Hyperspeed - Zoom Zoom.

What would you like to see added or fixed in FOF?
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Seafoo
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Postby Seafoo » Wed Jan 17, 2007 7:43 am

Useful? Probably not. Easy to implement? Yes.
Well, I'm not familiar with how the hyper speed cheat on the actual Guitar Hero 2 works, because I've never actually witnessed it, however, from what I have read it makes the notes come down the screen twice a fast while keeping the tempo and song speed intact, marvellous. Well anyway, I heard about it, snooped around, and found an effective way to do roughly what I described.
A picture speaks a thousand words so here:
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Basically, all I did, was change the board.length value in the guitar.py thingamajig (Haha, that's actually a recognised word in my Firefox dictionary.). Someone more experience at python than I *looks in Rogue_F's Direction* could easily add a toggle to change this value to and from 14 and 28. Yes, Another toggle, I know. Lets be creative though, would it be simple enough to make it that it puts it in 'hyper speed' mode when you hold down the 3rd fret when you select the song or something.. I don't know, just thinking out loud here. Well anyway, until I think of something else useful to add.

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Postby suicufnoc » Wed Jan 17, 2007 10:04 am

You can also just change the bpm in a songs midi.
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gazzer
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Postby gazzer » Wed Jan 17, 2007 1:47 pm

no no no no no you cant suicufnoc! if you changed the speed of the midi the notes would get out of sync.
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Postby homerrulz » Wed Jan 17, 2007 5:18 pm

Just open up the FOF song editor and modify the beats per minute.. then save the song.. you can make the scroll speed as fast or slow as you like. The notes will NOT go out of sync.. but you will have to play them at the same speed as before.. meaning if you slow down the scroll speed, the notes will appear closer together, and if you speed it up, the notes will be spaced out further. Try it and see.
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Postby winniez » Wed Jan 17, 2007 5:24 pm

it's amazing but it's true
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Seafoo
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Postby Seafoo » Wed Jan 17, 2007 7:28 pm

Way to dash my hopes and dreams guys... The distorted perspective of the fretboard is still kinda handy though, because the notes are sped up but you still get to see them on screen for the same amount of time.

EDIT: see how in the picture the last note you can see in the 'distance' are both the same green note, yet one is going faster than the other.
Last edited by Seafoo on Wed Jan 17, 2007 7:29 pm, edited 1 time in total.
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Postby v4vendetta » Sun Feb 04, 2007 10:11 am

excellent topic. Thumbs up. I need hyper mode because sitting too close do to the screen, like i do, makes it harder.
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Postby nobby76 » Mon Feb 05, 2007 6:14 pm

A classic example of this is in "freebird" about 4 mins into the song it suddenly picks up the pace, and the fret board warps away from you while your playing. And just in case you was wondering it changes from ( i think) 90bpm to 170bpm . All you need to do to achieve this is change the BPM part way through a song, with a midi editor.

Yes it will make the notes out of sync, if your doing this to an exsisting song, but if your doing it from scratch, it doesnt really matter much, you just place your notes as normal till you get to the point where you want to place the bpm change , then when you carry on adding notes they will still be in time, just you will be placing them further/closer from each other. I know this works coz ive done it allready

Anvil studio (free) is good for midi creating, but to really mess around with the notes and bpm try (of all things) fruity loops. the demo is free (you cant save (a fruityloop session) but you can EXPORT (as midi or mp3) Kinda defeats the point of buying the full version) :D

Hope any of this is useful
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Postby Rogue_F » Mon Feb 05, 2007 9:21 pm

The variable BPM implemented in FoF does not do the same as GH1/2. I mean the functionality is the same. The notes are in sync, the fretboard just speeds up. But I dont think the rate at which it changes is the same. So it looks a little odd.

As people said just changing the BPM in the editor will change the speed of the MEASURE marks coming at you. At higher bpms you will see less notes on the screen at once, at lower bpms you will see more notes on the screen at once. But as homerrlz says it does not change the sync, or even the rate at which you really play the notes.

I have a toggle in RF mod to disable the variable BPM. That means it just always scrolls at a constant speed in songs that use variable BPM.


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nobby76
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Postby nobby76 » Wed Feb 07, 2007 4:26 pm

Actually rogue it did change the sync of the song when i did it, i changed "TEXAS FLOOD" from 61bpm to 150bpm , the sync was fine untill the bpm change then the actual audio ogg file was slowly getting left behind by the notes, and by the end of the song there was about a 20 second difference. but as i said it should only affect allready existing songs, on scratch built songs it wont matter because you will fret the notes to the new speed and you wouldnt notice any real difference.

Kinda like 2 cars driving at 30mph if car 1 ( the notes) speeds up to 50 mph he wont just get ahead a little bit, he will constantly get further and further ahead and finish before car 2 (the audio). when you change the bpm you are physically altering the speed at which the notes play, but the ogg file is still being heard at a constant speed.

Also changing the bpm Will change the rate that you play the notes, as i said just, it will alter the physical speed, but the neck warp compensates and matches the notes to the music again, this is done really simple, if you double the speed of the bpm the neck will warp 2 times the normal length and if you halve the speed of the bpm the neck will warp to half its normal length. Thats why FreeBird warps sooooo much because the bpm speed is MORE than doubled ( i think its 55bpm-145bpm)
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Postby Rogue_F » Wed Feb 07, 2007 9:56 pm

Changing the BPM does not alter the rate at which you play the notes. The only thing increasing the BPM does is maybe show you how out of sync things are.

The notes are not displayed as a function of BPM. The notes have a time, and a length. The time is what time the notes need to be played, and the length is how long. Neither of these things are influenced by BPM.

-Alex
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Postby fenwick » Sat Feb 10, 2007 11:06 pm

If this "hyper mode" is what I think it is, judging from the pictures, then I will support it. It looks like it just speeds up the scrolling fretboard and therefore spaces out the notes more.

I play DDR sometimes, and it (almost) always helps to change the speed at which the notes go by to a faster pace, so they are more spaced out. You don't necessarily have as much time to react, but the steps are far less cluttered.
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Postby lare94 » Mon Jul 30, 2007 4:49 am

But if you change the bpm the Ho/Po's doesn't show up at all.
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Postby Lilraptor » Wed Aug 08, 2007 11:35 am

maybe its a different version than mine, but cant you just type "hyper" at the beginning of a song?. I do but it may be a mod or something else on mine
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Postby uberlulz » Wed Aug 08, 2007 11:36 am

Lilraptor wrote:maybe its a different version than mine, but cant you just type "hyper" at the beginning of a song?. I do but it may be a mod or something else on mine

This thread is old. It was from before when you could do that. lare94 bumped this thread back from oblivion for whatever reason.

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