2 player mode

What would you like to see added or fixed in FOF?
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Apelsinov
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Postby Apelsinov » Thu Aug 17, 2006 12:32 pm

It'll be cool to have 2 player mode game.

Some songs have 2 guitaras: ritm and rock.
It 'll be funny to play one song with frend.(joystik+keybord)

Sorry for my english - I'm from Russia
hivan
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Postby hivan » Fri Aug 18, 2006 9:35 pm

mmm.. k dude ..

but mybe on "lan" or something i can work
mybe like co-op whit one player plays bass and one play the rest :) or something
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frenchy64
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Postby frenchy64 » Sat Aug 19, 2006 3:25 am

It would be awesome on LAN, I have already tried 3 player "LAN" (we started the song simultaneously) and it is really fun!

Not sure how single screen co-op will work though, maybe 2p could use the mouse to hit a drum kit...and im out of ideas :)
sido
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Postby sido » Sat Aug 19, 2006 5:03 am

you can use two USB keyboards to play in one-screen mode... i think a cooperate mode will be fun too
claytonbigsby
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Postby claytonbigsby » Sat Aug 19, 2006 11:54 am

In the source code things like this can be found:

Code: Select all

newMultiplayerMenu = [
 Ã‚     ("Host Multiplayer Game", self.hostMultiplayerGame),
 Ã‚     ("Join Multiplayer Game", self.joinMultiplayerGame),
 Ã‚   ]

So maybe they are working on multiplayer.
pKp
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Postby pKp » Sat Aug 19, 2006 6:23 pm

That's rocking :p
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creede
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Postby creede » Mon Sep 04, 2006 3:25 pm

omg......genius.....thats like...awesome
Id love it....id really love it
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Be BriggityBrett
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Postby Be BriggityBrett » Mon Sep 04, 2006 4:37 pm

what if you dont have friends...like me...and have nobody to play with? haha...just kiddin...i'm a fun guy
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DarknessBR
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Postby DarknessBR » Wed Sep 06, 2006 12:23 am

frenchy64 wrote:It would be awesome on LAN, I have already tried 3 player "LAN" (we started the song simultaneously) and it is really fun!

Yay. I've tried it once or twice, and it's funny. My house have 2 PCs and a notebook... could be nice.

The main problem that I had was because of the different loading times of the musics... so I had to press enter before the other computer, as my PC is slower... but I could find the right time.


This would already be nice. About a "coop game", sounds weird to me (although I usually like coop games), but I don't know what it would look like, in FoF...
...
Zillion
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Postby Zillion » Tue Sep 12, 2006 9:56 am

Yeah multiplayer definately sounds like a great idea to me. I don't know if you guys have read about guitar hero II, but in that game they've announced a coop mode. The whole idea is that you'll be able to play a song simultaneously, one playing lead guitar and the other playing bass/rhythm guitar. Here's an extract from gamespot.com:

"It makes perfect sense that Primus would find their way into the game, since one of the big focuses of the sequel is to provide co-op play for two players with one player on lead guitar and the other on rhythm guitar or, in the case of Primus (as well as certain others), bass. The same competitive lead guitar multiplayer from last year's game will be featured this time around too, but now you and a friend can simultaneously play through entire songs and be playing entirely different parts. We spent the bulk of our test time trying this feature out, and frankly, we had a blast with it. "

I'd really like to see this added to frets on fire one time. If you hook up two usb keyboards (or more? hehe) to your pc it could be possible, but then again I don't know a thing about programming so I'll leave it to the experts.

Zillion
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DarknessBR
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Postby DarknessBR » Tue Sep 12, 2006 10:53 pm

Zillion wrote:The whole idea is that you'll be able to play a song simultaneously, one playing lead guitar and the other playing bass/rhythm guitar.

The main problem about this is that the songs should be edited so that they'd have two tracks, one for rhythm and one for the lead...

Sure it would be great, but most musics wouldn't fit in it, or at least, all the released tracks wouldn't work, you know...
...
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Jadael
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Postby Jadael » Wed Sep 13, 2006 12:29 am

If you did do it though, why not take it all the way and have a drum player too? :D With Four USB keyboards you could have two guitars (or one guitar and keyboard), drums, and bass.

That would absolutely require access to the master tracks for every song though. No amount of filtering is going to seperate instruments that much.
Zillion
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Postby Zillion » Thu Sep 14, 2006 9:46 am

But the function will be in Guitar Hero II. So if we use those songs, like we use the songs from Guitar Hero I, it could be possible.
nekodani
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Postby nekodani » Sun Sep 17, 2006 10:03 am

omg 2 players is a GREAT idea.

The fun start in 2 players mode VS or COOP.
pls i need 2 player mode in frets on fire T_T

FRETS ON FIRE ROCKS!
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Megaqwerty
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Postby Megaqwerty » Sat Sep 23, 2006 5:55 pm

I've never played multiplayer on Guitar Hero, as I have never wanted to pay $40 for another controller, but how does co-op work in it? In any case, as mentioned by others, Guitar Hero II will have co-op, with player two playing bass, so, hopefully, co-op can be implemented by Guitar Hero II's release so that we can rip it and enjoy it.

However, I do know that Guitar Hero has a straight, clean Versus mode. This wouldn't require any reworking of the songs, and thus should be implemented and would be quite awesome frankly. At the "split-screen" (as the game doesn't split the screen, right?) level, this should be quite easy, but also not terribly useful: I doubt most people have two USB keyboards and most computers can't pick up more than one joypad (i.e. Guitar Hero controller) simultaneously.

Once they work up to the LAN level, it'll be truly sweet. Why? Hamachi. It emulates LAN over the internet, so the network code wouldn't have to be too terribly advanced.

But whatever, it's all a long ways off.

Oh, someone mentioned multiple instruments. That is done to a degree by Konami as Drummania, Guitar Freaks, and, in some rare instances, Keyboardmania can all hook up to each other. Similarily, there's a DS game called Band Brothers which emulates all of the tracks and lets up to eight players play each one. As cool as a freeware supreme rhythm game of the heavens would be, it would be complicated and, above all, make the current awesome name irrevelant.
Last edited by Megaqwerty on Sat Sep 23, 2006 5:58 pm, edited 1 time in total.
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