Strings on Speed
This topic is 13 years and 2 months old. Instead of replying, please begin a new topic, or search for another related topic that may be more suitable.
You need the exact same song files to play in multiplayer. If the .ogg or .midi files have different file sizes it's not going to work. I would suggest you try the songs that originally come with FoF first.
I'll have to look into that chat bug. We didn't notice it becaus e we were allways testing in LAN. Meanwhile I suggest you use another program (ICQ, MSN...) to chat.
I'll have to look into that chat bug. We didn't notice it becaus e we were allways testing in LAN. Meanwhile I suggest you use another program (ICQ, MSN...) to chat.
Also, another thing... The program seems to kill my performance at everything but the program. The program runs full speed, but everything else slows down like hell. I haven't gone over the code, but I have a couple of suspicions:
- Using Anti-Aliasing
- Using Shaded Textures
- Multi-Cores (or, in my case, Hyper-Threading)
- Using Anti-Aliasing
- Using Shaded Textures
- Multi-Cores (or, in my case, Hyper-Threading)
- yoyokid2008
- Member
- Posts: 2355
- Joined: January 26th, 2008
- Location: New Jersey
- Reputation: 0
- Contact:
Dr. Wooldoor is in.
- guitarfreak93
- Member
- Posts: 390
- Joined: April 15th, 2008
- Location: NY
- Reputation: 0
- Contact:
Who is online
Users browsing this forum: No registered users and 10 guests