Coffee's mod v.2.0 ^_^
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The Wiitard
- rednano12
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*noob moment*
No FOF.ini?!?!?!
I have been trying to mod this and I really want to change the font color since it is hard to read. Is there anyway to do that?
This is so different! if I change the fugly notes, they all look like HoPo's!!!
Help!!!
*spasms*
No FOF.ini?!?!?!
I have been trying to mod this and I really want to change the font color since it is hard to read. Is there anyway to do that?
This is so different! if I change the fugly notes, they all look like HoPo's!!!
Help!!!
*spasms*
Last edited by rednano12 on Fri Feb 08, 2008 11:22 am, edited 1 time in total.
- v4vendetta
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If possible can you please add in Capo mod's "eighthnote" ho/po capabilty or compatability with capo's mod in the next release please? That would make this the ultimate mod =P
DelaHero! 8 Tiers of pure, all difficulty, goodness.
http://www.mediafire.com/?sharek....bd7de7f
DLC Pack 1 Released!
http://www.mediafire.com/?sharek....bd7de7f
DLC Pack 1 Released!
- Kanzleramt
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Ultimate_Coffee wrote:drag0on wrote:Your rockmeter 2x1 2x2 2x3 2x4... in folder of game is the same of the gh3, but in game is not the same, can you make rockmeter 2x1 2x2 2x3... in vertical ? Look the worldrave's mod gh3, your rockmeter and rockmeter_bottom is identic of the gh3.
And can you make this buttons over the rockmeter?
thanks dragoon ^_^
I edited your graphics a little and put them into the game and they look good... ^_^
and I've been meaning to get around to the 2x1 2x2 etc. stuff... but I just haven't got around to it. It will definitely be in the next release... ^_^
Huuuuuuum, when is the next release?
And this problem:
''when I miss a note I can still hear the guitar playing....why is that? The guitar don't stop' ?
Fix this problem?
n1c3 m0d ^^
- Ultimate_Coffee
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drag0on wrote:Huuuuuuum, when is the next release?
And this problem:
''when I miss a note I can still hear the guitar playing....why is that? The guitar don't stop' ?
Fix this problem?
n1c3 m0d ^^
I don't know when I'm going to release another update, I've been kinda busy lately and I still have a lot of work to do on my mod...
the guitar keeps playing even when you miss a note because I haven't finished the killswitch yet... once killswitch is finished that will be fixed...
- Ultimate_Coffee
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poison wrote:rednano12 wrote:This is so different! if I change the fugly notes, they all look like HoPo's!!!
ok... my mod renders the notes different than any other, I plan to put in an option so you can render it the traditional way if you want....
but with my mod
"Mesh" is the color of the fret (green,red,yellow,blue,orange)
"Mesh_001" is white
"Mesh_002" is white
"Mesh_003" is bright white and only show up during ho/po
"Mesh_004" is black
- Ultimate_Coffee
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Kanzleramt wrote:why does if i try to keep the uploadscore on yes always chang it for it selfs on no why does this **** happens?
as of right now I haven't been able to get permission from any of the fof servers to post scores while using the x2 jurgen multiplier, so if you have x2 jurgen multiplier turned on it will automatically turn off upload scores...
- blazingamer
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Well, if Mesh_001 and Mesh_002 are white, you could get rid of one of those, then instead of having Mesh_003 only show when there is hopo, you could have it be black and have a switch if hopo hopo_color = #FFFFFF and then get rid of Mesh_004. In reality you only need Mesh, Mesh_001, and Mesh_002, no more than that.
However, instead of 2d keys, have 3d keys and have it change,
but that's Ruby talking, I don't know python. Not only that but I don't know exactly what fret models are called in the code seeing I never messed with it before.
If you can do that I'll make some 3d models for you.
However, instead of 2d keys, have 3d keys and have it change,
Code: Select all
if Input.press?(fret_XX)
fret_XX_model = key_hold.dae
if Input.press?(strum)
if note_hit
fret_XX_model = key_strum.dae
end
end
end
but that's Ruby talking, I don't know python. Not only that but I don't know exactly what fret models are called in the code seeing I never messed with it before.
If you can do that I'll make some 3d models for you.
Last edited by blazingamer on Fri Feb 08, 2008 4:41 pm, edited 1 time in total.
- GuitarQueer_O
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Awsome Mod man! Just 2 questions, How do you change the bg? I tried adding necks but I get this error:
I added my own .PNG file then copied your original .SVG file and just renamed it. As for the bg I'm clueless. I try turning my BG Mod on but it doesn't work.
Traceback (most recent call last):
File "FretsOnFire.py", line 77, in ?
File "C:\Program Files\Frets on Fire\data\library.zip\MainMenu.py", line 142, in
File "C:\Program Files\Frets on Fire\data\library.zip\GameEngine.py", line 355, in loadSvgDrawing
File "Data.pyo", line 95, in loadSvgDrawing
File "Resource.pyo", line 194, in load
File "Resource.pyo", line 92, in load
File "Data.pyo", line 95, in <lambda>
File "Svg.pyo", line 535, in
File "Texture.pyo", line 202, in
File "Texture.pyo", line 206, in loadFile
File "Texture.pyo", line 222, in loadImage
Texture.TextureException: Unsupported image mode 'P'
I added my own .PNG file then copied your original .SVG file and just renamed it. As for the bg I'm clueless. I try turning my BG Mod on but it doesn't work.
- Kanzleramt
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Ultimate_Coffee wrote:Kanzleramt wrote:why does if i try to keep the uploadscore on yes always chang it for it selfs on no why does this **** happens?
as of right now I haven't been able to get permission from any of the fof servers to post scores while using the x2 jurgen multiplier, so if you have x2 jurgen multiplier turned on it will automatically turn off upload scores...
very nice dude ! thx for ur info !
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