FoFiX v3.1xx development thread
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Re: FoFiX v3.1xx development thread
Crazy people don't think with the right mind though. LOL.
FoF 1st Dual Meter.|.......FoFiX Site......|.. WR's GH3 Theme..|...WR'S GH5 Theme....|WR'S GH:A Theme


Uncle Fester
- slantyr
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Re: FoFiX v3.1xx development thread
hannon wrote:i just have a quick question, is there still going to be the option in the menu to "end song"?
do you mean "give up"? (game will end song and go directly to song select) i want that option back too.
give up is great for making the play screen graphics because you can change/ajust them between songs
end song is nice for ajusting the results screen though :)
if it's because there's too many options in gh3 menus then, can we have a setting to flip the function of that option maybe?
also at some point in the future it would be really nice to be able to position the final text on the results screen in the theme.ini
i.e. play again
continue
quit
neither is a game breaker, the 2.6 build is still running much better for me, (compiled or source) thanks for your consideration and keep up the great work
alpha tester
- hannon
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Re: FoFiX v3.1xx development thread
slantyr wrote:hannon wrote:i just have a quick question, is there still going to be the option in the menu to "end song"?
do you mean "give up"? (game will end song and go directly to song select) i want that option back too.
give up is great for making the play screen graphics because you can change/ajust them between songs
end song is nice for ajusting the results screen though :)
if it's because there's too many options in gh3 menus then, can we have a setting to flip the function of that option maybe?
also at some point in the future it would be really nice to be able to position the final text on the results screen in the theme.ini
i.e. play again
continue
quit
neither is a game breaker, the 2.6 build is still running much better for me, (compiled or source) thanks for your consideration and keep up the great work
well yea thats sorta what i meant, but not really, i just asked cuz im playing with alarian mod ,yes im using alarian cuz the new hopo system doesn't regconize the hopo of GH brand noting and hoping,and get the choice to end song whenever i pause it. wondered if that was going to be in this 3.120 RL
Last edited by hannon on Tue Mar 10, 2009 9:01 am, edited 1 time in total.
Buy Rock Band Gear You'll Thank Yourself in the end
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
space warrior
- akedrou
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Re: FoFiX v3.1xx development thread
hannon wrote:slantyr wrote:hannon wrote:i just have a quick question, is there still going to be the option in the menu to "end song"?
do you mean "give up"? (game will end song and go directly to song select) i want that option back too.
give up is great for making the play screen graphics because you can change/ajust them between songs
end song is nice for ajusting the results screen though :)
if it's because there's too many options in gh3 menus then, can we have a setting to flip the function of that option maybe?
also at some point in the future it would be really nice to be able to position the final text on the results screen in the theme.ini
i.e. play again
continue
quit
neither is a game breaker, the 2.6 build is still running much better for me, (compiled or source) thanks for your consideration and keep up the great work
well yea thats sorta what i meant, but not really, i just asked cuz im playing with alarian mod and get the choice to end song whenever i pause it. wondered if that was going to be in this 3.120 RL
...that's already/still there. One of them was removed from GH-based themes by worldrave - I'm not sure why... but they're both in other style themes.
Also, you can move the final text on the results screen already as well. result_menu_x and result_menu_y
FoFiX dev | Troublemaker | Malcontent
alpha tester
- hannon
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Re: FoFiX v3.1xx development thread
oh ok thanks, i guess.
umm this is to the dev's has anyone looked at memory management coding for python?
i know 2.6 is supposed to fix the leak, but if not here something elseful that i found online and want to share
http://docs.python.org/c-api/memory.html
umm this is to the dev's has anyone looked at memory management coding for python?
i know 2.6 is supposed to fix the leak, but if not here something elseful that i found online and want to share
http://docs.python.org/c-api/memory.html
Buy Rock Band Gear You'll Thank Yourself in the end
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
Cheaper to buy it in pieces
Drums 50 buxs
Mic 25
Guitar came with GH3
Endless hours of fun Priceless
______________________________
space warrior
- akedrou
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Re: FoFiX v3.1xx development thread
You're welcome, or whatever. Were you looking for a different answer?
Anyway, thanks for the link to the Python manual, but it's not terribly applicable.
In other news, this is just a heads up that when I commit the player/input changes I'm working on at the moment, you will need to have pysqlite installed (if you are running python 2.4). It's currently optional for the cache, so if you are using the cache you are set. Also, if you are running Python 2.6, you are already set. I'll make it more obvious (and adjust the required modules page on Google Code) when it's committed, but consider this a warning so you don't get any unexpected crashes.
Anyway, thanks for the link to the Python manual, but it's not terribly applicable.
In other news, this is just a heads up that when I commit the player/input changes I'm working on at the moment, you will need to have pysqlite installed (if you are running python 2.4). It's currently optional for the cache, so if you are using the cache you are set. Also, if you are running Python 2.6, you are already set. I'll make it more obvious (and adjust the required modules page on Google Code) when it's committed, but consider this a warning so you don't get any unexpected crashes.
FoFiX dev | Troublemaker | Malcontent
Re: FoFiX v3.1xx development thread
Hoopla wrote:Jurgen doesn't work for me :/
More details usually help.
By doesn't work, I'm going to assume you mean he doesn't hit all of the notes? Try changing the Jurgen options to one of the MFH On Time options.
Re: FoFiX v3.1xx development thread
jstump91 wrote:As I said before, 2.4 is still completely supported. You do not need 2.6 to continue following svn, but if you want it anyway, the 2.6 instructions are available at http://code.google.com/p/fofix/wiki/Run ... erPython26.
Does anyone know if it is possible to run FoFIX from source with Python 2.6 in Linux? I looked at that page for the instructions of Python 2.6 but it only has Win instructions and "Fill in stuff here... " under Linux.
I am currently running it with Python 2.4 but would like to try 2.6 in linux.
EDIT: I just noticed that my package manager only has 2.4, 2.5 and 3.0. No 2.6 Hmm?
Last edited by WildSioux on Tue Mar 10, 2009 1:57 pm, edited 1 time in total.
linuxmint 7 (Jaunty 9.04), KDE 4.2.3, 32-bit with python2.6 installed running FoFiX-SVN. P4-2.4Ghz, 1gig ram, BFG Nvidia 8400 GS (512mb) - beta driver 185.18.14, 2x X-ploder guitars.
Re: FoFiX v3.1xx development thread
Hoopla wrote:Doesn't work as in doesn't work at all.
Which of course could be a multitude of things.
It could mean Jurgen crashes the game. In which case, post a log.
Could mean that Jurgen isn't playing any notes at all, in which case, make sure you have Jurgen turned on properly and for the correct player. It may also help if you check that Jurgen is Here appears on the screen somewhere, if not, once again, make sure that you have the settings correct.
It could mean that because of the recession, he doesn't have a job, in which case, check out Myspace our Craigslist for Guitar player wanted ads.
The fact of the matter is, you aren't being very specific.
Willy Socks wrote:Does anyone know if it is possible to run FoFIX from source with Python 2.6 in Linux? I looked at that page for the instructions of Python 2.6 but it only has Win instructions and "Fill in stuff here... " under Linux.
I am currently running it with Python 2.4 but would like to try 2.6 in linux.
Depends on the distribution and the availability of Python 2.6 packages. That, or your willingness to compile it and the modules yourself.
Depending on your distribution, it could be as simple as installing the python2.6 package and the appropriate modules (should be the same ones that are needed for the windows version.)
*buntu doesn't have python2.6 in any repositories, so unless you want to compile, you will need to stick with 2.4 or 2.5. Compiling isn't tough though, so you could if you wanted to.
Suse comes with python2.6 as default, as do some others.
It basically comes down to installing python2.6 and loading up the modules the game needs, and if the game is missing one, install it too.
Re: FoFiX v3.1xx development thread
No, you are just being an ****... If Jurgen crashed the game I would of said, "Jurgen is crashing my game."
So I will say it again.. Jurgen is not working.. As in it won't work, as in it's not doing anything when I turn it on. Not even the message, "Jurgen is Here."
So I will say it again.. Jurgen is not working.. As in it won't work, as in it's not doing anything when I turn it on. Not even the message, "Jurgen is Here."
The Man, The Moose
- amak11
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Re: FoFiX v3.1xx development thread
If no one minds a started another wiki site but this one is dedicated to FOFix i will have links back to this site as well as to googlecode. What i'm asking is if i can upload FOFix with different themes other than the mega light theme. This is for a class project and i decided to make a wiki on FOFix. To any of the FOFix team members i offer an open invitation because after all it is a wiki. The home page is mostly (as in 95%) copy and paste
here it is
fofix.wetpaint.com
here it is
fofix.wetpaint.com
Disclaimer: If you take the above text seriously, then you are an even greater idiot then I

Re: FoFiX v3.1xx development thread
This is my first post. Thanks to myfingershurt and all the developers who have made this project a success.
I have read in a few of the earlier posts that the following message was received when trying to run FrestOnFire.exe after running a Python build on the latest svn.
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 32, in ?
File "pygame\__init__.pyo", line 185, in ?
File "pygame\surfarray.pyo", line 69, in ?
File "pygame\_numericsurfarray.pyo", line 12, in ?
File "pygame\_numericsurfarray.pyo", line 10, in __load
File "Numeric.pyo", line 93, in ?
File "Precision.pyo", line 26, in ?
File "Precision.pyo", line 23, in _fill_table
File "Precision.pyo", line 18, in _get_precisions
TypeError: data type not understood
I found that if you get the latest py2exe module (py2exe-0.6.9.win32-py2.4.exe) that this error goes away. Give it a try and thanks again for your good work.

I have read in a few of the earlier posts that the following message was received when trying to run FrestOnFire.exe after running a Python build on the latest svn.
File "FretsOnFire.py", line 38, in ?
File "GameEngine.pyo", line 32, in ?
File "pygame\__init__.pyo", line 185, in ?
File "pygame\surfarray.pyo", line 69, in ?
File "pygame\_numericsurfarray.pyo", line 12, in ?
File "pygame\_numericsurfarray.pyo", line 10, in __load
File "Numeric.pyo", line 93, in ?
File "Precision.pyo", line 26, in ?
File "Precision.pyo", line 23, in _fill_table
File "Precision.pyo", line 18, in _get_precisions
TypeError: data type not understood
I found that if you get the latest py2exe module (py2exe-0.6.9.win32-py2.4.exe) that this error goes away. Give it a try and thanks again for your good work.



Re: FoFiX v3.1xx development thread
Hoopla wrote:No, you are just being an ****... If Jurgen crashed the game I would of said, "Jurgen is crashing my game."
So I will say it again.. Jurgen is not working.. As in it won't work, as in it's not doing anything when I turn it on. Not even the message, "Jurgen is Here."
No, I'm trying to help you in a situation where most others would ignore your post all together for a lack of details.
As I said in my previous post, if the "Jurgen is Here" image is not appearing in-game, then check your settings. I would almost bet you have it off or set to Player 2.
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