new idea for the killswitch

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pimpinpalomo
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new idea for the killswitch

Postby pimpinpalomo » Wed Dec 24, 2008 2:43 pm

i dont know if anyone else had this idea. i searched and couldnt find anything on this. i noticed that when you use the killswitch on sustained star power note, your star power fills REALLY slow. i was thinking that maybe someone could make it so that it fills up faster/slower depending on the bpm of the song at the time of the note. this is used in both guitar hero and rockband. this feature would have an effect on the score though, considering you are getting more/less starpower.
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Re: new idea for the killswitch

Postby pimpinpalomo » Thu Jan 01, 2009 2:19 pm

its been a week since i posted this, and there hasnt been any replies...
i guess people are sick of seeing topics about the killswitch.
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Re: new idea for the killswitch

Postby Nathaniel607 » Sat Jan 03, 2009 8:01 pm

They used to fill up faster, but it was considered am error and fixed.

The problem with making it faster is that Star Power all ready screws up high scors (easier to get higher score with star power) so theres no point in overpowering it.
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Re: new idea for the killswitch

Postby Azzco » Sat Jan 03, 2009 10:18 pm

Nathaniel607 wrote:They used to fill up faster, but it was considered am error and fixed.

The problem with making it faster is that Star Power all ready screws up high scores (easier to get higher score with star power) so theres no point in overpowering it.

That's not it... We've already got starpower and non sp, scores separated..
That motive is contradicting itself, having had "over powered" star power before and then go to a more normal one would still leave quite a bit of over powered scores in the server.

The main reason was to prevent "unlimited" star power runs AFAIK. I think it was with rock band songs in mind, they're quite tight on some songs, if you'd used tthe killswitch on those tighter spots you could probably have had veeery long star power runs.

Although the topic was using BPM to calculate the growth of "star" when "killswitching".
It's only logical to use the BPM as part of the calculation, and I hope too that it'll be implemented sometime soon.
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Re: new idea for the killswitch

Postby Cyd262 » Mon Jan 05, 2009 3:00 pm

pimpinpalomo wrote:its been a week since i posted this, and there hasnt been any replies...
i guess people are sick of seeing topics about the killswitch.


People arent answering because was christmas eve when u posted it and u complain on newyears day that no1 has posted they are probably all playin on new games and stuff and spendin time with family. u loner goin on fof on christmas eve or new years day :glare:
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Re: new idea for the killswitch

Postby hckyfrk2k7 » Tue Jan 06, 2009 2:09 pm

No offense, but I personally don't think the idea is a very good one. I mean, it would be cool if every did the BPM calculation, but the fact is that not everyone thinks about BPM when making songs. I, for example, have made around 50 songs or so and never made a BPM (though when I get my computer back, I plan on doing so after I seen how crappy some of the songs ended up, but still)......


Unless, if this idea was to ever be implemented in the game again, they made a standard for songs with a flat 120 BPM (if that's what the default BPM is) or something for people's songs without a calculated BPM.
jake2k3 wrote:I think we've hit the point now where practicality has gone out the window and all this board is now is a "let's forget originality and work this sucker as close to an exact copy (of GH/RB) as possible" feeding frenzy.

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Re: new idea for the killswitch

Postby wseyller » Tue Jan 06, 2009 11:01 pm

hckyfrk2k7 wrote:No offense, but I personally don't think the idea is a very good one. I mean, it would be cool if every did the BPM calculation, but the fact is that not everyone thinks about BPM when making songs. I, for example, have made around 50 songs or so and never made a BPM (though when I get my computer back, I plan on doing so after I seen how crappy some of the songs ended up, but still)......


Unless, if this idea was to ever be implemented in the game again, they made a standard for songs with a flat 120 BPM (if that's what the default BPM is) or something for people's songs without a calculated BPM.


I think most people will agree that it is expected of good fretters to use approx the correct bpm throughout their work. Using the correct bpm makes fretting the song easier and keep the chart beat synced.
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Re: new idea for the killswitch

Postby lordhardware » Wed Jan 07, 2009 1:57 am

soo... it would average the BPM of your song and that would calculate how fast it fills?
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Re: new idea for the killswitch

Postby hckyfrk2k7 » Wed Jan 07, 2009 9:42 am

wseyller wrote:
hckyfrk2k7 wrote:No offense, but I personally don't think the idea is a very good one. I mean, it would be cool if every did the BPM calculation, but the fact is that not everyone thinks about BPM when making songs. I, for example, have made around 50 songs or so and never made a BPM (though when I get my computer back, I plan on doing so after I seen how crappy some of the songs ended up, but still)......


Unless, if this idea was to ever be implemented in the game again, they made a standard for songs with a flat 120 BPM (if that's what the default BPM is) or something for people's songs without a calculated BPM.


I think most people will agree that it is expected of good fretters to use approx the correct bpm throughout their work. Using the correct bpm makes fretting the song easier and keep the chart beat synced.


Well, maybe it's just me, but most songs that I download are so crappy as far as fretting goes, I usually fret them myself. I'm not saying that every fretter that frets a song is bad, but the majority of the songs I find are so badly made, and there's no user-defined BPM.
jake2k3 wrote:I think we've hit the point now where practicality has gone out the window and all this board is now is a "let's forget originality and work this sucker as close to an exact copy (of GH/RB) as possible" feeding frenzy.

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Re: new idea for the killswitch

Postby hckyfrk2k7 » Wed Jan 07, 2009 10:23 am

raynebc wrote:There's a thread of "good" fretters on the forum, who follow conventions of beat-syncing. You can try some of those charts, or some of mine, to see what a well-synced chart plays like.


Well, it probably doesn't help that most people don't fret too much extreme metal outside of Slayer.
jake2k3 wrote:I think we've hit the point now where practicality has gone out the window and all this board is now is a "let's forget originality and work this sucker as close to an exact copy (of GH/RB) as possible" feeding frenzy.

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Re: new idea for the killswitch

Postby pimpinpalomo » Wed Jan 07, 2009 3:04 pm

lordhardware wrote:soo... it would average the BPM of your song and that would calculate how fast it fills?

no. it would depend on the BPM at the time of the note. a perfect example would be Free Bird from GHII. for the first few minutes of the song, the BPM is pretty low. star power would fill up slow when using the whammy bar on sustained star power notes. when it comes to the fast part (right before the solo), the sustained star power note gives you much more star power (it usually fills it half-way if i had no star power before it).


hckyfrk2k7 wrote:No offense, but I personally don't think the idea is a very good one. I mean, it would be cool if every did the BPM calculation, but the fact is that not everyone thinks about BPM when making songs. I, for example, have made around 50 songs or so and never made a BPM (though when I get my computer back, I plan on doing so after I seen how crappy some of the songs ended up, but still)......


Unless, if this idea was to ever be implemented in the game again, they made a standard for songs with a flat 120 BPM (if that's what the default BPM is) or something for people's songs without a calculated BPM.


I dont think many songs have a flat BPM. No one is perfect, even the people that play the music. Everyone i know that frets songs uses the correct (or as close as they can get) BPM. the reason why the songs you have downloaded are so poorly made is because when they made it they didnt change the BPM at all.
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Re: new idea for the killswitch

Postby raynebc » Wed Jan 07, 2009 6:31 pm

I have charted songs where the drummer was accurate enough to stay in-tempo the entire song. If the drummer wears headphones and listens to a click track while playing, it helps tremendously, because it helps him keep the right beat.
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Re: new idea for the killswitch

Postby hckyfrk2k7 » Thu Jan 08, 2009 7:26 am

pimpinpalomo wrote:
I dont think many songs have a flat BPM. No one is perfect, even the people that play the music. Everyone i know that frets songs uses the correct (or as close as they can get) BPM. the reason why the songs you have downloaded are so poorly made is because when they made it they didnt change the BPM at all.


That's pretty much what I meant by a flat BPM, but yeah, no big surprise there.
jake2k3 wrote:I think we've hit the point now where practicality has gone out the window and all this board is now is a "let's forget originality and work this sucker as close to an exact copy (of GH/RB) as possible" feeding frenzy.

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Re: new idea for the killswitch

Postby wseyller » Tue Jan 13, 2009 9:06 pm

I will say from my experience that I have seen a couple songs have a consistant bpm. Of those I finally set the bpm to an number withing a few 1/100th of a beat and it became extremely accurate throughout the entire song.

The majority of songs I believe will need the bpm to vary throughout. Most songs I noticed the bpm only change 2 or 3 or even maybe 10 to 20 bpm up and down like a roller coaster throughout. This could be more or less depending on the audio/visual perception of the fretter. Of course some songs purposely have an increase or decrease in bpm in certain sections sometimes even doubling the bpm.
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