Split screen multiplayer "RF-Mod-Mod"

Discuss mods and get help with mods ONLY
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tibiazak
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Postby tibiazak » Sat Apr 07, 2007 2:06 pm

step by step installation instructions: make a backup of your original fretsonfire.exe and library.zip, then put the fretsonfire.exe and library.zip that came with the mod in the fretsonfire folder and the fretsonfire\data folder respectively, then run the game and set up your controls. if you didn't install it like that, then it probably won't work.
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movieman33
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Postby movieman33 » Sat Apr 07, 2007 2:48 pm

do i have to install another mod?
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Postby movieman33 » Sat Apr 07, 2007 11:16 pm

Can someone please tell me what i need to do to get this to work? I keep getting an eternal red screen, when i try to start playing a song.
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Guinness
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Postby Guinness » Sun Apr 08, 2007 2:20 am

movieman33 wrote:Can someone please tell me what i need to do to get this to work? I keep getting an eternal red screen, when i try to start playing a song.

What version of Frets on Fire are you running?
Pudding
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Postby Pudding » Sun Apr 08, 2007 7:44 pm

movieman33 wrote:Can someone please tell me what i need to do to get this to work? I keep getting an eternal red screen, when i try to start playing a song.

The next version of RF-Mod is going to incorporate this mod, and a host of other bells and whistles besides. You may have better luck with that when it is released
XHAOS
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Postby XHAOS » Mon Apr 09, 2007 1:17 am

SketchMan3 wrote:Well, if you increase the resolution to one that is as long as the two screens combined, you could drag the window(assuming you're using windowed mode) to be split between the two monitors.

i dont think the game would work too well at 2560x1024 in windowed mode ... i dont think it even has that resolution option
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Postby rorincloud » Mon Apr 09, 2007 1:29 am

copied library and the exe into the right places and got this:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 64, in ?
  File "GameEngine.pyo", line 173, in
  File "Input.pyo", line 77, in
  File "Player.pyo", line 147, in
  File "Player.pyo", line 119, in keycode
AttributeError: 'module' object has no attribute 'None'


It ran at first, but that error popped up when i added 2nd player and alternate controller. Now every time i run fof it just crashes.
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Postby syberdave » Mon Apr 09, 2007 3:23 am

I haven't taken a look at this mod yet (don't have the time now), but from what I've read in this thread, it sounds like it doesn't support multiple keyboards being able to use the same keys.

I'm using Linux and multiple keyboards is possible through evdev; you could tell X to take input only from a specific keyboard and your applications could take the input from others. (Take a look in /dev/input/*)

It'd be great if this mod supported that. I'm getting some GH2 songs right now.
Pudding
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Postby Pudding » Mon Apr 09, 2007 5:07 am

rorincloud wrote:copied library and the exe into the right places and got this:

Code: Select all

Traceback (most recent call last):
  File "FretsOnFire.py", line 64, in ?
  File "GameEngine.pyo", line 173, in
  File "Input.pyo", line 77, in
  File "Player.pyo", line 147, in
  File "Player.pyo", line 119, in keycode
AttributeError: 'module' object has no attribute 'None'


It ran at first, but that error popped up when i added 2nd player and alternate controller. Now every time i run fof it just crashes.

Are you using version 0.5? I think this problem was fixed in that. I've updated the link in the first post to point to the most recent version.
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R0ckman
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Postby R0ckman » Sun Jul 15, 2007 5:33 pm

Uhh i got a problem the link doesn't work.
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raph666
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Postby raph666 » Sun Jul 15, 2007 5:52 pm

R0ckman wrote:Uhh i got a problem the link doesn't work.

download rf-mod 3.5
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ducktape
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Postby ducktape » Sat Jul 28, 2007 2:40 pm

can someone refresh the link.
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adthrawn
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Postby adthrawn » Sat Jul 28, 2007 3:00 pm

All you need to do is download RF3.5 Mod. Multiplayer is now built in.
It's such a fine line between stupid and genius.
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ducktape
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Postby ducktape » Sat Jul 28, 2007 3:21 pm

I tryied but couldnt get it to work.
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R4L
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Postby R4L » Sat Jul 28, 2007 4:17 pm

You have to turn it on in the RF-Mod settings.

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