bUrdeN wrote:It could be done with the Half-Life 2 Source engine.
Model the character or make new ones, map the stages in Hammer, code the animations and have a camera that flys around the level.
Sounds easy on paper but if it could be done, the entire FoF game might be rewritten so it will run in Source Mod.
But with that you also open yourself up to advanced 3d effects and preset animations but it is alot of work.
Seriously. Vavle's source engine is.. a engine. It's got some nice physics going on and the rendering is just awesome. But it's a full 3d graphics enviroment engine. It's not a rhythm game engine.
It's like trying to fit a circle in a square. It might be totally possible, if the sqaure is big enough, but there's so much room that could have been used better. (wow that came out wrong) source is just WAY overkill. Timing is of a higher priority than fancy 3d rendering. also not to mention that fof is open source while source is not, and porting a whole game to a different engine is not an easy task (duke nukem forever anyone?).
I just can't see this happening and would never imagine that anyone would propse this, have you seen the source engine being used for anything other than fps games? I haven't..
coolguy567 wrote:IMO, vanilla FoF already has...
Sorry to pick on you but that's not an oppinion that's a fact. ;)
Back to the main topic. Yeah it would be awesome with scriptable backgrounds. I do think that getting backgrounds that reacts to the beat of the music is more important than:
Sick Lemon wrote:Star power and getting bottles chucked at you is just so entertaining.
if you're really playing you're not really paying attention to the background. sure there's times when there's simple parts and your eyes just drift away, but as I wrote before getting background animations that fits the beat in the music is more important than fancy effects like guitar tricks and beer bottles getting thrown at artists.