MFH-Alarian Mod v2.900 - New releases here!

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poison
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Postby poison » Wed Jul 09, 2008 1:57 am

jrdnxxhero wrote:
aduro wrote:
jrdnxxhero wrote:@ Afrn, I look at other codes people have made and just study them and see what I can do. I also use Python IDLE to Edit Them. Anyways,

MFH - Alarian Mod v.2.903 Hero Hotfix Is Here <<< Updated!

~~~Fixed~~~
1. Fixed The Setlist Screen Disappearing.
2. Fixed CR Error In Game Results (Should Be Able To Upload Scores Now Puppetz).
3. Added Slower Board Speed Function If Needed.
4. Made It Load Faster

This hotfix doesn't have an option for constant board speed


not constant... slower option... And i took it off cause it seemed to cause problems with other parts of the MFH Mod

Not constant aduro, a slower setting... but it seemed to cause a problem with some people so I took it out...

the way it worked on mine was the lower the constant the faster the board speed... i set it to 170 and that's probably around hyperspeed 1 or 2, at least from what i remember. i'm thinking of lowering it down to 160.
blah blah blah...
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Latest:
Good Charolette - Keep Your Hands off my Girl
jrdnxxhero
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Postby jrdnxxhero » Wed Jul 09, 2008 2:01 am

poison wrote:
jrdnxxhero wrote:
aduro wrote:
jrdnxxhero wrote:@ Afrn, I look at other codes people have made and just study them and see what I can do. I also use Python IDLE to Edit Them. Anyways,

MFH - Alarian Mod v.2.903 Hero Hotfix Is Here <<< Updated!

~~~Fixed~~~
1. Fixed The Setlist Screen Disappearing.
2. Fixed CR Error In Game Results (Should Be Able To Upload Scores Now Puppetz).
3. Added Slower Board Speed Function If Needed.
4. Made It Load Faster

This hotfix doesn't have an option for constant board speed


not constant... slower option... And i took it off cause it seemed to cause problems with other parts of the MFH Mod

Not constant aduro, a slower setting... but it seemed to cause a problem with some people so I took it out...

the way it worked on mine was the lower the constant the faster the board speed... i set it to 170 and that's probably around hyperspeed 1 or 2, at least from what i remember. i'm thinking of lowering it down to 160.

yes,yes...
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poison
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Postby poison » Wed Jul 09, 2008 2:08 am

jrdnxxhero wrote:
poison wrote:
jrdnxxhero wrote:
aduro wrote:
jrdnxxhero wrote:@ Afrn, I look at other codes people have made and just study them and see what I can do. I also use Python IDLE to Edit Them. Anyways,

MFH - Alarian Mod v.2.903 Hero Hotfix Is Here <<< Updated!

~~~Fixed~~~
1. Fixed The Setlist Screen Disappearing.
2. Fixed CR Error In Game Results (Should Be Able To Upload Scores Now Puppetz).
3. Added Slower Board Speed Function If Needed.
4. Made It Load Faster

This hotfix doesn't have an option for constant board speed


not constant... slower option... And i took it off cause it seemed to cause problems with other parts of the MFH Mod

Not constant aduro, a slower setting... but it seemed to cause a problem with some people so I took it out...

the way it worked on mine was the lower the constant the faster the board speed... i set it to 170 and that's probably around hyperspeed 1 or 2, at least from what i remember. i'm thinking of lowering it down to 160.

yes,yes...

just confirming it to those who were a little unclear by what was intended.
blah blah blah...

Songs Made: 3

Latest:

Good Charolette - Keep Your Hands off my Girl
Gordon8452
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Postby Gordon8452 » Wed Jul 09, 2008 2:16 am

Having an issue with 2nd controller here. Does not strum in song. Strums properly when setting up the controls, and when using the strum for going up and down through the menus, but when i get in game it doesn't work at all. Confirmed with 3 seperate guitars (2 gh3, and 1 RB guitar) all worked fine when used as controller 1, but as controller 2 they all failed to strum while in song. Tried fresh installation of several different versions and it wasn't working. Also the 2nd controller does not seem to recognize the starpower axis (the motion sensitive one where you tilt your guitar). Again it only seems to be an issue with 2nd player controls, as when i switch that controller to player 1 it will register properly, but the controller i make player 2 will no longer register that axis. This happens in the menu's when trying to configure the player 2 controls. Again tried with those same 3 guitars and fresh installs. Trying the controllers in different USB ports does not make any difference.
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Postby wolferacing » Wed Jul 09, 2008 2:18 am

aduro wrote:
sherranjjj001 wrote:is there a way to make the note window even tighter? i still find it much easier than rockband even on tight with gh2 strict.

It'd be nice if there was a super tight mode for drums too

A tighter hit window shall be in my next hotfix.
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Postby jrdnxxhero » Wed Jul 09, 2008 2:19 am

Gordon8452 wrote:Having an issue with 2nd controller here. Does not strum in song. Strums properly when setting up the controls, and when using the strum for going up and down through the menus, but when i get in game it doesn't work at all. Confirmed with 3 seperate guitars (2 gh3, and 1 RB guitar) all worked fine when used as controller 1, but as controller 2 they all failed to strum while in song. Tried fresh installation of several different versions and it wasn't working. Also the 2nd controller does not seem to recognize the starpower axis (the motion sensitive one where you tilt your guitar). Again it only seems to be an issue with 2nd player controls, as when i switch that controller to player 1 it will register properly, but the controller i make player 2 will no longer register that axis. This happens in the menu's when trying to configure the player 2 controls. Again tried with those same 3 guitars and fresh installs. Trying the controllers in different USB ports does not make any difference.

I Had the same problem, then all of a sudden it worked again. I just switched my strum bar to a differnet key. Like i had it at down for my wii guitar. And i made it be H
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Killmaster222
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Postby Killmaster222 » Wed Jul 09, 2008 2:31 am

Dude i don't know what the hell i'm doing wrong, i'm still getting the invalid literal int problem! T_T
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aduro
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Postby aduro » Wed Jul 09, 2008 2:34 am

Killmaster222 wrote:Dude i don't know what the hell i'm doing wrong, i'm still getting the invalid literal int problem! T_T

are you using 2.902 or 2.903 or what
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Killmaster222
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Postby Killmaster222 » Wed Jul 09, 2008 2:35 am

Oh wait. sh*t i had 2.902, just downloaded 2.903 imma try it later
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aduro
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Postby aduro » Wed Jul 09, 2008 2:36 am

I'm pretty sure it's a problem with the different board speed options in 2.902
700+ songs fretted!!
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Puppetz
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Postby Puppetz » Wed Jul 09, 2008 5:03 am

Dude i don't know what the hell i'm doing wrong, i'm still getting the invalid literal int problem! T_T

If 902 nor 903 doesn't work... try 900, it works for me!
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Postby D4rkSh4d0w » Wed Jul 09, 2008 5:15 am

D4rkSh4d0w wrote:D4rkGraphicFix #1

http://www.mediafire.com/?mzmrszgtb9y
(*unrar to FoF folder, if you have older version, then please CTRL-X and CTRL-V those files from RBMFH to RB theme folder :)*)

for: Rock Band theme

-Overdrive neck fixed to look a bit more like RB. (Edited neck from DS RB theme)
-4x multiplier (w/o Overdrive) is now blue
-Edited and added Figures drum frets (Thanks)
-Better hit glows (more like RB ones)
-new BigTails - will be worked on again later

Thanks to DS and Figure.

No responses yet? I need to know what to improve :).
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aduro
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Postby aduro » Wed Jul 09, 2008 5:39 am

I like the hit glows, but the tails look kinda strange. I think they'd look better if they were a little bit thicker and didn't spread out so much
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Postby faaa » Wed Jul 09, 2008 5:55 am

Drum Sounds Mod

This is a little modification of MFH-alarian 2.900
it changes the sound of missed notes, there is a sound for each drum instead of random sounds.
You can disable/enable it in Audio.

I'm working on disable the rockmeter decrease during countdown (or maybe until the first drum note ?)
Maybe change the drum sounds, i'm looking for the one in rockband.
And...later maybe drum fill but i'm not so good in python.. :p i know where it is in the midi file, i see how it could be done but can i do it ? :laugh:
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Postby D4rkSh4d0w » Wed Jul 09, 2008 5:55 am

aduro wrote:I like the hit glows, but the tails look kinda strange. I think they'd look better if they were a little bit thicker and didn't spread out so much

Ok thanks, I need to edit the overdrive neck even more to get the black alpha parts from it. The tails were just a test anyway. Will try to do something with them today
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