MFH-Alarian Mod v2.900 - New releases here!

Discuss mods and get help with mods ONLY
User avatar
mrhoeivo
Member
Posts: 412
Joined: November 30th, 2007
Reputation: 0

Postby mrhoeivo » Fri Aug 15, 2008 8:31 pm

Now that I am playing career mode and actually have to care about it, I notice that whammy doesn't always build up starpower, is this supposed to happen? Also, I've noticed that sometimes in long HOPO sections, if you miss a note, the sound doesn't cut out. So you think you're still hitting the note streak, and then all of a sudden you fail.
#3 Pro Speed Fretter
User avatar
Razlo7
Member
Posts: 2001
Joined: April 17th, 2008
Location: Spokane, WA
Reputation: 1
Contact:

Postby Razlo7 » Fri Aug 15, 2008 8:32 pm

Those tails are amazing!!! :D :D and PLEASE maze! i beg you! CODE ACHIEVEMENTS!
Image
Starting fresh. (:
Mr. Sorrow
User avatar
Figure
Member
Posts: 540
Joined: March 13th, 2008
Location: City: Galanta, State: Slovakia (Slovak Republic)
Reputation: 0
Contact:

Postby Figure » Fri Aug 15, 2008 8:34 pm

DeathEvil wrote:Could you implement the career as an option? I don't see a point in career at all so every time I start it up I have to choose quick play.
It would be much better if in options we could select if we want to have an option (career or quickplay) or just the quick play to load automatically as it was before.

Thanx for all the work... fof looks and plays really good now.

PS. Does anyone know if there are backround vids in HD available? Just one would be enough as I usually pay attention to the notes than the background.

are u serious man?! Many people worked on the career and you dont want it??? bleeeeh
Image
#3 Pro Speed Fretter
User avatar
Razlo7
Member
Posts: 2001
Joined: April 17th, 2008
Location: Spokane, WA
Reputation: 1
Contact:

Postby Razlo7 » Fri Aug 15, 2008 8:40 pm

DeathEvil wrote:Could you implement the career as an option? I don't see a point in career at all so every time I start it up I have to choose quick play.
It would be much better if in options we could select if we want to have an option (career or quickplay) or just the quick play to load automatically as it was before.

DUDE!!!
Is it really so hard to push down on the strum bar once to get to quickplay?!?!?!?!??
Image
Starting fresh. (:
Anthro-Therizino
User avatar
Xinorbis
Member
Posts: 126
Joined: April 3rd, 2008
Location: Indonesia
Reputation: 0
Contact:

Postby Xinorbis » Fri Aug 15, 2008 9:25 pm

worldrave wrote:Ok, just finished my 'Rock Band' font, made by me. Took a few hours, since i had a base to go by, and certain letters i had to redo, and of course the time to search which one it mostly used for Rock Band.

Worldrave's Rock Band font

Permission is needed to use this in advance. Well, at least full credit is Ok. Nice!! Just saw my GH3 Mod for FoF 1.1 just broke the 10,000 downloads mark. That made my day. :)

Wow thanks worldrave, i'll make a player's difficulty flag with a character name's AT and using my avatar (Though it doesn't look like a diff flag) but can you tell me how to give glow effects on the icon and text

http://xinorbis.deviantart.com/art....4992959

But it doesn't look like RB

once again, thanks worldrave!
Last edited by Xinorbis on Fri Aug 15, 2008 10:08 pm, edited 1 time in total.
User avatar
Dan1lo
Member
Posts: 1236
Joined: December 19th, 2006
Reputation: 0

Postby Dan1lo » Fri Aug 15, 2008 9:52 pm

Is there anyway to make the animated Killswitch .png(KILL2.png if I'm not wrong) last until the note ends, if we are whammying it?

because the way it is now, the very first part of the note is ok, then you whammy and it twists, but then when you reach the end of the tail, the note just shrinks up as much as possible...

Removing this note shrinking and leaving the end of the note as KILL2 would be a big improve to this :)

Also.... thanks for the analog killswitch, got to test it now :p
Uncle Fester
User avatar
slantyr
Member
Posts: 759
Joined: March 10th, 2008
Location: the great white north
Reputation: 0

Postby slantyr » Fri Aug 15, 2008 11:36 pm

DeathEvil wrote:Could you implement the career as an option? I don't see a point in career at all so every time I start it up I have to choose quick play.
It would be much better if in options we could select if we want to have an option (career or quickplay) or just the quick play to load automatically as it was before.

Thanx for all the work... fof looks and plays really good now.

PS. Does anyone know if there are backround vids in HD available? Just one would be enough as I usually pay attention to the notes than the background.

there already is an option

not only that, if you don't get the career ini's it's like career mode doesn't exist

OR choose an older version that doesn't include career mode :p

not to be mean but FAIL
Image
Shred Master
User avatar
DeathEvil
Member
Posts: 301
Joined: January 14th, 2008
Location: Sacramento
Reputation: 1
Contact:

Postby DeathEvil » Sat Aug 16, 2008 12:09 am

Figure wrote:
DeathEvil wrote:Could you implement the career as an option? I don't see a point in career at all so every time I start it up I have to choose quick play.
It would be much better if in options we could select if we want to have an option (career or quickplay) or just the quick play to load automatically as it was before.

Thanx for all the work... fof looks and plays really good now.

PS. Does anyone know if there are backround vids in HD available? Just one would be enough as I usually pay attention to the notes than the background.

are u serious man?! Many people worked on the career and you dont want it??? bleeeeh

hehe seriously, I dont see the point of career...

if you have to play like the original rb or gh then play in order...
DeathEvil Hero Resurrected (JUNE 2010) (Black, Thrash, and Death Metal songs)
viewtopic.php?f=5&t=47458
Website: http://www.dawidhudziak.webs.com/
YouTube Channel: http://www.youtube.com/user/DawidHudziak
Rock Gode
User avatar
bigode
Member
Posts: 14
Joined: June 29th, 2008
Location: Brazil
Reputation: 0
Contact:

Postby bigode » Sat Aug 16, 2008 12:25 am

I have a suggestion to make on the Career Mode!

You could place the option “Choose Songâ€
User avatar
worldrave
Member
Posts: 1363
Joined: August 8th, 2007
Location: GA
Reputation: 0

Postby worldrave » Sat Aug 16, 2008 1:18 am

Ok, here's an update from me. I decided to take a little break from making the main GH3 font, since it's more time consuming then anything to date, as it has small detail dirt marks in each letter that is simply NOT easy to do with font making. So i worked solely tonight on redoing the pixel-perfect main text.

I basically took the actual ripped font graphic, and separated each character as it's own layer, Then making 1 folder containing all layers (chars/#'s/symbols) which is a total of 3 folder for the 3 colors used in the game (1 white set folder, 1 Red set folder-with matching hex color as GH3, 1 Orange folder-also matching hex color as GH3). That was for future use (Button Text, Main text, and whatever else needed), so i can simply grab the letter/number/symbol of that color needed, and use that to make a pixel-perfect graphic of what i need to do, which tonight i used to remake the Mainmenu text. Here's a screenshot of the pixel-perfect main text i've done so far.

Image

Now, it's not finished yet, and can't be released yet, as certain things MFH is adding to his next hotfix that i will need to wait for to be able to finish this-
++Add Main Menu (MainText.png) scale factor adjustment to theme.ini
++Add Main Menu item vertical spacing adjustment to theme.ini

So once this is released, i will be able to fine tune this (IE- set the proper things in my Theme.ini file, as well as scale certain menu items smaller to match GH3 menu items.) as well as the proper box size around the selected text.

But so far, this is currently 'pixel-perfect text', using the actual ripped font graphic from GH3. Meaning, i don't want to hear any "Hey WR, could you make it look a little better?" or something like that, as the answer will be "NO, it's exact currently", outside of certain lines i will need to scale to match, since FoF can't currently allow scaling of individual menu lines. WHICH, in THAT event MFH can possible add this in a future hotfix, i WILL be keeping my PSD file of all lines untouched so i can tweak that later.
Last edited by worldrave on Sat Aug 16, 2008 1:25 am, edited 1 time in total.
User avatar
sherranjjj001
Member
Posts: 1589
Joined: March 18th, 2008
Reputation: 0

Postby sherranjjj001 » Sat Aug 16, 2008 1:22 am

worldrave...idk how you do it man. the work you've put into the gh3 theme is much appreciated by myself and most definitely many others i'm sure. keep up the good work man.
User avatar
worldrave
Member
Posts: 1363
Joined: August 8th, 2007
Location: GA
Reputation: 0

Postby worldrave » Sat Aug 16, 2008 1:29 am

Thanks :) It's all the positive responses (although it's not been much barely lately for a little while) that is what drives me to keep doing more, til everything in my GH3 mod is eventually ALL pixel-perfect (with what coding allows me to do.)
User avatar
sherranjjj001
Member
Posts: 1589
Joined: March 18th, 2008
Reputation: 0

Postby sherranjjj001 » Sat Aug 16, 2008 1:30 am

well thanks to you...and many others...the theme has come a long way since the UC days, thats for sure.
User avatar
EdisLeado
Member
Posts: 113
Joined: November 26th, 2007
Reputation: 0

Postby EdisLeado » Sat Aug 16, 2008 2:08 am

I made some new GH3 killswitch tails based on kawaii_kumiko69's RB killswitch tails.

Download them both and save them over your kill1 and kill2 PNGs in your GH3 theme folder.

IMO, they look FAR better than the default MSPaint-esque tails that are in the installer.

Image

Image
Last edited by EdisLeado on Sat Aug 16, 2008 2:09 am, edited 1 time in total.
jrdnxxhero
Member
Posts: 2135
Joined: May 27th, 2008
Reputation: 1

Postby jrdnxxhero » Sat Aug 16, 2008 2:28 am

Nice Edis, thanks

EDIT: Bravo!!! Thank You So Much!!! These Are Awesome! Keep Up The Good Work. It Actually Looks Like GH3 Tails!
Last edited by jrdnxxhero on Sat Aug 16, 2008 2:34 am, edited 1 time in total.

Return to “FOF Mod Discussion and Support”

Who is online

Users browsing this forum: No registered users and 4 guests