Alarian mod v2.7 - Full release

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wowmoco
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Postby wowmoco » Thu May 22, 2008 5:49 pm

I didn't know the "every system has his own A/V Delay" thing, so i went to catch mine.

The Hangar 18 method didn't work for me, since i don't follow the chart at the very bottom.
I play mostly following the audio, mainly the drums or rhythm guitar (i know i should mainly follow the bass, but it is another topic).
No matter the A/V Delay i set, i miss the first couple of notes, and then get hitting the chain since there.

So i made my own method:

Went with Roxane (RB DLC version), which has repetitive and big (and equal too) spaced sounds.

I started with 100 because it's something around that that most sytems are synched (as you people posted here and there).

I strum the first chord, and i can hear the beggining of the second sound without struming for the second chord. Obviously since i miss, that second sound is cut.

If i went, say, 50: that second sound (again, without struming) is heard too, but shorter.

I kept lowering, until 0 A/V delay, and i could still hear the beggining of the second sound, without struming.

So, here is my question:

Is my method flawed? (meaning that these rhythm games usually play the beggining of the next sound, even while missing it).
Or do i need something like negative A/V Delay?

Btw, i don't have GH neither RB (i don't have a console...), so i can't check this simple thing.
(Hitting a note, missing the next, and try to hear the beggining of the missed one).
Hi people.
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yoyokid2008
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Postby yoyokid2008 » Thu May 22, 2008 5:49 pm

I have another idea =]. Please can you add the queue back from h3r1n6 mod?
\
700+ songs fretted!!
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Puppetz
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Postby Puppetz » Thu May 22, 2008 5:56 pm

thanks ALOT fingers! :D It's working now! But the notes keeps missing alot now... I guess it's the AV delay system stuff?!? Or is it something else?!

Also I've never really understood about the hitwindow thing?
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emp3ror
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Postby emp3ror » Thu May 22, 2008 6:01 pm

huh a/v delay but what for?
I'm don't miss notes when I downloaded full 2.5c and set note window to wide and set board speed to difficulty. Everything is like in previous versions :D

thanks guys for your hard work! Alarian for president!
Last edited by emp3ror on Thu May 22, 2008 6:02 pm, edited 1 time in total.
...the pain
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myfingershurt
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Postby myfingershurt » Thu May 22, 2008 6:18 pm

puppetz_86 wrote:thanks ALOT fingers! :D It's working now! But the notes keeps missing alot now... I guess it's the AV delay system stuff?!? Or is it something else?!

Also I've never really understood about the hitwindow thing?

Great, glad to hear it worked. Now you have some catching up to do on the latest updates :)

Check out Alarian's first post about how to set your a/v delay with the tight note window, and then try playing with wide and possibly a lower board speed if you still have hit window issues.

edit: Death Legion, did this patch fix your lefty mode issues as well?
Last edited by myfingershurt on Thu May 22, 2008 6:26 pm, edited 1 time in total.
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FallZ
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Postby FallZ » Thu May 22, 2008 6:30 pm

This is really awesome, but next update you should add spinning star notes
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ShiekOdaSandz
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Postby ShiekOdaSandz » Thu May 22, 2008 7:04 pm

iamnoob wrote:Cant wait for next release. Hoping that it gives me another heart-attack.

Just got tested on how to treat heart attacks today. I got you covered bro! :D

EDIT: Sorry to spam the thread. I am just happy to be back and have a summer break. I will get back working on the coop mode. I was also wondering if worldrave had the battle mode meter ripped or not. I also plan to help fix some of the bugs in the menus and stuff (things I haven't reported because I can fix them myself). Nice to be back y'all.
Last edited by ShiekOdaSandz on Thu May 22, 2008 7:16 pm, edited 1 time in total.
Done with year 1 of med school! (Finally!)
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worldrave
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Postby worldrave » Thu May 22, 2008 8:56 pm

Yeah, i got the battle mode graphics ripped already. I can get them to you if you need them. About time your back on board. Jeesh!!! LOL. Kidding of course. Glad your back bud!! :)
ohai
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lsapg09
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Postby lsapg09 » Thu May 22, 2008 8:57 pm

ShiekOdaSandz wrote:
iamnoob wrote:Cant wait for next release. Hoping that it gives me another heart-attack.

Just got tested on how to treat heart attacks today. I got you covered bro! :D

EDIT: Sorry to spam the thread. I am just happy to be back and have a summer break. I will get back working on the coop mode. I was also wondering if worldrave had the battle mode meter ripped or not. I also plan to help fix some of the bugs in the menus and stuff (things I haven't reported because I can fix them myself). Nice to be back y'all.

i'm CPR Certified
I have another idea =]. Please can you add the queue back from h3r1n6 mod?

YES I DO AGREE WITH YOYO * HAPPY NEW YEAR*
I liked that feature
Last edited by lsapg09 on Thu May 22, 2008 8:59 pm, edited 1 time in total.
I'm Back!!!! :D
COBHATECREW419
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Super_Crazy_Dude
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Postby Super_Crazy_Dude » Thu May 22, 2008 10:51 pm

i see that this mod keeps on getting better
everytime theirs an upgrade
NICE!!!!!
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CHILDREN OF BODOM!!!!!!! OWNS!!!!!!
Demon Slayer
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Postby Demon Slayer » Thu May 22, 2008 11:02 pm

I've got a kind of weird problem.

I just switched to this from UC mod, and now I'm playing horribly. Songs I could easily complete in UC and GHII I'm now failing out on within the first 10%. My lag settings are the same, and I have the hit window set to normal, but I just can't seem to hit anything.

Is there some difference in the timing with this mod that I'm not seeing?
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aduro
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Postby aduro » Thu May 22, 2008 11:04 pm

Demon Slayer wrote:Is there some difference in the timing with this mod that I'm not seeing?

Yes, read the first post
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ADH
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Postby ADH » Thu May 22, 2008 11:07 pm

yes the hit window is tighter read alarians first post to change this.
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Dævid
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Postby Dævid » Thu May 22, 2008 11:49 pm

I have a quick question for the team: Would it be possible so that there is an additional menu item on the maintext.png for 2 player rather than setting the numbers of player toggle in the Game Options. What I mean is say the toggle is
numberofplayers = 0 is single player
numberofplayers = 1 is two player
then if you select quickplay it loads everything with the toggle set to 0
but if you select multiplayer it does the same thing with the toggle set to 1
(Sorry for my Pygnorance)

Just would feel more like the actual games. Sorry if this has been brought up before.

-edit-
if the queue feature was brought back maybe some of that functionality could be instituted in the Rockband Theme Carreer mode. On Xbox360 and PS3 there is often a choose your own setlist option I believe which is just like the queue function but with a set number of tracks. There is also a random setlist feature where random songs are added to a set number of queue songs. (mystery setlist? Idk I have it for PS2 :( )
Last edited by Dævid on Thu May 22, 2008 11:53 pm, edited 1 time in total.
Might be working on DH2
...the pain
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myfingershurt
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Postby myfingershurt » Fri May 23, 2008 2:30 am

That sounds like a great way to bulk up the main menu.

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