worldrave wrote:What Death_au said above is right. However, the speed is hardcoded, but a way around that since you only have so many frames, is double each frame either 2-3 times, which effectively will play it slower. Same goal. Or, if's it's not used for RB yet, a condition could be put into place to use a separate speed if the theme is RB/RB2. That might be better.
Yeah, what I was saying about the speed is that i my personal opinion the GH3 animated hitflames are slow, and only having the 5 frames (with the other 8 just black) might look good as-is without any code modification. The other thing, as well, I don't know how (if?) the animated hitflames are scaled...