--== Rock Band 2 : RBF - Revision 90..by [K.i.D]™ --==

Discussion particular to FoFiX, its development, and themes
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Honestly, do you like this theme and the way the post is organised?

It's the best theme & post ever!
1841
53%
The theme is perfect!
995
29%
It's ok..
395
11%
It's stupid!
24
1%
It sucks bad, so i don't even play it anymore.
37
1%
The theme is great but i don't like the post.
136
4%
The theme sucks but the post is well organised.
43
1%
 
Total votes: 3471
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby mario-182 » Thu Feb 26, 2009 6:48 am

Woah, mad props on those multiplayers, great work!
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby Wermine » Thu Feb 26, 2009 7:39 am

Is there a way to make hopo-notes glow? I'm having hard time seeing which notes I can hopo and which I can't. I had hopo glow -feature in my Alarian mod / RB1 theme, but I like this one better in everything else.

Current theme: Rock Band 2 1.6.5 (r11)
Current mod: FoFiX-3.100-Full-Win32
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby oesick » Thu Feb 26, 2009 8:16 am

i remove some white pixels that you can see in game (mult.png, size 99kb) ale some bottom part (mult2.png, size 12kb) now ist perfect :) (credits to Insomnautik)
ImageImage


edit:
do you like this little change?
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby kristijan_mkd » Thu Feb 26, 2009 2:15 pm

I commited those fixed white line mults , altough Insomnautik will do new with more glow later, so you'll fix that too if there are white lines i mean. :tongue2:
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby oesick » Thu Feb 26, 2009 2:23 pm

kristijan_mkd wrote:I commited those fixed white line mults , altough Insomnautik will do new with more glow later, so you'll fix that too if there are white lines i mean. :tongue2:


what about 'overdrive bottom.png' little change from edit picture? and future update of bottom and fill..
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby kristijan_mkd » Thu Feb 26, 2009 3:08 pm

Give me the file i didn't see in the SS anything new? :blink:


onmouseout="this.style.cursor='default'" alt="" />





onmouseout="this.style.cursor='default'" />



Image
Image
Image
Image





onmouseout="this.style.cursor='default'" />



Image
Image





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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby Insomnautik » Thu Feb 26, 2009 4:02 pm

Image
I see the change that you made. The question is how did you pull it off? If you filled in the first frame of mult.png with a black circle then you made it so that you can't see the mult2.png underneath it until you've gotten at least a multiplier of 2 or more. If you took a chunk out of the overdrive bar then it will look weird when there is an actual background behind it or when the over drive bar is not scaled correctly... which happens more often then it should. If you pulled that effect off any other way I would really like to know.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby bielmax » Thu Feb 26, 2009 4:29 pm

Hey K.I.D in this new Mult, can you change the position of mult to the center of fretboard

if someone look in mult, it's more for left and there is more space in right

fix it and the Muit are the best that i even see :D
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby oesick » Thu Feb 26, 2009 6:05 pm

Insomnautik wrote:Image
I see the change that you made. The question is how did you pull it off? If you filled in the first frame of mult.png with a black circle then you made it so that you can't see the mult2.png underneath it until you've gotten at least a multiplier of 2 or more. If you took a chunk out of the overdrive bar then it will look weird when there is an actual background behind it or when the over drive bar is not scaled correctly... which happens more often then it should. If you pulled that effect off any other way I would really like to know.


i remove part of 'overdrive bottom.png' (its up side down) which is under the mult.png so circle is empty inside on the start :) so if you make final version of the mult.png i can make the rest (or you can finish it) i think the same thing need to be done with 'overdrive fill.png' :) idea is good to make it real.. but need some work and thinking :)
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby bielmax » Thu Feb 26, 2009 6:18 pm

i prefer the tranparent mult... this black in mult let it very simple
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby imundo » Thu Feb 26, 2009 7:01 pm

oesick wrote:
Insomnautik wrote:Image
I see the change that you made. The question is how did you pull it off? If you filled in the first frame of mult.png with a black circle then you made it so that you can't see the mult2.png underneath it until you've gotten at least a multiplier of 2 or more. If you took a chunk out of the overdrive bar then it will look weird when there is an actual background behind it or when the over drive bar is not scaled correctly... which happens more often then it should. If you pulled that effect off any other way I would really like to know.


i remove part of 'overdrive bottom.png' (its up side down) which is under the mult.png so circle is empty inside on the start :) so if you make final version of the mult.png i can make the rest (or you can finish it) i think the same thing need to be done with 'overdrive fill.png' :) idea is good to make it real.. but need some work and thinking :)


Post the overdrive bottom.png that you use
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby godviollator » Thu Feb 26, 2009 9:27 pm

Hello man, i have a new hitglow for RB2 Theme:
Image

this gif have 5 states:

1º: Image
2º: Image
3º: Image
4º: Image
5º: Image

Only have a problem, I do not know what codes to add 5 frames to the hitglow (I do not know how to tinker with codes of themes).

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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby death_au » Thu Feb 26, 2009 9:51 pm

I was going to reply and say that you can only use 2 frames for the hitflames, but then remembered the hitflamesanimation.png. I believe it is one himage, divided into 13 horizontally, with each section being a frame... I've thought that the animation is too slow, but if you just used the first 5 sections, and then just made the rest of it black, that might actually work.
I'm working atm, but it's lunch break.... *goes to fiddle with images*
Edit: I only have an older version of FoFiX here, and I can't seem to get it to work. Oh well, another time perhaps.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby worldrave » Thu Feb 26, 2009 10:04 pm

What Death_au said above is right. However, the speed is hardcoded, but a way around that since you only have so many frames, is double each frame either 2-3 times, which effectively will play it slower. Same goal. Or, if's it's not used for RB yet, a condition could be put into place to use a separate speed if the theme is RB/RB2. That might be better.
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Re: Rock Band 2 : Continues..[1.6.5] Revision 34..by [K.i.D]™

Postby godviollator » Thu Feb 26, 2009 10:09 pm

death_au wrote:I was going to reply and say that you can only use 2 frames for the hitflames, but then remembered the hitflamesanimation.png. I believe it is one himage, divided into 13 horizontally, with each section being a frame... I've thought that the animation is too slow, but if you just used the first 5 sections, and then just made the rest of it black, that might actually work.
I'm working atm, but it's lunch break.... *goes to fiddle with images*
Edit: I only have an older version of FoFiX here, and I can't seem to get it to work. Oh well, another time perhaps.


good idea man, but I think you can leave with 5 frames, just the creator of the theme know how right? hehehehe ...
(if not more, embem has its way, more the image will be heavier than necessary ...)( and if you want to do it then I would show how it was ...)
And the animation, it is slow to see better details.
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