.Exp2 & 31) = 18 || (Wiimote1.Exp2 & 31) = 19
var.Guitar4.DSliderB = (Wiimote1.Exp2 & 31) = 23 || (Wiimote1.Exp2 & 31) = 24
var.Guitar4.DSliderO = (Wiimote1.Exp2 & 31) = 31
endif
endif
//Drums 1
if (var.Wii1I = "DRUM")
if (var.Wii1P = 1)
var.Drum1.AStickX = (Wiimote1.Exp0 & 63)
var.Drum1.AStickY = (Wiimote1.Exp1 & 63)
var.Drum1.DStickL = (Wiimote1.Exp0 < 25)
var.Drum1.DStickR = (Wiimote1.Exp0 > 38)
var.Drum1.DStickD = (Wiimote1.Exp1 > 38)
var.Drum1.DStickU = (Wiimote1.Exp1 < 25)
var.Drum1.Purple = ((Wiimote1.Exp2 & 62) >> 1) = 27
var.Drum1.Red = ((Wiimote1.Exp2 & 62) >> 1) = 25
var.Drum1.Yellow = ((Wiimote1.Exp2 & 62) >> 1) = 17
var.Drum1.Blue = ((Wiimote1.Exp2 & 62) >> 1) = 15
var.Drum1.Orange = ((Wiimote1.Exp2 & 62) >> 1) = 14
var.Drum1.Green = ((Wiimote1.Exp2 & 62) >> 1) = 18
var.Drum1.Vel = 1-(((Wiimote1.Exp3 & 224) >> 5))
var.Drum1.Plus = Wiimote1.Guitar.Plus
var.Drum1.Minus = Wiimote1.Guitar.Minus
elseif (var.Wii1P = 2)
var.Drum2.AStickX = (Wiimote1.Exp0 & 63)
var.Drum2.AStickY = (Wiimote1.Exp1 & 63)
var.Drum2.DStickL = (Wiimote1.Exp0 < 25)
var.Drum2.DStickR = (Wiimote1.Exp0 > 38)
var.Drum2.DStickD = (Wiimote1.Exp1 > 38)
var.Drum2.DStickU = (Wiimote1.Exp1 < 25)
var.Drum2.Purple = ((Wiimote1.Exp2 & 62) >> 1) = 27
var.Drum2.Red = ((Wiimote1.Exp2 & 62) >> 1) = 25
var.Drum2.Yellow = ((Wiimote1.Exp2 & 62) >> 1) = 17
var.Drum2.Blue = ((Wiimote1.Exp2 & 62) >> 1) = 15
var.Drum2.Orange = ((Wiimote1.Exp2 & 62) >> 1) = 14
var.Drum2.Green = ((Wiimote1.Exp2 & 62) >> 1) = 18
var.Drum2.Vel = 1-(((Wiimote1.Exp3 & 224) >> 5))
var.Drum2.Plus = Wiimote1.Guitar.Plus
var.Drum2.Minus = Wiimote1.Guitar.Minus
elseif (var.Wii1P = 3)
var.Drum3.AStickX = (Wiimote1.Exp0 & 63)
var.Drum3.AStickY = (Wiimote1.Exp1 & 63)
var.Drum3.DStickL = (Wiimote1.Exp0 < 25)
var.Drum3.DStickR = (Wiimote1.Exp0 > 38)
var.Drum3.DStickD = (Wiimote1.Exp1 > 38)
var.Drum3.DStickU = (Wiimote1.Exp1 < 25)
var.Drum3.Purple = ((Wiimote1.Exp2 & 62) >> 1) = 27
var.Drum3.Red = ((Wiimote1.Exp2 & 62) >> 1) = 25
var.Drum3.Yellow = ((Wiimote1.Exp2 & 62) >> 1) = 17
var.Drum3.Blue = ((Wiimote1.Exp2 & 62) >> 1) = 15
var.Drum3.Orange = ((Wiimote1.Exp2 & 62) >> 1) = 14
var.Drum3.Green = ((Wiimote1.Exp2 & 62) >> 1) = 18
var.Drum3.Vel = 1-(((Wiimote1.Exp3 & 224) >> 5))
var.Drum3.Plus = Wiimote1.Guitar.Plus
var.Drum3.Minus = Wiimote1.Guitar.Minus
elseif (var.Wii1P = 4)
var.Drum4.AStickX = (Wiimote1.Exp0 & 63)
var.Drum4.AStickY = (Wiimote1.Exp1 & 63)
var.Drum4.DStickL = (Wiimote1.Exp0 < 25)
var.Drum4.DStickR = (Wiimote1.Exp0 > 38)
var.Drum4.DStickD = (Wiimote1.Exp1 > 38)
var.Drum4.DStickU = (Wiimote1.Exp1 < 25)
var.Drum4.Purple = ((Wiimote1.Exp2 & 62) >> 1) = 27
var.Drum4.Red = ((Wiimote1.Exp2 & 62) >> 1) = 25
var.Drum4.Yellow = ((Wiimote1.Exp2 & 62) >> 1) = 17
var.Drum4.Blue = ((Wiimote1.Exp2 & 62) >> 1) = 15
var.Drum4.Orange = ((Wiimote1.Exp2 & 62) >> 1) = 14
var.Drum4.Green = ((Wiimote1.Exp2 & 62) >> 1) = 18
var.Drum4.Vel = 1-(((Wiimote1.Exp3 & 224) >> 5))
var.Drum4.Plus = Wiimote1.Guitar.Plus
var.Drum4.Minus = Wiimote1.Guitar.Minus
endif
endif
//Guitar 2
if (var.Wii2I = "GUITAR")
if (var.Wii2P = 1)
var.Guitar1.AStickX = (Wiimote2.Exp0 & 63)
var.Guitar1.AStickY = (Wiimote2.Exp1 & 63)
var.Guitar1.DStickL = (Wiimote2.Exp0 < 25)
var.Guitar1.DStickR = (Wiimote2.Exp0 > 38)
var.Guitar1.DStickD = (Wiimote2.Exp1 > 38)
var.Guitar1.DStickU = (Wiimote2.Exp1 < 25)
var.Guitar1.Green = Wiimote2.Guitar.Fret1
var.Guitar1.Red = Wiimote2.Guitar.Fret2
var.Guitar1.Yellow = Wiimote2.Guitar.Fret3
var.Guitar1.Blue = Wiimote2.Guitar.Fret4
var.Guitar1.Orange = Wiimote2.Guitar.Fret5
var.Guitar1.StrumUp = Wiimote2.Guitar.StrumUp
var.Guitar1.StrumDown = Wiimote2.Guitar.StrumDown
var.Guitar1.Minus = Wiimote2.Guitar.Minus
var.Guitar1.Plus = Wiimote2.Guitar.Plus
var.Guitar1.ATilt = Wiimote2.Pitch
var.Guitar1.DTilt = (var.Guitar1.TiltSensitivity < Wiimote2.Pitch < 100)
var.Guitar1.AWhammy = (Wiimote2.Exp3 & 31)
var.Guitar1.DWhammy = ((Wiimote2.Exp3 & 31) > 28)
var.Guitar1.ASlider = (Wiimote2.Exp2 & 31)
var.Guitar1.DSliderG = (Wiimote2.Exp2 & 31) = 04
var.Guitar1.DSliderR = (Wiimote2.Exp2 & 31) = 10
var.Guitar1.DSliderY = (Wiimote2.Exp2 & 31) = 18 || (Wiimote2.Exp2 & 31) = 19
var.Guitar1.DSliderB = (Wiimote2.Exp2 & 31) = 23 || (Wiimote2.Exp2 & 31) = 24
var.Guitar1.DSliderO = (Wiimote2.Exp2 & 31) = 31
elseif (var.Wii2P = 2)
var.Guitar2.AStickX = (Wiimote2.Exp0 & 63)
var.Guitar2.AStickY = (Wiimote2.Exp1 & 63)
var.Guitar2.DStickL = (Wiimote2.Exp0 < 25)
var.Guitar2.DStickR = (Wiimote2.Exp0 > 38)
var.Guitar2.DStickD = (Wiimote2.Exp1 > 38)
var.Guitar2.DStickU = (Wiimote2.Exp1 < 25)
var.Guitar2.Green = Wiimote2.Guitar.Fret1
var.Guitar2.Red = Wiimote2.Guitar.Fret2
var.Guitar2.Yellow = Wiimote2.Guitar.Fret3
var.Guitar2.Blue = Wiimote2.Guitar.Fret4
var.Guitar2.Orange = Wiimote2.Guitar.Fret5
var.Guitar2.StrumUp = Wiimote2.Guitar.StrumUp
var.Guitar2.StrumDown = Wiimote2.Guitar.StrumDown
var.Guitar2.Minus = Wiimote2.Guitar.Minus
var.Guitar2.Plus = Wiimote2.Guitar.Plus
var.Guitar2.ATilt = Wiimote2.Pitch
var.Guitar2.DTilt = (var.Guitar2.TiltSensitivity < Wiimote2.Pitch < 100)
var.Guitar2.AWhammy = (Wiimote2.Exp3 & 31)
var.Guitar2.DWhammy = ((Wiimote2.Exp3 & 31) > 28)
var.Guitar2.ASlider = (Wiimote2.Exp2 & 31)
var.Guitar2.DSliderG = (Wiimote2.Exp2 & 31) = 04
var.Guitar2.DSliderR = (Wiimote2.Exp2 & 31) = 10
var.Guitar2.DSliderY = (Wiimote2.Exp2 & 31) = 18 || (Wiimote2.Exp2 & 31) = 19
var.Guitar2.DSliderB = (Wiimote2.Exp2 & 31) = 23 || (Wiimote2.Exp2 & 31) = 24
var.Guitar2.DSliderO = (Wiimote2.Exp2 & 31) = 31
elseif (var.Wii2P = 3)
var.Guitar3.AStickX = (Wiimote2.Exp0 & 63)
var.Guitar3.AStickY = (Wiimote2.Exp1 & 63)
var.Guitar3.DStickL = (Wiimote2.Exp0 < 25)
var.Guitar3.DStickR = (Wiimote2.Exp0 > 38)
var.Guitar3.DStickD = (Wiimote2.Exp1 > 38)
var.Guitar3.DStickU = (Wiimote2.Exp1 < 25)
var.Guitar3.Green = Wiimote2.Guitar.Fret1
var.Guitar3.Red = Wiimote2.Guitar.Fret2
var.Guitar3.Yellow = Wiimote2.Guitar.Fret3
var.Guitar3.Blue = Wiimote2.Guitar.Fret4
var.Guitar3.Orange = Wiimote2.Guitar.Fret5
var.Guitar3.StrumUp = Wiimote2.Guitar.StrumUp
var.Guitar3.StrumDown = Wiimote2.Guitar.StrumDown
var.Guitar3.Minus = Wiimote2.Guitar.Minus
var.Guitar3.Plus = Wiimote2.Guitar.Plus
var.Guitar3.ATilt = Wiimote2.Pitch
var.Guitar3.DTilt = (var.Guitar3.TiltSensitivity < Wiimote2.Pitch < 100)
var.Guitar3.AWhammy = (Wiimote2.Exp3 & 31)
var.Guitar3.DWhammy = ((Wiimote2.Exp3 & 31) > 28)
var.Guitar3.ASlider = (Wiimote2.Exp2 & 31)
var.Guitar3.DSliderG = (Wiimote2.Exp2 & 31) = 04
var.Guitar3.DSliderR = (Wiimote2.Exp2 & 31) = 10
var.Guitar3.DSliderY = (Wiimote2.Exp2 & 31) = 18 || (Wiimote2.Exp2 & 31) = 19
var.Guitar3.DSliderB = (Wiimote2.Exp2 & 31) = 23 || (Wiimote2.Exp2 & 31) = 24
var.Guitar3.DSliderO = (Wiimote2.Exp2 & 31) = 31
elseif (var.Wii2P = 4)
var.Guitar4.AStickX = (Wiimote2.Exp0 & 63)
var.Guitar4.AStickY = (Wiimote2.Exp1 & 63)
var.Guitar4.DStickL = (Wiimote2.Exp0 < 25)
var.Guitar4.DStickR = (Wiimote2.Exp0 > 38)
var.Guitar4.DStickD = (Wiimote2.Exp1 > 38)
var.Guitar4.DStickU = (Wiimote2.Exp1 < 25)
var.Guitar4.Green = Wiimote2.Guitar.Fret1
var.Guitar4.Red = Wiimote2.Guitar.Fret2
var.Guitar4.Yellow = Wiimote2.Guitar.Fret3
var.Guitar4.Blue = Wiimote2.Guitar.Fret4
var.Guitar4.Orange = Wiimote2.Guitar.Fret5
var.Guitar4.StrumUp = Wiimote2.Guitar.StrumUp
var.Guitar4.StrumDown = Wiimote2.Guitar.StrumDown
var.Guitar4.Minus = Wiimote2.Guitar.Minus
var.Guitar4.Plus = Wiimote2.Guitar.Plus
var.Guitar4.ATilt = Wiimote2.Pitch
var.Guitar4.DTilt = (var.Guitar4.TiltSensitivity < Wiimote2.Pitch < 100)
var.Guitar4.AWhammy = (Wiimote2.Exp3 & 31)
var.Guitar4.DWhammy = ((Wiimote2.Exp3 & 31) > 28)
var.Guitar4.ASlider = (Wiimote2.Exp2 & 31)
var.Guitar4.DSliderG = (Wiimote2.Exp2 & 31) = 04
var.Guitar4.DSliderR = (Wiimote2.Exp2 & 31) = 10
var.Guitar4.DSliderY = (Wiimote2.Exp2 & 31) = 18 || (Wiimote2.Exp2 & 31) = 19
var.Guitar4.DSliderB = (Wiimote2.Exp2 & 31) = 23 || (Wiimote2.Exp2 & 31) = 24
var.Guitar4.DSliderO = (Wiimote2.Exp2 & 31) = 31
endif
endif
//Drums 2
if (var.Wii2I = "DRUM")
if (var.Wii2P = 1)
var.Drum1.AStickX = (Wiimote2.Exp0 & 63)
var.Drum1.AStickY = (Wiimote2.Exp1 & 63)
var.Drum1.DStickL = (Wiimote2.Exp0 < 25)
var.Drum1.DStickR = (Wiimote2.Exp0 > 38)
var.Drum1.DStickD = (Wiimote2.Exp1 > 38)
var.Drum1.DStickU = (Wiimote2.Exp1 < 25)
var.Drum1.Purple = ((Wiimote2.Exp2 & 62) >> 1) = 27
var.Drum1.Red = ((Wiimote2.Exp2 & 62) >> 1) = 25
var.Drum1.Yellow = ((Wiimote2.Exp2 & 62) >> 1) = 17
var.Drum1.Blue = ((Wiimote2.Exp2 & 62) >> 1) = 15
var.Drum1.Orange = ((Wiimote2.Exp2 & 62) >> 1) = 14
var.Drum1.Green = ((Wiimote2.Exp2 & 62) >> 1) = 18
var.Drum1.Vel = 1-(((Wiimote2.Exp3 & 224) >> 5))
var.Drum1.Plus = Wiimote2.Guitar.Plus
var.Drum1.Minus = Wiimote2.Guitar.Minus
elseif (var.Wii2P = 2)
var.Drum2.AStickX = (Wiimote2.Exp0 & 63)
var.Drum2.AStickY = (Wiimote2.Exp1 & 63)
var.Drum2.DStickL = (Wiimote2.Exp0 < 25)
var.Drum2.DStickR = (Wiimote2.Exp0 > 38)
var.Drum2.DStickD = (Wiimote2.Exp1 > 38)
var.Drum2.DStickU = (Wiimote2.Exp1 < 25)
var.Drum2.Purple = ((Wiimote2.Exp2 & 62) >> 1) = 27
var.Drum2.Red = ((Wiimote2.Exp2 & 62) >> 1) = 25
var.Drum2.Yellow = ((Wiimote2.Exp2 & 62) >> 1) = 17
var.Drum2.Blue = ((Wiimote2.Exp2 & 62) >> 1) = 15
var.Drum2.Orange = ((Wiimote2.Exp2 & 62) >> 1) = 14
var.Drum2.Green = ((Wiimote2.Exp2 & 62) >> 1) = 18
var.Drum2.Vel = 1-(((Wiimote2.Exp3 & 224) >> 5))
var.Drum2.Plus = Wiimote2.Guitar.Plus
var.Drum2.Minus = Wiimote2.Guitar.Minus
elseif (var.Wii2P = 3)
var.Drum3.AStickX = (Wiimote2.Exp0 & 63)
var.Drum3.AStickY = (Wiimote2.Exp1 & 63)
var.Drum3.DStickL = (Wiimote2.Exp0 < 25)
var.Drum3.DStickR = (Wiimote2.Exp0 > 38)
var.Drum3.DStickD = (Wiimote2.Exp1 > 38)
var.Drum3.DStickU = (Wiimote2.Exp1 < 25)
var.Drum3.Purple = ((Wiimote2.Exp2 & 62) >> 1) = 27
var.Drum3.Red = ((Wiimote2.Exp2 & 62) >> 1) = 25
var.Drum3.Yellow = ((Wiimote2.Exp2 & 62) >> 1) = 17
var.Drum3.Blue = ((Wiimote2.Exp2 & 62) >> 1) = 15
var.Drum3.Orange = ((Wiimote2.Exp2 & 62) >> 1) = 14
var.Drum3.Green = ((Wiimote2.Exp2 & 62) >> 1) = 18
var.Drum3.Vel = 1-(((Wiimote2.Exp3 & 224) >> 5))
var.Drum3.Plus = Wiimote2.Guitar.Plus
var.Drum3.Minus = Wiimote2.Guitar.Minus
elseif (var.Wii2P = 4)
var.Drum4.AStickX = (Wiimote2.Exp0 & 63)
var.Drum4.AStickY = (Wiimote2.Exp1 & 63)
var.Drum4.DStickL = (Wiimote2.Exp0 < 25)
var.Drum4.DStickR = (Wiimote2.Exp0 > 38)
var.Drum4.DStickD = (Wiimote2.Exp1 > 38)
var.Drum4.DStickU = (Wiimote2.Exp1 < 25)
var.Drum4.Purple = ((Wiimote2.Exp2 & 62) >> 1) = 27
var.Drum4.Red = ((Wiimote2.Exp2 & 62) >> 1) = 25
var.Drum4.Yellow = ((Wiimote2.Exp2 & 62) >> 1) = 17
var.Drum4.Blue = ((Wiimote2.Exp2 & 62) >> 1) = 15
var.Drum4.Orange = ((Wiimote2.Exp2 & 62) >> 1) = 14
var.Drum4.Green = ((Wiimote2.Exp2 & 62) >> 1) = 18
var.Drum4.Vel = 1-(((Wiimote2.Exp3 & 224) >> 5))
var.Drum4.Plus = Wiimote2.Guitar.Plus
var.Drum4.Minus = Wiimote2.Guitar.Minus
endif
endif
//Guitar 3
if (var.Wii3I = "GUITAR")
if (var.Wii3P = 1)
var.Guitar1.AStickX = (Wiimote3.Exp0 & 63)
var.Guitar1.AStickY = (Wiimote3.Exp1 & 63)
var.Guitar1.DStickL = (Wiimote3.Exp0 < 25)
var.Guitar1.DStickR = (Wiimote3.Exp0 > 38)
var.Guitar1.DStickD = (Wiimote3.Exp1 > 38)
var.Guitar1.DStickU = (Wiimote3.Exp1 < 25)
var.Guitar1.Green = Wiimote3.Guitar.Fret1
var.Guitar1.Red = Wiimote3.Guitar.Fret2
var.Guitar1.Yellow = Wiimote3.Guitar.Fret3
var.Guitar1.Blue = Wiimote3.Guitar.Fret4
var.Guitar1.Orange = Wiimote3.Guitar.Fret5
var.Guitar1.StrumUp = Wiimote3.Guitar.StrumUp
var.Guitar1.StrumDown = Wiimote3.Guitar.StrumDown
var.Guitar1.Minus = Wiimote3.Guitar.Minus
var.Guitar1.Plus = Wiimote3.Guitar.Plus
var.Guitar1.ATilt = Wiimote3.Pitch
var.Guitar1.DTilt = (var.Guitar1.TiltSensitivity < Wiimote3.Pitch < 100)
var.Guitar1.AWhammy = (Wiimote3.Exp3 & 31)
var.Guitar1.DWhammy = ((Wiimote3.Exp3 & 31) > 28)
var.Guitar1.ASlider = (Wiimote3.Exp2 & 31)
var.Guitar1.DSliderG = (Wiimote3.Exp2 & 31) = 04
var.Guitar1.DSliderR = (Wiimote3.Exp2 & 31) = 10
var.Guitar1.DSliderY = (Wiimote3.Exp2 & 31) = 18 || (Wiimote3.Exp2 & 31) = 19
var.Guitar1.DSliderB = (Wiimote3.Exp2 & 31) = 23 || (Wiimote3.Exp2 & 31) = 24
var.Guitar1.DSliderO = (Wiimote3.Exp2 & 31) = 31
elseif (var.Wii3P = 2)
var.Guitar2.AStickX = (Wiimote3.Exp0 & 63)
var.Guitar2.AStickY = (Wiimote3.Exp1 & 63)
var.Guitar2.DStickL = (Wiimote3.Exp0 < 25)
var.Guitar2.DStickR = (Wiimote3.Exp0 > 38)
var.Guitar2.DStickD = (Wiimote3.Exp1 > 38)
var.Guitar2.DStickU = (Wiimote3.Exp1 < 25)
var.Guitar2.Green = Wiimote3.Guitar.Fret1
var.Guitar2.Red = Wiimote3.Guitar.Fret2
var.Guitar2.Yellow = Wiimote3.Guitar.Fret3
var.Guitar2.Blue = Wiimote3.Guitar.Fret4
var.Guitar2.Orange = Wiimote3.Guitar.Fret5
var.Guitar2.StrumUp = Wiimote3.Guitar.StrumUp
var.Guitar2.StrumDown = Wiimote3.Guitar.StrumDown
var.Guitar2.Minus = Wiimote3.Guitar.Minus
var.Guitar2.Plus = Wiimote3.Guitar.Plus
var.Guitar2.ATilt = Wiimote3.Pitch
var.Guitar2.DTilt = (var.Guitar2.TiltSensitivity < Wiimote3.Pitch < 100)
var.Guitar2.AWhammy = (Wiimote3.Exp3 & 31)
var.Guitar2.DWhammy = ((Wiimote3.Exp3 & 31) > 28)
var.Guitar2.ASlider = (Wiimote3.Exp2 & 31)
var.Guitar2.DSliderG = (Wiimote3.Exp2 & 31) = 04
var.Guitar2.DSliderR = (Wiimote3.Exp2 & 31) = 10
var.Guitar2.DSliderY = (Wiimote3.Exp2 & 31) = 18 || (Wiimote3.Exp2 & 31) = 19
var.Guitar2.DSliderB = (Wiimote3.Exp2 & 31) = 23 || (Wiimote3.Exp2 & 31) = 24
var.Guitar2.DSliderO = (Wiimote3.Exp2 & 31) = 31
elseif (var.Wii3P = 3)
var.Guitar3.AStickX = (Wiimote3.Exp0 & 63)
var.Guitar3.AStickY = (Wiimote3.Exp1 & 63)
var.Guitar3.DStickL = (Wiimote3.Exp0 < 25)
var.Guitar3.DStickR = (Wiimote3.Exp0 > 38)
var.Guitar3.DStickD = (Wiimote3.Exp1 > 38)
var.Guitar3.DStickU = (Wiimote3.Exp1 < 25)
var.Guitar3.Green = Wiimote3.Guitar.Fret1
var.Guitar3.Red = Wiimote3.Guitar.Fret2
var.Guitar3.Yellow = Wiimote3.Guitar.Fret3
var.Guitar3.Blue = Wiimote3.Guitar.Fret4
var.Guitar3.Orange = Wiimote3.Guitar.Fret5
var.Guitar3.StrumUp = Wiimote3.Guitar.StrumUp
var.Guitar3.StrumDown = Wiimote3.Guitar.StrumDown
var.Guitar3.Minus = Wiimote3.Guitar.Minus
var.Guitar3.Plus = Wiimote3.Guitar.Plus
var.Guitar3.ATilt = Wiimote3.Pitch
var.Guitar3.DTilt = (var.Guitar3.TiltSensitivity < Wiimote3.Pitch < 100)
var.Guitar3.AWhammy = (Wiimote3.Exp3 & 31)
var.Guitar3.DWhammy = ((Wiimote3.Exp3 & 31) > 28)
var.Guitar3.ASlider = (Wiimote3.Exp2 & 31)
var.Guitar3.DSliderG = (Wiimote3.Exp2 & 31) = 04
var.Guitar3.DSliderR = (Wiimote3.Exp2 & 31) = 10
var.Guitar3.DSliderY = (Wiimote3.Exp2 & 31) = 18 || (Wiimote3.Exp2 & 31) = 19
var.Guitar3.DSliderB = (Wiimote3.Exp2 & 31) = 23 || (Wiimote3.Exp2 & 31) = 24
var.Guitar3.DSliderO = (Wiimote3.Exp2 & 31) = 31
elseif (var.Wii3P = 4)
var.Guitar4.AStickX = (Wiimote3.Exp0 & 63)
var.Guitar4.AStickY = (Wiimote3.Exp1 & 63)
var.Guitar4.DStickL = (Wiimote3.Exp0 < 25)
var.Guitar4.DStickR = (Wiimote3.Exp0 > 38)
var.Guitar4.DStickD = (Wiimote3.Exp1 > 38)
var.Guitar4.DStickU = (Wiimote3.Exp1 < 25)
var.Guitar4.Green = Wiimote3.Guitar.Fret1
var.Guitar4.Red = Wiimote3.Guitar.Fret2
var.Guitar4.Yellow = Wiimote3.Guitar.Fret3
var.Guitar4.Blue = Wiimote3.Guitar.Fret4
var.Guitar4.Orange = Wiimote3.Guitar.Fret5
var.Guitar4.StrumUp = Wiimote3.Guitar.StrumUp
var.Guitar4.StrumDown = Wiimote3.Guitar.StrumDown
var.Guitar4.Minus = Wiimote3.Guitar.Minus
var.Guitar4.Plus = Wiimote3.Guitar.Plus
var.Guitar4.ATilt = Wiimote3.Pitch
var.Guitar4.DTilt = (var.Guitar4.TiltSensitivity < Wiimote3.Pitch < 100)
var.Guitar4.AWhammy = (Wiimote3.Exp3 & 31)
var.Guitar4.DWhammy = ((Wiimote3.Exp3 & 31) > 28)
var.Guitar4.ASlider = (Wiimote3.Exp2 & 31)
var.Guitar4.DSliderG = (Wiimote3.Exp2 & 31) = 04
var.Guitar4.DSliderR = (Wiimote3.Exp2 & 31) = 10
var.Guitar4.DSliderY = (Wiimote3.Exp2 & 31) = 18 || (Wiimote3.Exp2 & 31) = 19
var.Guitar4.DSliderB = (Wiimote3.Exp2 & 31) = 23 || (Wiimote3.Exp2 & 31) = 24
var.Guitar4.DSliderO = (Wiimote3.Exp2 & 31) = 31
endif
endif
//Drums 3
if (var.Wii3I = "DRUM")
if (var.Wii3P = 1)
var.Drum1.AStickX = (Wiimote3.Exp0 & 63)
var.Drum1.AStickY = (Wiimote3.Exp1 & 63)
var.Drum1.DStickL = (Wiimote3.Exp0 < 25)
var.Drum1.DStickR = (Wiimote3.Exp0 > 38)
var.Drum1.DStickD = (Wiimote3.Exp1 > 38)
var.Drum1.DStickU = (Wiimote3.Exp1 < 25)
var.Drum1.Purple = ((Wiimote3.Exp2 & 62) >> 1) = 27
var.Drum1.Red = ((Wiimote3.Exp2 & 62) >> 1) = 25
var.Drum1.Yellow = ((Wiimote3.Exp2 & 62) >> 1) = 17
var.Drum1.Blue = ((Wiimote3.Exp2 & 62) >> 1) = 15
var.Drum1.Orange = ((Wiimote3.Exp2 & 62) >> 1) = 14
var.Drum1.Green = ((Wiimote3.Exp2 & 62) >> 1) = 18
var.Drum1.Vel = 1-(((Wiimote3.Exp3 & 224) >> 5))
var.Drum1.Plus = Wiimote3.Guitar.Plus
var.Drum1.Minus = Wiimote3.Guitar.Minus
elseif (var.Wii3P = 2)
var.Drum2.AStickX = (Wiimote3.Exp0 & 63)
var.Drum2.AStickY = (Wiimote3.Exp1 & 63)
var.Drum2.DStickL = (Wiimote3.Exp0 < 25)
var.Drum2.DStickR = (Wiimote3.Exp0 > 38)
var.Drum2.DStickD = (Wiimote3.Exp1 > 38)
var.Drum2.DStickU = (Wiimote3.Exp1 < 25)
var.Drum2.Purple = ((Wiimote3.Exp2 & 62) >> 1) = 27
var.Drum2.Red = ((Wiimote3.Exp2 & 62) >> 1) = 25
var.Drum2.Yellow = ((Wiimote3.Exp2 & 62) >> 1) = 17
var.Drum2.Blue = ((Wiimote3.Exp2 & 62) >> 1) = 15
var.Drum2.Orange = ((Wiimote3.Exp2 & 62) >> 1) = 14
var.Drum2.Green = ((Wiimote3.Exp2 & 62) >> 1) = 18
var.Drum2.Vel = 1-(((Wiimote3.Exp3 & 224) >> 5))
var.Drum2.Plus = Wiimote3.Guitar.Plus
var.Drum2.Minus = Wiimote3.Guitar.Minus
elseif (var.Wii3P = 3)
var.Drum3.AStickX = (Wiimote3.Exp0 & 63)
var.Drum3.AStickY = (Wiimote3.Exp1 & 63)
var.Drum3.DStickL = (Wiimote3.Exp0 < 25)
var.Drum3.DStickR = (Wiimote3.Exp0 > 38)
var.Drum3.DStickD = (Wiimote3.Exp1 > 38)
var.Drum3.DStickU = (Wiimote3.Exp1 < 25)
var.Drum3.Purple = ((Wiimote3.Exp2 & 62) >> 1) = 27
var.Drum3.Red = ((Wiimote3.Exp2 & 62) >> 1) = 25
var.Drum3.Yellow = ((Wiimote3.Exp2 & 62) >> 1) = 17
var.Drum3.Blue = ((Wiimote3.Exp2 & 62) >> 1) = 15
var.Drum3.Orange = ((Wiimote3.Exp2 & 62) >> 1) = 14
var.Drum3.Green = ((Wiimote3.Exp2 & 62) >> 1) = 18
var.Drum3.Vel = 1-(((Wiimote3.Exp3 & 224) >> 5))
var.Drum3.Plus = Wiimote3.Guitar.Plus
var.Drum3.Minus = Wiimote3.Guitar.Minus
elseif (var.Wii3P = 4)
var.Drum4.AStickX = (Wiimote3.Exp0 & 63)
var.Drum4.AStickY = (Wiimote3.Exp1 & 63)
var.Drum4.DStickL = (Wiimote3.Exp0 < 25)
var.Drum4.DStickR = (Wiimote3.Exp0 > 38)
var.Drum4.DStickD = (Wiimote3.Exp1 > 38)
var.Drum4.DStickU = (Wiimote3.Exp1 < 25)
var.Drum4.Purple = ((Wiimote3.Exp2 & 62) >> 1) = 27
var.Drum4.Red = ((Wiimote3.Exp2 & 62) >> 1) = 25
var.Drum4.Yellow = ((Wiimote3.Exp2 & 62) >> 1) = 17
var.Drum4.Blue = ((Wiimote3.Exp2 & 62) >> 1) = 15
var.Drum4.Orange = ((Wiimote3.Exp2 & 62) >> 1) = 14
var.Drum4.Green = ((Wiimote3.Exp2 & 62) >> 1) = 18
var.Drum4.Vel = 1-(((Wiimote3.Exp3 & 224) >> 5))
var.Drum4.Plus = Wiimote3.Guitar.Plus
var.Drum4.Minus = Wiimote3.Guitar.Minus
endif
endif
//Guitar 4
if (var.Wii4I = "GUITAR")
if (var.Wii4P = 1)
var.Guitar1.AStickX = (Wiimote4.Exp0 & 63)
var.Guitar1.AStickY = (Wiimote4.Exp1 & 63)
var.Guitar1.DStickL = (Wiimote4.Exp0 < 25)
var.Guitar1.DStickR = (Wiimote4.Exp0 > 38)
var.Guitar1.DStickD = (Wiimote4.Exp1 > 38)
var.Guitar1.DStickU = (Wiimote4.Exp1 < 25)
var.Guitar1.Green = Wiimote4.Guitar.Fret1
var.Guitar1.Red = Wiimote4.Guitar.Fret2
var.Guitar1.Yellow = Wiimote4.Guitar.Fret3
var.Guitar1.Blue = Wiimote4.Guitar.Fret4
var.Guitar1.Orange = Wiimote4.Guitar.Fret5
var.Guitar1.StrumUp = Wiimote4.Guitar.StrumUp
var.Guitar1.StrumDown = Wiimote4.Guitar.StrumDown
var.Guitar1.Minus = Wiimote4.Guitar.Minus
var.Guitar1.Plus = Wiimote4.Guitar.Plus
var.Guitar1.ATilt = Wiimote4.Pitch
var.Guitar1.DTilt = (var.Guitar1.TiltSensitivity < Wiimote4.Pitch < 100)
var.Guitar1.AWhammy = (Wiimote4.Exp3 & 31)
var.Guitar1.DWhammy = ((Wiimote4.Exp3 & 31) > 28)
var.Guitar1.ASlider = (Wiimote4.Exp2 & 31)
var.Guitar1.DSliderG = (Wiimote4.Exp2 & 31) = 04
var.Guitar1.DSliderR = (Wiimote4.Exp2 & 31) = 10
var.Guitar1.DSliderY = (Wiimote4.Exp2 & 31) = 18 || (Wiimote4.Exp2 & 31) = 19
var.Guitar1.DSliderB = (Wiimote4.Exp2 & 31) = 23 || (Wiimote4.Exp2 & 31) = 24
var.Guitar1.DSliderO = (Wiimote4.Exp2 & 31) = 31
elseif (var.Wii4P = 2)
var.Guitar2.AStickX = (Wiimote4.Exp0 & 63)
var.Guitar2.AStickY = (Wiimote4.Exp1 & 63)
var.Guitar2.DStickL = (Wiimote4.Exp0 < 25)
var.Guitar2.DStickR = (Wiimote4.Exp0 > 38)
var.Guitar2.DStickD = (Wiimote4.Exp1 > 38)
var.Guitar2.DStickU = (Wiimote4.Exp1 < 25)
var.Guitar2.Green = Wiimote4.Guitar.Fret1
var.Guitar2.Red = Wiimote4.Guitar.Fret2
var.Guitar2.Yellow = Wiimote4.Guitar.Fret3
var.Guitar2.Blue = Wiimote4.Guitar.Fret4
var.Guitar2.Orange = Wiimote4.Guitar.Fret5
var.Guitar2.StrumUp = Wiimote4.Guitar.StrumUp
var.Guitar2.StrumDown = Wiimote4.Guitar.StrumDown
var.Guitar2.Minus = Wiimote4.Guitar.Minus
var.Guitar2.Plus = Wiimote4.Guitar.Plus
var.Guitar2.ATilt = Wiimote4.Pitch
var.Guitar2.DTilt = (var.Guitar2.TiltSensitivity < Wiimote4.Pitch < 100)
var.Guitar2.AWhammy = (Wiimote4.Exp3 & 31)
var.Guitar2.DWhammy = ((Wiimote4.Exp3 & 31) > 28)
var.Guitar2.ASlider = (Wiimote4.Exp2 & 31)
var.Guitar2.DSliderG = (Wiimote4.Exp2 & 31) = 04
var.Guitar2.DSliderR = (Wiimote4.Exp2 & 31) = 10
var.Guitar2.DSliderY = (Wiimote4.Exp2 & 31) = 18 || (Wiimote4.Exp2 & 31) = 19
var.Guitar2.DSliderB = (Wiimote4.Exp2 & 31) = 23 || (Wiimote4.Exp2 & 31) = 24
var.Guitar2.DSliderO = (Wiimote4.Exp2 & 31) = 31
elseif (var.Wii4P = 3)
var.Guitar3.AStickX = (Wiimote4.Exp0 & 63)
var.Guitar3.AStickY = (Wiimote4.Exp1 & 63)
var.Guitar3.DStickL = (Wiimote4.Exp0 < 25)
var.Guitar3.DStickR = (Wiimote4.Exp0 > 38)
var.Guitar3.DStickD = (Wiimote4.Exp1 > 38)
var.Guitar3.DStickU = (Wiimote4.Exp1 < 25)
var.Guitar3.Green = Wiimote4.Guitar.Fret1
var.Guitar3.Red = Wiimote4.Guitar.Fret2
var.Guitar3.Yellow = Wiimote4.Guitar.Fret3
var.Guitar3.Blue = Wiimote4.Guitar.Fret4
var.Guitar3.Orange = Wiimote4.Guitar.Fret5
var.Guitar3.StrumUp = Wiimote4.Guitar.StrumUp
var.Guitar3.StrumDown = Wiimote4.Guitar.StrumDown
var.Guitar3.Minus = Wiimote4.Guitar.Minus
var.Guitar3.Plus = Wiimote4.Guitar.Plus
var.Guitar3.ATilt = Wiimote4.Pitch
var.Guitar3.DTilt = (var.Guitar3.TiltSensitivity < Wiimote4.Pitch < 100)
var.Guitar3.AWhammy = (Wiimote4.Exp3 & 31)
var.Guitar3.DWhammy = ((Wiimote4.Exp3 & 31) > 28)
var.Guitar3.ASlider = (Wiimote4.Exp2 & 31)
var.Guitar3.DSliderG = (Wiimote4.Exp2 & 31) = 04
var.Guitar3.DSliderR = (Wiimote4.Exp2 & 31) = 10
var.Guitar3.DSliderY = (Wiimote4.Exp2 & 31) = 18 || (Wiimote4.Exp2 & 31) = 19
var.Guitar3.DSliderB = (Wiimote4.Exp2 & 31) = 23 || (Wiimote4.Exp2 & 31) = 24
var.Guitar3.DSliderO = (Wiimote4.Exp2 & 31) = 31
elseif (var.Wii4P = 4)
var.Guitar4.AStickX = (Wiimote4.Exp0 & 63)
var.Guitar4.AStickY = (Wiimote4.Exp1 & 63)
var.Guitar4.DStickL = (Wiimote4.Exp0 < 25)
var.Guitar4.DStickR = (Wiimote4.Exp0 > 38)
var.Guitar4.DStickD = (Wiimote4.Exp1 > 38)
var.Guitar4.DStickU = (Wiimote4.Exp1 < 25)
var.Guitar4.Green = Wiimote4.Guitar.Fret1
var.Guitar4.Red = Wiimote4.Guitar.Fret2
var.Guitar4.Yellow = Wiimote4.Guitar.Fret3
var.Guitar4.Blue = Wiimote4.Guitar.Fret4
var.Guitar4.Orange = Wiimote4.Guitar.Fret5
var.Guitar4.StrumUp = Wiimote4.Guitar.StrumUp
var.Guitar4.StrumDown = Wiimote4.Guitar.StrumDown
var.Guitar4.Minus = Wiimote4.Guitar.Minus
var.Guitar4.Plus = Wiimote4.Guitar.Plus
var.Guitar4.ATilt = Wiimote4.Pitch
var.Guitar4.DTilt = (var.Guitar4.TiltSensitivity < Wiimote4.Pitch < 100)
var.Guitar4.AWhammy = (Wiimote4.Exp3 & 31)
var.Guitar4.DWhammy = ((Wiimote4.Exp3 & 31) > 28)
var.Guitar4.ASlider = (Wiimote4.Exp2 & 31)
var.Guitar4.DSliderG = (Wiimote4.Exp2 & 31) = 04
var.Guitar4.DSliderR = (Wiimote4.Exp2 & 31) = 10
var.Guitar4.DSliderY = (Wiimote4.Exp2 & 31) = 18 || (Wiimote4.Exp2 & 31) = 19
var.Guitar4.DSliderB = (Wiimote4.Exp2 & 31) = 23 || (Wiimote4.Exp2 & 31) = 24
var.Guitar4.DSliderO = (Wiimote4.Exp2 & 31) = 31
endif
endif
//Drums 4
if (var.Wii4I = "DRUM")
if (var.Wii4P = 1)
var.Drum1.AStickX = (Wiimote4.Exp0 & 63)
var.Drum1.AStickY = (Wiimote4.Exp1 & 63)
var.Drum1.DStickL = (Wiimote4.Exp0 < 25)
var.Drum1.DStickR = (Wiimote4.Exp0 > 38)
var.Drum1.DStickD = (Wiimote4.Exp1 > 38)
var.Drum1.DStickU = (Wiimote4.Exp1 < 25)
var.Drum1.Purple = ((Wiimote4.Exp2 & 62) >> 1) = 27
var.Drum1.Red = ((Wiimote4.Exp2 & 62) >> 1) = 25
var.Drum1.Yellow = ((Wiimote4.Exp2 & 62) >> 1) = 17
var.Drum1.Blue = ((Wiimote4.Exp2 & 62) >> 1) = 15
var.Drum1.Orange = ((Wiimote4.Exp2 & 62) >> 1) = 14
var.Drum1.Green = ((Wiimote4.Exp2 & 62) >> 1) = 18
var.Drum1.Vel = 1-(((Wiimote4.Exp3 & 224) >> 5))
var.Drum1.Plus = Wiimote4.Guitar.Plus
var.Drum1.Minus = Wiimote4.Guitar.Minus
elseif (var.Wii4P = 2)
var.Drum2.AStickX = (Wiimote4.Exp0 & 63)
var.Drum2.AStickY = (Wiimote4.Exp1 & 63)
var.Drum2.DStickL = (Wiimote4.Exp0 < 25)
var.Drum2.DStickR = (Wiimote4.Exp0 > 38)
var.Drum2.DStickD = (Wiimote4.Exp1 > 38)
var.Drum2.DStickU = (Wiimote4.Exp1 < 25)
var.Drum2.Purple = ((Wiimote4.Exp2 & 62) >> 1) = 27
var.Drum2.Red = ((Wiimote4.Exp2 & 62) >> 1) = 25
var.Drum2.Yellow = ((Wiimote4.Exp2 & 62) >> 1) = 17
var.Drum2.Blue = ((Wiimote4.Exp2 & 62) >> 1) = 15
var.Drum2.Orange = ((Wiimote4.Exp2 & 62) >> 1) = 14
var.Drum2.Green = ((Wiimote4.Exp2 & 62) >> 1) = 18
var.Drum2.Vel = 1-(((Wiimote4.Exp3 & 224) >> 5))
var.Drum2.Plus = Wiimote4.Guitar.Plus
var.Drum2.Minus = Wiimote4.Guitar.Minus
elseif (var.Wii4P = 3)
var.Drum3.AStickX = (Wiimote4.Exp0 & 63)
var.Drum3.AStickY = (Wiimote4.Exp1 & 63)
var.Drum3.DStickL = (Wiimote4.Exp0 < 25)
var.Drum3.DStickR = (Wiimote4.Exp0 > 38)
var.Drum3.DStickD = (Wiimote4.Exp1 > 38)
var.Drum3.DStickU = (Wiimote4.Exp1 < 25)
var.Drum3.Purple = ((Wiimote4.Exp2 & 62) >> 1) = 27
var.Drum3.Red = ((Wiimote4.Exp2 & 62) >> 1) = 25
var.Drum3.Yellow = ((Wiimote4.Exp2 & 62) >> 1) = 17
var.Drum3.Blue = ((Wiimote4.Exp2 & 62) >> 1) = 15
var.Drum3.Orange = ((Wiimote4.Exp2 & 62) >> 1) = 14
var.Drum3.Green = ((Wiimote4.Exp2 & 62) >> 1) = 18
var.Drum3.Vel = 1-(((Wiimote4.Exp3 & 224) >> 5))
var.Drum3.Plus = Wiimote4.Guitar.Plus
var.Drum3.Minus = Wiimote4.Guitar.Minus
elseif (var.Wii4P = 4)
var.Drum4.AStickX = (Wiimote4.Exp0 & 63)
var.Drum4.AStickY = (Wiimote4.Exp1 & 63)
var.Drum4.DStickL = (Wiimote4.Exp0 < 25)
var.Drum4.DStickR = (Wiimote4.Exp0 > 38)
var.Drum4.DStickD = (Wiimote4.Exp1 > 38)
var.Drum4.DStickU = (Wiimote4.Exp1 < 25)
var.Drum4.Purple = ((Wiimote4.Exp2 & 62) >> 1) = 27
var.Drum4.Red = ((Wiimote4.Exp2 & 62) >> 1) = 25
var.Drum4.Yellow = ((Wiimote4.Exp2 & 62) >> 1) = 17
var.Drum4.Blue = ((Wiimote4.Exp2 & 62) >> 1) = 15
var.Drum4.Orange = ((Wiimote4.Exp2 & 62) >> 1) = 14
var.Drum4.Green = ((Wiimote4.Exp2 & 62) >> 1) = 18
var.Drum4.Vel = 1-(((Wiimote4.Exp3 & 224) >> 5))
var.Drum4.Plus = Wiimote4.Guitar.Plus
var.Drum4.Minus = Wiimote4.Guitar.Minus
endif
endif
//Show calibration values when enabled.
if (var.calibrate)
debug = ""
debug += "Joystick X/Y: "+var.Guitar1.AStickX+", "+var.Guitar1.AStickY
debug += " Whammy: "+var.Guitar1.AWhammy
debug += " Slide Bar (GH:WT): "+var.Guitar1.ASlider
debug += " Tilt Position: "+var.Guitar1.ATilt
endif
Instructions/Getting Started:
Connect your Wiimote to your PC via a wireless Bluetooth adapter.
--Your Wiimote's LEDs will be blinking.
Run the script.
--Your Wiimote's LEDs will be blinking slower now, and the Debug Bar at the top will show a ??? next to all of the connected Wiimotes. Any Wiimotes that are not connected will show D/C in the Debug Bar.
Plug your Guitar or Drum controller in now, if it's not already.
--No visual feedback.
Press 1 on your Wiimote if it's plugged into a Guitar controller, or 2 if it's plugged into a Drum controller.
--The Debug Bar at the bar will now tell you if a Guitar or a Drum controller is plugged into the corresponding Wiimote.
Press Up on the Wiimote's D-Pad to set yourself as Player 1, Right for Player 2, Down for Player 3, or Left for Player 4.
--The corresponding LED on your Wiimote will light up, and the other LEDs will turn off..
Press the Home button on your Wiimote to unset yourself as that player.
--The Wiimote's LEDs will all start blinking again.
Press the Plus button on your Wiimote.
--The Wiimote's LEDs will light up depending on how much battery power is left (4 LEDs - Full charge, 1 LED - Replace batteries)
Reference Manual:
Options:
--Replace the # where it says, Guitar#, or Drum# with the corresponding Player number.
var.Guitar#.AnalogStick (true or false)
--This variable tells the script that the joystick will report analog values to PPJoy (true) or will directly modify the keys set in the Controls section (false).
var.Guitar#.AStickXMin (real)
var.Guitar#.AStickXMax (real)
--These variables tell the script that the joystick's minimum X and maximum X (left and right) values reported to PPJoy are calibrated to be within the specified range.
var.Guitar#.AStickYMin (real)
var.Guitar#.AStickYMax (real)
--These variables tell the script that the joystick's minimum Y and maximum Y (up and down) values reported to PPJoy are calibrated to be within the specified range.
var.Guitar#.AnalogWhammy (true or false)
--This variable tells the script that the whammy bar will report analog values to PPJoy (true) or will directly modify the key set in the Controls section (false).
var.Guitar#.AWhammyMin (real)
var.Guitar#.AWhammyMax (real)
--These variables tell the script that the whammy bar's minimum and maximum (released and pressed) values reported to PPJoy are calibrated to be within the specified range.
var.Guitar#.HasSlider (true or false)
--This variable tells the script that the slider bar/touch strip exists (true) or doesn't exist (false).
var.Guitar#.AnalogSlider (true or false)
--This variable tells the script that the slider bar/touch strip will report analog values to PPJoy (true) or will directly modify the keys set in the Controls section (false).
var.Guitar#.ASliderMin (real)
var.Guitar#.ASliderMax (real)
--These variables tell the script that the slider bar/touch strip's minimum and maximum (released and pressed) values reported to PPJoy are calibrated to be within the specified range.
var.Guitar#.AnalogTilt (true or false)
--This variable tells the script that the tilt sensor will report analog values to PPJoy (true) or will directly modify the key set in the Controls section (false).
var.Guitar#.Tilt Sensitivity (real)
--This variable tells the script that the slider bar/touch strip exists (true) or doesn't exist (false).
var.Drum#.AnalogStick (true or false)
--This variable tells the script that the joystick will report analog values to PPJoy (true) or will directly modify the keys set in the Controls section (false).
var.Drum#.AStickXMin (real)
var.Drum#.AStickXMax (real)
--These variables tell the script that the joystick's minimum X and maximum X (left and right) values reported to PPJoy are calibrated to be within the specified range.
var.Drum#.AStickYMin (real)
var.Drum#.AStickYMax (real)
--These variables tell the script that the joystick's minimum Y and maximum Y (down and up) values reported to PPJoy are calibrated to be within the specified range.
var.calibrate (true or false)
--This variable tells the script to replace the default Debug Bar with an informative bar about the position of joystick axes, current whammy position, current slide bar/touch strip fret pressed, and current tilt position of Player 1 (true), or not (false). This variable will allow you to calibrate your joystick axes, whammy bar, and slide bar/touch strip.
Controls:
--Replace the # where it says, Guitar#, or Drum# with the corresponding Player number.
var.Guitar#.StrumUp
--Pulling the strum bar towards you, scrolls setlist up
var.Guitar#.StrumDown
--Pushing the strum bar away from you, scrolls setlist down
var.Guitar#.Green
--Confirms your selection
var.Guitar#.Red
--Goes back to the previous menu
var.Guitar#.Yellow
--Previews your currently highlighted song (Not working for me, but yellow works in-game. FoFiX Bug?)
var.Guitar#.Blue
--
var.Guitar#.Orange
--
var.Guitar#.DStickL
--Joystick when pushed left (when var.Guitar#.AnalogStick is false)
var.Guitar#.DStickR
--Joystick when pushed right (when var.Guitar#.AnalogStick is false)
var.Guitar#.DStickU
--Joystick when pulled up, scrolls setlist up (when var.Guitar#.AnalogStick is false)
var.Guitar#.DStickD
--Joystick when pushed down, scrolls setlist down (when var.Guitar#.AnalogStick is false)
var.Guitar#.Plus
--Pauses game
var.Guitar#.Minus
--Activates starpower
var.Guitar#.DTilt
--Tilting the guitar up, above the threshold specified with var.Guitar#.Tilt Sensitivity, activates starpower (when var.Guitar#.AnalogTilt is false)
var.Guitar#.DWhammy
--Pressing the whammy bar in, activates that one wooey-wooey effect like in Guitar Hero (supposed to, but more like mutes the track). XD (when var.Guitar#.AnalogWhammy is false)
var.Guitar#.DSliderG
--First slider fret below standard fret buttons (GH:WT Guitar only) (when var.Guitar#.AnalogSlider is false)
var.Guitar#.DSliderR
--Second slider fret below standard fret buttons (GH:WT Guitar only) (when var.Guitar#.AnalogSlider is false)
var.Guitar#.DSliderY
--Third slider fret below standard fret buttons (GH:WT Guitar only) (when var.Guitar#.AnalogSlider is false)
var.Guitar#.DSliderB
--Fourth slider fret below standard fret buttons (GH:WT Guitar only) (when var.Guitar#.AnalogSlider is false)
var.Guitar#.DSliderO
--Fifth slider fret below standard fret buttons (GH:WT Guitar only) (when var.Guitar#.AnalogSlider is false)
var.Drum#.Purple
--Foot pedal
var.Drum#.Red
--Left Drum pad
var.Drum#.Yellow
--Left Cymbal pad
var.Drum#.Blue
--Left Drum pad
var.Drum#.Orange
--Right Cymbal pad (when supported, we'll be ready. =) )
var.Drum#.Green
--Right Drum pad
var.Drum#.DStickL
--Joystick when pushed left (when var.Drum#.AnalogStick is false)
var.Drum#.DStickR
--Joystick when pushed right (when var.Drum#.AnalogStick is false)
var.Drum#.DStickU
--Joystick when pushed up, scrolls setlist up (when var.Drum#.AnalogStick is false)
var.Drum#.DStickD
--Joystick when pulled down, scrolls setlist down (when var.Drum#.AnalogStick is false)
var.Drum#.Plus
--Pauses game
var.Drum#.Minus
--Activates starpower
Troubleshooting:
When running the script, my Wiimote isn't recognized by GlovePIE and the Debug Bar reads D/C on all Wiimotes.
--If the Wiimote's LEDs aren't blinking at all, or they stopped blinking when the script was running, try reconnecting your Wiimote to your PC.
--If the Wiimote's LEDs are blinking, but haven't stopped blinking, try enabling the Bluetooth Fix in GlovePIE's TroubleShooter menu.
Holy crap, I wrote a lot. At least I can say to RTFM if someone asks a question that's listed in here. I'd only do that just to be mean though, and I'm not like that.
Anything that seems vague or needs clarifying, or if it looks like I missed something, let me know. I know I'm going to revise this script for some time. Some things that should be in the documentation, I intentionally left if either because I would change it soon or it's not supposed to be edited by novices. Comments are welcome. I am also open to suggestions, though I can't guarantee your suggestion will be included in the script. All of these are welcome as long as it abides by the forum rules.
Have fun, enjoy, knock yourself out, whatever. "Just don't do anything the good lord wouldn't do." - Harold and Kumar Go to White Castle
Changelog:
1.0b - Minor issue with drums not working, fixed now.
1.0a - Corrected potential error with LEDs on Wiimotes 3 and 4
1.0 - Initial Release
EDIT: Added Version tag (Because I may update the script eventually, and then you will know if you have the latest version or not. If your script doesn't have a version tag in it, it's version 1.0 so you might consider adding it.).