Alarian mod v2.7 - Full release

Discuss mods and get help with mods ONLY
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Eze_2k
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Postby Eze_2k » Fri May 30, 2008 8:30 pm

ADH wrote:my whammy works fine and mfh's sound upgrade will be awesome.

360 guitar?
Pardon my crappy english
Songs:
Megaman 3 - Snake man
Megaman 3 - Boss
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ADH
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Postby ADH » Fri May 30, 2008 9:17 pm

nope ps3.
BTW: 200 pages this topic is getting full.
ohai
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lsapg09
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Postby lsapg09 » Fri May 30, 2008 9:21 pm

yeah 200 pages
yeah, UC is back
yeah, school's almost over
yeah, yeah!
I'm Back!!!! :D
trinidude4
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Postby trinidude4 » Fri May 30, 2008 9:24 pm

What seems to have fixed all my problems with the themes is renaming all the folders in the Themes folder. I made them all caps again. Gh1 renamed to GH1, Gh2 renamed to GH2, etc. I think the code was treating all the themes as some default theme.

Edit: This doesn't include 8bit mod. That stays named "8bit".
Last edited by trinidude4 on Fri May 30, 2008 9:30 pm, edited 1 time in total.
...the pain
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myfingershurt
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Postby myfingershurt » Fri May 30, 2008 9:29 pm

That would probably do it... I think it will only recognize GH3 and RB themes if they're capitalized, that makes sense.

So the installer must have renamed the folders to have lowercase, and it didn't include the mods folder.

I still havent had a chance to test or mess with 2.6b really, but if this seems to be the solution for everyone then I can upload a new package.
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jnuz
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Postby jnuz » Fri May 30, 2008 9:32 pm

2.6b Linux Binary Update Released

WARNING USE THIS RELEASE AT YOUR OWN RISK - Although I have not experienced any Theme issues in this linux version, it has not been thoroughly tested. Link is in first post.

**EDIT**
That must be why I didn't have any problem in Linux. I released as an update so Directory structure is still intact from previous releases. Usually it's only us Linux folk that has Case-sensitivity issues...

**EDIT 2**
Also, this release does not include the QQStars hitwindow code. I just have not patched the new code with it yet. That release will come when I have some time. Until then, enjoy!
Last edited by jnuz on Fri May 30, 2008 9:37 pm, edited 1 time in total.
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Dan1lo
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Postby Dan1lo » Fri May 30, 2008 10:47 pm

Ok we have slowly changing backgrounds.

We'll use .gifs soon =O
Oh well, I'm just tripping, but hey, fof has gone far :)
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rednano12
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Postby rednano12 » Fri May 30, 2008 10:50 pm

This has indeed gone far. I remember when UC released his first mod... Good memories.
Oct. 30th is Cama appreciation day!

Check out my first song: Snow (Hey Oh)
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Superhotglue
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Postby Superhotglue » Fri May 30, 2008 10:53 pm

lsapg09 wrote:yeah 200 pages
yeah, UC is back
yeah, school's almost over
yeah, yeah!

200 pages?
UC is back? (OMG)
When you get out of school?
When, When!

Anyways I didn't know UC was back.
I gotz teh VidMaster Annual achievement :D
trinidude4
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Postby trinidude4 » Fri May 30, 2008 11:39 pm

The Mac version of 2.6b was updated with the corrected directories. I'll try putting together a 2.6 to 2.6b patch to make a smaller download.

Edit: Check the Mac version post for my attempt at making a patch. I don't know how to make an installer, but I provided a script.
Last edited by trinidude4 on Sat May 31, 2008 4:03 am, edited 1 time in total.
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rednano12
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Postby rednano12 » Sat May 31, 2008 12:20 am

Woot! 2001st reply!

*Throws party*
Oct. 30th is Cama appreciation day!



Check out my first song: Snow (Hey Oh)
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worldrave
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Postby worldrave » Sat May 31, 2008 12:20 am

The light package 2.6b doesn't have the new GH3 hitflames and hitglows (Oops!) Also noticed the new streak lights don't appear. Tried a new fresh install, and also tried it at work on the test computer i use, and noticed the same thing. The one at work is 4x3 (1024x768), and mine is LCD at 1440x900, both do the same. Reset the fretsonfire with blank one to fresh the settings up, but didn't fix it.

I will try the guitar beta volume patch as soonest as i can to help give more feedback. Excited about this one!!!
...the pain
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myfingershurt
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Postby myfingershurt » Sat May 31, 2008 12:52 am

Yep I'm looking at 2.6b now and still trying to find things that need changing...

also played with the whammy function and my original volume logic was optimally the way it would work... freedomcaller's logic immediately forces the volume to 0.5 whenever a held note is hit. I came up with something a bit better, dealing only with 10 steps (0.0, 0.1, 0.2, etc ... 0.9, 1.0) and only actually calling the volume change function when the whammy volume has changed. It helped, but not much... it's becoming apparent that pygame.mixer just doesn't apply these volume changes fast enough to work for a smooth control like I want.

I played around with pyMedia and didn't get anywhere...

also played around with starting the song at different positions:
I could get the fretboard and notes to start anywhere I wanted.
I could get the song.ogg music to start anywhere I wanted in sync with the notes.
I could not get the guitar or bass tracks to start anywhere but the beginning. Or else we would have a practice mode by now.

The guitar and bass tracks are "sound effect streams" while the music is the one main "music stream" that pygame.mixer supports. The sound effect streams have to be handled sample by sample and buffered manually - this happens at the bottom of the Audio.py file (in RF-Mod's original code). This code is just too cryptic for me, I couldn't make a function that wasted a calculated number of samples before starting - it always crashed.

So I have lots of little side projects I tried to work on, if anyone is interested I can post whatever of the above code you'd like, just ask.

I'll be back soon, gonna eat and then try to get 2.6b up to where it should be with the right graphics and such.
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ADH
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Postby ADH » Sat May 31, 2008 12:59 am

awesome keep it up :)
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txf
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Postby txf » Sat May 31, 2008 1:00 am

Dunno if i'm allowed to request new things anymore for some reason or another.

But, any chance of having an option to make the "rotating" backgrounds go in order of file name?
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