MFH-Alarian Mod v2.900 - New releases here!

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omfgdrphl
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Postby omfgdrphl » Fri Jul 11, 2008 2:42 am

evil-doer wrote:hey btw. a long time bug ive seen in the game but never reported or seen anyone else report, that seems pretty big too.
you know how in guitar hero and rockband it allows you to hit any combinations of buttons below any single notes you are playing? well in fof/alarian, it allows you to do that on chords too.. like say you have a red/yellow chord to hit, you can hold down green/red/yellow if you want and itll score perfectly fine.

Shhh! Thats how I get 90% on Beast & the Harlot!
Last edited by omfgdrphl on Fri Jul 11, 2008 2:43 am, edited 1 time in total.
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D4rkSh4d0w
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Postby D4rkSh4d0w » Fri Jul 11, 2008 5:58 am

BUGS:

Bug reports:
Post in this forum
OR
send me pm

-SCREENSHOTS are helpful!
-Try to describe it best you can.

----------------------------------------

Bug list:

Known issues with drums:
-some drum "chords" at the end of starpower phrases result in a double starpower reward
-hitglow for drum "chords" only show for the last note hit
-Pro Face-Off mode causes drumming issues for Jurgen

Other unresolved / reported issues:
-Practice mode's "time" (mm:ss)-style markers are NOT calculated accurately at all
-2-player fail / rock bug
-Track volume bug
-In some cases, browsing a song folder with many songs causes a hang with any above-normal priority
-GH3 neck select not right: the GH3 neck select menu bug
-HO/PO Problem
-Lyrics when paused
-If automatic preview is on, other sounds in song choosing menu are gone - Requires 2 sound channels.
-Many people still gets Invalid Literal error (we dont know why, but we think those people have still old 2.902 that causes this)
-When you hold long note or chord you can hold any higher fret too (like red green chord and you hold red green yellow).

Graphical bugs:

RB Theme:
-x1 multiplier is too small - should be like any other multiplier.
-The golden stars in Results arent the same as in game.

GH3 Theme:
-Tails and center lines looks horrible in game! Like 2x then in real GH3.
-Fonts are really crappy.
-Hit flames dont look like GH3 ones at all (should be fixed after combinating image handling library with FoF one, by replacing current with gamexprt1 ones)
-Spinning stars are bugged.

(thanks iamnoob)

----------------------------------------

REQUESTS for features:

We are not taking any, look at to do list in first post!

First we want to make stable release before doing anything from to do list!

----------------------------------------------
-Thank you, your modders team!-
----------------------------------------------
Last edited by D4rkSh4d0w on Fri Jul 11, 2008 7:50 am, edited 1 time in total.
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death_au
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Postby death_au » Fri Jul 11, 2008 6:36 am

What about the colouring of 3D notes? Sorry to nitpick.

J-Man wrote:where is the option for 3d notes in 2.905?

It's not in the game itself, you have to specify it in the theme.ini
If you want to allow your theme to use 3d keys/notes you need to add

twoDkeys = False
twoDnote = False

When set to true or not used at all it will use the 2d alternative. You can use one without using the other.

That is taken from the "ThemeINI Instructions.txt", which is in the "doc" folder of your FoF directory
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Postby D4rkSh4d0w » Fri Jul 11, 2008 6:51 am

death_au wrote:What about the colouring of 3D notes? Sorry to nitpick.

I know its problem, but im waiting if Blazin join us, because its his work
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death_au
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Postby death_au » Fri Jul 11, 2008 8:02 am

Hey, I fixed it.

Code: Select all

1068      self.noteMesh.render("Mesh_001")
Is the line to render the note. If you add a line right before it to choose the colour, that fixes it fine. Like this:

Code: Select all

1068      glColor4f(*color)
1069      self.noteMesh.render("Mesh_001")


Also, the problem with the neck being too small? I didn't notice before, but it's too big if there's no 3D notes. There's a line here:

Code: Select all

171    if self.twoDnote == True or self.twoDkeys == True:
172      self.boardWidth     = 3.6
173      self.boardLength    = 9.0
which should be this:

Code: Select all

171    if self.twoDnote == False or self.twoDkeys == False:
172      self.boardWidth     = 3.6
173      self.boardLength    = 9.0


Much easier than I would've thought....
Last edited by death_au on Fri Jul 11, 2008 8:04 am, edited 1 time in total.
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Postby blazingamer » Fri Jul 11, 2008 10:33 am

Oh fudge, I copied the wrong numbers, sorry about that. It looked fine with only 3d notes though, that's all I used but I thought maybe some people wanted to use 3d keys so I put those in there to.

And for those going for whammy bar or vocals.
[url=http://aubio.org/]
Aubio[/url]

It's a sound handling library that can detect
* various onset detection functions and real time peak-picking
* various pitch detection functions
* beat tracking algorithm (tempo detection)
* transient and steady state separation

if were going for vocals it's recommended we use

aubionotes
uses both onset and pitch to extract symbolic music data from an audio source and emit MIDI like data.
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Postby iamnoob » Fri Jul 11, 2008 10:46 am

You shouldnt of brought this up yet.

I say implement this after all the bugs are gone.
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Postby blazingamer » Fri Jul 11, 2008 10:49 am

I just put it there in advance as something you people can use when you're all done with working out all the bugs.
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Postby iamnoob » Fri Jul 11, 2008 10:51 am

Ok.

Are you going to join our team?

You better.
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Postby firefret » Fri Jul 11, 2008 10:52 am

i thought the small 1x multiplier on RB was normal?

i think i asked MFH on the old alarian thread about it and he referred me to one of his release notes.
i'll try to look it up.
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Postby D4rkSh4d0w » Fri Jul 11, 2008 10:53 am

hey blazin, so do you want to join our bug fixing team?
and what about you death_au?

After we will fix those problems we can do the image handling and audio functions.

Members of the team so far:

Code:
iamnoob, jhero

Graphic:
Figure, me



EDIT:
firefret: Its not a bug, but its not RB like so we should fix it.
Last edited by D4rkSh4d0w on Fri Jul 11, 2008 10:55 am, edited 1 time in total.
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blazingamer
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Postby blazingamer » Fri Jul 11, 2008 11:04 am

firefret wrote:i thought the small 1x multiplier on RB was normal?

i think i asked MFH on the old alarian thread about it and he referred me to one of his release notes.
i'll try to look it up.

If you don't like it you can just go into Fretboard Settings and change RB multi fx to off.

And no thanks on joining the team, it's stable enough for me to play it no problem so I'm going to stick with what we've got. In fact the only problem I get now is lag so I was thinking of downgrading all the way back to 2.1 because I don't play drums, I don't use animated backgrounds and all the extra stuff that's been added lately has only dealt with better graphics, and better graphics = more lag on old computers like mine.
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Postby draculaownzu » Fri Jul 11, 2008 11:05 am

Traceback (most recent call last):
File "FretsOnFire.py", line 36, in ?
File "C:\Users\michael\Desktop\FOF2\data\library.zip\GameEngine.py", line 174, in ?
WindowsError: [Errno 3] The system cannot find the path specified: 'data\\Themes/*.*'

i get this problem everytime i turn on MFH_Alarian 2.9 and i cant find out what to do to fix it. Could someone help?
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Postby D4rkSh4d0w » Fri Jul 11, 2008 11:11 am

do you have themes folder in data directory??


Death_au: What about you?
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draculaownzu
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Postby draculaownzu » Fri Jul 11, 2008 11:28 am

i do yes
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In Progress
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