FoFiX v3.1xx development thread
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Re: FoFiX v3.1xx development thread
The lastest's SVN versions are very stable, good work.
But, now sing is imposible, always fail xD...
But, now sing is imposible, always fail xD...
space warrior
- akedrou
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Re: FoFiX v3.1xx development thread
Lobby!
I've been up to a fair amount today and the Lobby should now be ready for launch.
Avatar select is now available from the edit character menu (Yellow Fret at Character Select) - it looks in data\avatars and data\theme\THEMENAME\avatars for its avatars.
Theme neck support is available by character! - random neck chosen from data\theme\THEMENAME\necks
And a few more settings to this end. (WR is working on sticking that in the theme page)
Also I did a bunch of work on solos, so they should work properly now
And 'phantom difficulties' are a thing of the past! (At least I hope so... let me know!)
Release time nears...
I've been up to a fair amount today and the Lobby should now be ready for launch.
Avatar select is now available from the edit character menu (Yellow Fret at Character Select) - it looks in data\avatars and data\theme\THEMENAME\avatars for its avatars.
Theme neck support is available by character! - random neck chosen from data\theme\THEMENAME\necks
And a few more settings to this end. (WR is working on sticking that in the theme page)
Also I did a bunch of work on solos, so they should work properly now
And 'phantom difficulties' are a thing of the past! (At least I hope so... let me know!)
Release time nears...
FoFiX dev | Troublemaker | Malcontent
Re: FoFiX v3.1xx development thread
tried making a new character and after making the character instead of going back to the character select screen the game went back to the main menu in a locked up state, shows this in the log
I have my song folder external to the game, it seems like its using the song path rather than the games path in those errors
I have my song folder external to the game, it seems like its using the song path rather than the games path in those errors
Re: FoFiX v3.1xx development thread
akedrou wrote:And 'phantom difficulties' are a thing of the past! (At least I hope so... let me know!)
ThankyouThankyouThankyouThankyou!!!!
I was correcting those in EOF :)
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Re: FoFiX v3.1xx development thread
just updated from r1659 to r1712 and game shuts down after few seconds after start.
Code: Select all
Traceback (most recent call last):
File "FoFiX.py", line 274, in <module>
main()
File "FoFiX.py", line 137, in main
engine = GameEngine(config)
File "E:\GAMEZ\FoF\src\GameEngine.py", line 541, in __init__
self.video.setMode((width, height), fullscreen = fullscreen, multisamples =
multisamples)
File "E:\GAMEZ\FoF\src\Video.py", line 103, in setMode
icon = Image.open(self.icon)
File "C:\Python26\Lib\site-packages\PIL\Image.py", line 1892, in open
prefix = fp.read(16)
AttributeError: 'NoneType' object has no attribute 'read'
The Photoshop Wizard
- kristijan_mkd
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Re: FoFiX v3.1xx development thread
qba767 wrote:akedrou wrote:And 'phantom difficulties' are a thing of the past! (At least I hope so... let me know!)
ThankyouThankyouThankyouThankyou!!!!
I was correcting those in EOF :)
Wtf is phantom difficulties, and btw how to go back to pypitch..
Re: FoFiX v3.1xx development thread
kristijan_mkd wrote:Wtf is phantom difficulties
Some difficulties had only one, or a few notes. And you could choose them from the list but they were useless to play.
Wait what
- evilbobthebob
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Re: FoFiX v3.1xx development thread
PyPitch is currently unusable because it crashes when you try to play a song. The option is in the debug menu. I've made an Issue for the crash, number 844.
FoFiX Dev/Mod Squad
- jstump91
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Re: FoFiX v3.1xx development thread
The pypitch revival requires at least pypitch r9. Don't post about it unless you updated pypitch and still have problems.
(We are fully aware of it being difficult to make it detect singing in-game right now. This is due to formant processing not working quite right with pypitch. Don't post about this, either.)
(We are fully aware of it being difficult to make it detect singing in-game right now. This is due to formant processing not working quite right with pypitch. Don't post about this, either.)
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? |
Re: FoFiX v3.1xx development thread
@BLOODPAIN: Did you forget to svn update your data/ folder?!
FoFiX GNU/Linux Releases and Patches (32bit and 64bit)
- Simograndi
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Re: FoFiX v3.1xx development thread
I still have controllers issues in r1712 under Windows with Python 2.6 (GH World Tour PS3 guitar):
- in lobby "yellow" fret creates a new character and "pick up" edits...
- when creating a new character it doesn't save it... (with default guitar it works as yellow fret also edits...)
- analog slide is maybe too sensitive, and how can be seen testing controller from options if I hold "green" and do hammer-on or pull-off with "yellow" for example many times it puts a "red" inside (of course I care of pressing the fret in the middle... absolutely not touching the red fret) This means that songs like "Thunderstruck" are quite impossible to do with analog slide without having a continuous broken note streak (and I have the impression that hit-window is tighter than the ho-po one... )
- when pausing the game, at resume the music goes on but neck, notes and everything on the screen remains still (nothing in the log)
BTW amazing work as usual guys thanks!! If I think that 1 year ago things like microphone or 4 players were a joke...
- in lobby "yellow" fret creates a new character and "pick up" edits...
- when creating a new character it doesn't save it... (with default guitar it works as yellow fret also edits...)
- analog slide is maybe too sensitive, and how can be seen testing controller from options if I hold "green" and do hammer-on or pull-off with "yellow" for example many times it puts a "red" inside (of course I care of pressing the fret in the middle... absolutely not touching the red fret) This means that songs like "Thunderstruck" are quite impossible to do with analog slide without having a continuous broken note streak (and I have the impression that hit-window is tighter than the ho-po one... )
- when pausing the game, at resume the music goes on but neck, notes and everything on the screen remains still (nothing in the log)
BTW amazing work as usual guys thanks!! If I think that 1 year ago things like microphone or 4 players were a joke...
Last edited by Simograndi on Wed Jun 17, 2009 12:36 pm, edited 1 time in total.
0_o
- BLOODPAIN
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Re: FoFiX v3.1xx development thread
evilynux wrote:@BLOODPAIN: Did you forget to svn update your data/ folder?!
No, I've updated it too.
Jpop fanatic
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Re: FoFiX v3.1xx development thread
akedrou wrote:And 'phantom difficulties' are a thing of the past! (At least I hope so... let me know!)
What is the minimum number of notes in an instrument difficulty before the new logic will offer it as a playable difficulty?
The tux power
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Re: FoFiX v3.1xx development thread
raynebc wrote:akedrou wrote:And 'phantom difficulties' are a thing of the past! (At least I hope so... let me know!)
What is the minimum number of notes in an instrument difficulty before the new logic will offer it as a playable difficulty?
I dont know, but it should be only 5, if there are six, there are notes more than one time sure, so it is a chart.
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