
This is a display of the more realistic additions. Below are more considerations that would be (I imagine) harder to implement.
Except for open/closed hi-hat, all additions could be supported by the RB2 drum kit with cymbal addons.
Features from left to right;
Teal: Crash - Placed on the left because that's where it belongs on a real drum set.
Red: Snare
Yellow: Hi-Hat
Blue: Tom 1/2
Green: Tom 3/4
Purple: Ride - placed on right because that is also where it belongs on a real drum set.
Orange (gold in the picture): Bass
Hi-hat and Open Hi-hat: Instead of charting on blue, players now must use the hi-hat control pedal. Normal colored hi-hat means the hi-hat is closed, pedal is down. Inverse colors means hi-hat is open and pedal must be up.
Other Ideas;
--A third tom would make a good addition, though that would complicate the screen and spread out the notes too much imo.
--Pedal Hi-hat is the drummer pressing down the pedal from open to closed hard enough to make the two hi-hat pieces hit each other to make an audible sound. This would have to be indicated a special way as well. Not sure how this could ever be implemented because if you hit an open note then had to hit a closed note, closing the hi-hat would make you hit the pedal hi-hat and you'd lose your streak.
--I wanted to display crash and ride above the fretboard, overlapping it a little bit but couldn't find an easy way to do this so what you see is what I came up with. The fretboard would look too large if the cymbals were laid flat imo.
--Double bass is easy, that's already implemented and charted.
--Velocity sensing for louder/softer parts of songs, this is in GHWT.
--Possible option to switch yellow and red placements - drummers who play hi-hat to the left of the snare might have an easier time interpreting the charts.
When playing rock band drum charts, the teal and purple would disappear. The button mapped to teal would hit on green and the button mapped for purple would hit on blue.
Anything else? Discuss!