Drum sustains

What would you like to see added or fixed in FOF?
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Tormann71
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Drum sustains

Postby Tormann71 » Wed Mar 11, 2009 6:36 pm

I don't think this idea has been posted here before, but please let me know if it has. I would like to see the ability to have sustained drum notes, such as in guitar hero world tour. These are used when there is a roll on a cymbal or another drum so you don't have to hit each note exactly, only play a steady roll on the drum. There usually used at the end of songs and chords can even be used too, where you would alternate between hitting two drums. Those of you that have played GH world tour should know what I'm talking about.
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Re: Drum sustains

Postby Tormann71 » Wed Mar 11, 2009 7:06 pm

raynebc wrote:A one lane drum fill? You're right, I never heard of that before.

basically, yes. only it looks like a sustained note, like on guitar.
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Re: Drum sustains

Postby Lysdestic » Wed Mar 11, 2009 7:32 pm

That actually would be kind of cool for an option, assuming fretters would use it. It'd be nice to do some diddles with that.
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Re: Drum sustains

Postby Azzco » Wed Mar 11, 2009 9:52 pm

Is there any way to determine how fast you actually must hit on those in GH:WT?
would feel a bit weird if it was possible to hit 3 times when the audio clearly indicates more than ten times that. Maybe a lane with lines would be cool, I've never played GH:WT. :P
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Re: Drum sustains

Postby Tormann71 » Wed Mar 11, 2009 10:00 pm

Azzco wrote:Is there any way to determine how fast you actually must hit on those in GH:WT?
would feel a bit weird if it was possible to hit 3 times when the audio clearly indicates more than ten times that. Maybe a lane with lines would be cool, I've never played GH:WT. :P

I think it has to do with the bpm of the song, and maybe the difficulty, but i'm not sure.
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Re: Drum sustains

Postby estemshorn » Thu Mar 12, 2009 12:07 am

that is an awesome idea.
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Re: Drum sustains

Postby Tormann71 » Thu Mar 12, 2009 5:46 pm

estemshorn wrote:that is an awesome idea.

thanks, I really hope they implement it some time.
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Re: Drum sustains

Postby Lysdestic » Thu Mar 12, 2009 6:00 pm

Perhaps for better visibility and likelihood of implementation, someone could suggest it to the FoFiX developers on their Google Code page?
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Re: Drum sustains

Postby Kermit4Prez » Thu Mar 12, 2009 6:04 pm

I'm pretty sure it's already been added on the issues page.

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Re: Drum sustains

Postby aduro » Thu Mar 12, 2009 8:06 pm

This sounds like a good way to chart washes

There would have to be some sort of beat marker for it, most custom drum charts already have small tails behind every note
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Re: Drum sustains

Postby Tormann71 » Thu Mar 12, 2009 8:50 pm

aduro wrote:This sounds like a good way to chart washes

There would have to be some sort of beat marker for it, most custom drum charts already have small tails behind every note

Yeah, definitely. If EOF added support for it than it would be pretty easy to do.
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Re: Drum sustains

Postby MarvinPA » Sat Mar 14, 2009 9:01 am

I'm sure that GH:WT doesn't care how fast you're hitting the sustain drum notes. Just as-long as you keep doing it.


If this was made I'd totally use it. :)
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Re: Drum sustains

Postby Tormann71 » Sun Mar 22, 2009 1:09 am

MarvinPA wrote:I'm sure that GH:WT doesn't care how fast you're hitting the sustain drum notes. Just as-long as you keep doing it.


If this was made I'd totally use it. :)

I would too. and yeah i'm pretty sure that as long as you consistently hit the drum at a somewhat fast speed it works.


Last bumped by Tormann71 on Sun Mar 22, 2009 1:09 am.

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