MFH Mod (FoFiX) 3.0xx (v3.030) (OLD)

Discuss mods and get help with mods ONLY
The Photoshop Wizard
User avatar
kristijan_mkd
Member
Posts: 945
Joined: August 27th, 2008
Location: Zzz
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Fri Jan 02, 2009 3:17 pm

Here are the icons .... I didn't include the GH:WT one cuz i hate the fact that it isn't ripped yet... :cursing:
Image
Image
I'll pack them up with the RB2 full theme 1.6.3 i'm releasing soon too.
User avatar
MrFaust
Member
Posts: 384
Joined: December 1st, 2007
Location: Dallas
Reputation: 1

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby MrFaust » Fri Jan 02, 2009 3:20 pm

kristijan_mkd wrote:Here are the icons .... I didn't include the GH:WT one cuz i hate the fact that it isn't ripped yet... :cursing:
Image
Image
I'll pack them up with the RB2 full theme 1.6.3 i'm releasing soon too.



That looks fantastic.
holystoneH
Member
Posts: 1250
Joined: January 15th, 2008
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby holystoneH » Fri Jan 02, 2009 3:32 pm

looks great :thumbup:
User avatar
Azzco
Member
Posts: 1308
Joined: August 15th, 2007
Location: Trelleborg, Scania, Sweden
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby Azzco » Fri Jan 02, 2009 3:33 pm

kristijan_mkd wrote:Here are the icons .... I didn't include the GH:WT one cuz i hate the fact that it isn't ripped yet... :cursing:
Image


Just a few opinions.
The GH dlc icons. I think it's look better if DLC were on top of the normal icon, I think it'd look nicer in game if the basic logo is the same.

Puppetz hero icons, why not use the same font as puppetz uses in his sig? I think it looks a bit like the unreal tournament font.

Other than that they look sweet. :)
Image
(k)Ubuntu 8.10 skyscraper 2.6.27-11-generic i686 GNU/Linux KDE 4.2.0
It's not like I dislike sleeping, I really do like it to be honest. It's the whole wake up/go to sleep business I don't like.
The Photoshop Wizard
User avatar
kristijan_mkd
Member
Posts: 945
Joined: August 27th, 2008
Location: Zzz
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby kristijan_mkd » Fri Jan 02, 2009 3:51 pm

For the puppetz icon , it won't look good with the unreal tournament font, i think it's fine like this (my opinion). This icons are theme specified, so i think i use this for the RB2 theme, and i tried that with the dlc on top of the logo and it isn't something special... :unsure: I'll see what i can do. :smile:


onmouseout="this.style.cursor='default'" alt="" />





onmouseout="this.style.cursor='default'" />



Image
Image
Image
Image





onmouseout="this.style.cursor='default'" />



Image
Image





.iGuitarist / .iDesign. / iRock.
ImageMy YouTubeChannel
Image My Facebook Fan Page
@rokerot on twitter
The Wiitard
User avatar
rednano12
Member
Posts: 1549
Joined: December 22nd, 2007
Location: http://www.youtube.com/watch?v=failedRickRoll
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby rednano12 » Fri Jan 02, 2009 3:53 pm

Looks excellent. Now if I could get my AV delay set up properly...
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
FoFiX Dev/Mod Squad
User avatar
jstump91
Member
Posts: 837
Joined: September 21st, 2008
Location: Baltimore, MD (US)
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jstump91 » Fri Jan 02, 2009 4:01 pm

trinidude4 wrote:I was talking about replacing instances of PyMem_DEL(self) with PyObject_Del(self) in pyogg and pyvorbis source files. After I did that, I stopped getting segfaults.


Builds of pyVorbis for 2.4 and 2.5, with a patch I was given that included that replacement, are up in my mediafire.
http://www.mediafire.com/stump
The binaries are built with my existing Vorbis DLLs, so hopefully those were not the real problem.
jstump91, a.k.a. john.stumpo, a.k.a. stump
jstump.com | stump's blog | FoFiX development | My own code
Can't find a Windows build of the Python module you need? Try my mediafire!
Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet.
"Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson
Did you search before you posted? Did you read the rules for the subforum you are posting in?
danisflying
Member
Posts: 32
Joined: December 5th, 2008
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby danisflying » Fri Jan 02, 2009 5:29 pm

I've just downloaded the MFH mod beta 2 and I can't get animations when I hit the notes anymore???
I had an issue with 3.30 because the animations were waaaay too fast but now I can't even see them at all!!!!!
please help!!
User avatar
qb8young
Member
Posts: 184
Joined: April 12th, 2008
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby qb8young » Fri Jan 02, 2009 5:37 pm

Here my first attempt at the icons for the RB2 theme.
I did GH1, GH2, GH2DLC, GH80S, GH3, GH3DLC, GHA, GHOT & GHWT

Here is the preview:
Image

Download Link: http://www.mediafire.com/download.php?1cznmqzqt2m

=================================================================

Unfortunately I uploaded and listed the first set before looking at them in the game.
They are a bit hard to see so... here are my re-designed icons for the RB2 theme.
I re-did GH1, GH2, GH2DLC, GH80S, GH3, GH3DLC, GHA, GHOT & GHWT

Here is the preview:
Image

Download Link: http://www.mediafire.com/download.php?duqyzhnztjz

=================================================================

Next are the RB, RB2, DLC and the AC/DC Track Pack icons as well as Frets on Fire and Metallica icons.
(The RB, RB2 and DLC icons were contributed by kristijan_mkd)

Here is the preview:
Image

Download Link: http://www.mediafire.com/download.php?mznvmykd5oz
Last edited by qb8young on Sat Jan 03, 2009 3:54 pm, edited 8 times in total.
danisflying
Member
Posts: 32
Joined: December 5th, 2008
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby danisflying » Fri Jan 02, 2009 5:41 pm

plz plz plz!!

My PC has quad core if that helps???
User avatar
mrhoeivo
Member
Posts: 412
Joined: November 30th, 2007
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby mrhoeivo » Fri Jan 02, 2009 6:04 pm

danisflying, you can't just spout some random problem and expect us to know what you're talking about. What do you mean by "animations?" Do you mean animated stages?
FoFiX Dev/Mod Squad
User avatar
jstump91
Member
Posts: 837
Joined: September 21st, 2008
Location: Baltimore, MD (US)
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby jstump91 » Fri Jan 02, 2009 6:09 pm

As of r676, at least r7 of the pitchbend module is needed for pitch bending. Instrument tracks are now pitch-bent individually when the song has separate tracks, though it will still bend the whole audio output if the song does not.

Windows builds of the module are available as always at http://www.mediafire.com/stump
jstump91, a.k.a. john.stumpo, a.k.a. stump
jstump.com | stump's blog | FoFiX development | My own code
Can't find a Windows build of the Python module you need? Try my mediafire!
Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet.
"Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson
Did you search before you posted? Did you read the rules for the subforum you are posting in?
User avatar
blazingamer
Member
Posts: 2018
Joined: November 17th, 2007
Location: Pennsylvania
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby blazingamer » Fri Jan 02, 2009 6:18 pm

mrhoeivo wrote:danisflying, you can't just spout some random problem and expect us to know what you're talking about. What do you mean by "animations?" Do you mean animated stages?


He means the hitflames. As I said in another topic, it seems to be a problem with beta2. Wait until beta3 or the 3.035 release if you can not access the svn for the fix. In the mean time you'll just have to deal with it.
User avatar
mrhoeivo
Member
Posts: 412
Joined: November 30th, 2007
Reputation: 0

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby mrhoeivo » Fri Jan 02, 2009 6:20 pm

blazingamer wrote:
mrhoeivo wrote:danisflying, you can't just spout some random problem and expect us to know what you're talking about. What do you mean by "animations?" Do you mean animated stages?


He means the hitflames. As I said in another topic, it seems to be a problem with beta2. Wait until beta3 or the 3.035 release if you can not access the svn for the fix. In the mean time you'll just have to deal with it.


Is this a problem for a specific theme? Because I haven't noticed anything wrong with the RB2 theme.
User avatar
blazingamer
Member
Posts: 2018
Joined: November 17th, 2007
Location: Pennsylvania
Reputation: 0
Contact:

Re: MFH Mod (FoFiX) 3.0xx (v3.030)

Postby blazingamer » Fri Jan 02, 2009 6:33 pm

It only happens really if you have an animatedhitflames.png, so it could result in a problem for both theme types but the GHIII theme is currently the only one with animatedhitflames.png. I don't know how so many people are having a problem with yet I haven't. I was even able to get screenshots of all of them working.

Spoiler:Image




If you want to fix it here is my suggested solution

You're most likely using animated hitflames, they are working properly from what I
can see, what your problem most likely is the image itself. I've noticed that the
animatedhitflames.png that comes with worldrave's GHIII theme aren't very visible in
comparison to the static hitflames, they could use some adjusting. If you don't like
how they are then you can either edit the image, change it's name to something like
animatedhitflames2.png so it won't use it but you'll still have it in case you change
your mind, or delete the file and you'll have static hitflames back.

Return to “FOF Mod Discussion and Support”

Who is online

Users browsing this forum: Bing [Bot] and 10 guests