Palm mute button

What would you like to see added or fixed in FOF?
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NBSRDan
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Palm mute button

Postby NBSRDan » Sat Oct 03, 2009 3:34 pm

Hypothetical feature: A new effects button, separate from Killswitch and Pitchbend, optimally the 0 key or one of the tone knobs. If pressed while strumming a note or holding a sustained note, the volume of the guitar (or bass/rhythm if applicable) track lowers to -60dB over the course of 0.25 seconds, unless the button is tapped briefly and then let go of before 0.25 seconds have passed, in which case the volume only lowers partway. If a note is hit while palm mute is in effect, the volume jumps back to 100% instantly, only lowering again if the button is still held (or if a note is missed).
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Silencer
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Re: Palm mute button

Postby Silencer » Sat Oct 03, 2009 4:03 pm

What for...?
I was wrong... maybe
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Re: Palm mute button

Postby Jama7301 » Sat Oct 03, 2009 4:21 pm

Fun? New effect?

I don't see the point of killswitch/whammy, but it's still there.

Interesting idea though Dan.
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Re: Palm mute button

Postby NBSRDan » Sat Oct 03, 2009 4:42 pm

Silencer wrote:What for...?

The same reason whammy works on non-overdrive notes: A fun little extra to toy around with.

Though in theory there could be overdrive or other point rewards for palm-muting at certain times, and perhaps even notes that (as an optional setting of course) demand the palm mute button be held down when you hit them, just as there are notes that demand the strum button be pressed as they scroll over the frets.
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Re: Palm mute button

Postby caramba2654 » Sat Oct 03, 2009 6:03 pm

NBSRDan wrote:
Silencer wrote:What for...?

The same reason whammy works on non-overdrive notes: A fun little extra to toy around with.

Though in theory there could be overdrive or other point rewards for palm-muting at certain times, and perhaps even notes that (as an optional setting of course) demand the palm mute button be held down when you hit them, just as there are notes that demand the strum button be pressed as they scroll over the frets.


This could be cool in auto-sustained notes... Like death_au say.
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Re: Palm mute button

Postby RedShadow » Sat Oct 03, 2009 9:17 pm

caramba2654 wrote:
NBSRDan wrote:
Silencer wrote:What for...?

The same reason whammy works on non-overdrive notes: A fun little extra to toy around with.

Though in theory there could be overdrive or other point rewards for palm-muting at certain times, and perhaps even notes that (as an optional setting of course) demand the palm mute button be held down when you hit them, just as there are notes that demand the strum button be pressed as they scroll over the frets.


This could be cool in auto-sustained notes... Like death_au say.

When did Death_au post here?
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Re: Palm mute button

Postby mogwais » Sun Oct 04, 2009 1:21 am

Seems like it could end up working sort of odd on a lot of songs that already have palm muted parts (quite a bit of songs, depending on the genre).. But overall, doesn't seem like it would be terribly difficult to add to the game.

I don't think I'd personally use it, though.. Just because I use the xbox360 X-Plorer controller and don't really have a spar button on the guitar I could hit comfortably to do it =\
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Re: Palm mute button

Postby caramba2654 » Sun Oct 04, 2009 10:56 am

RedShadow wrote:
caramba2654 wrote:
NBSRDan wrote:The same reason whammy works on non-overdrive notes: A fun little extra to toy around with.

Though in theory there could be overdrive or other point rewards for palm-muting at certain times, and perhaps even notes that (as an optional setting of course) demand the palm mute button be held down when you hit them, just as there are notes that demand the strum button be pressed as they scroll over the frets.


This could be cool in auto-sustained notes... Like death_au say.

When did Death_au post here?


He says (in other threads) that it would be cool to whammy sustained notes that are alto-sustained in the music, like in GH2 Freebird sustained red note before the solos.
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Re: Palm mute button

Postby death_au » Sun Oct 04, 2009 7:48 pm

Do you mean my comment on the possibility of adding "whammy notes" where you get extra points for whammying a note that is whammied in the original?
Yeah, you could have palm mute notes that do a similar thing I guess.

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