Animated Backgrounds that respond to the Game

What would you like to see added or fixed in FOF?
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Do you think or want animated backgrounds that respond to the game?

Yes, but it will never happen
24
41%
No, it will never happen
3
5%
Yes, it would be awesome
13
22%
No, It would suck ****
2
3%
I WOULD REALLY REALLY LIKE IT!
12
20%
I WOULD KILL MYSELF IF IT HAPPENED!
5
8%
 
Total votes: 59
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Sick Lemon
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Animated Backgrounds that respond to the Game

Postby Sick Lemon » Sun Jan 11, 2009 4:14 am

Animated Backgrounds

About

Don't you just love having an animted background that responds to the game like in the official guitar hero games? Well I really do. I love just ripping it out into star power and watching death eat the crowds souls or Axel spin a guitar around his neck whilst on fire. This will probably never happen but if someone worked on it, it might :woot:
Please work on it :crying:
Why worry about the backgrounds?

Well, they just make the game more entertaining. Star power and getting bottles chucked at you is just so entertaining.

_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_
Hopefully someone like Puppetz will make these backgrounds soon,
What do you think about it all?
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bigf00t
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Re: Animated Backgrounds that respond to the Game

Postby bigf00t » Sun Jan 11, 2009 7:25 am

Sick Lemon wrote:
Animated Backgrounds

About

Don't you just love having an animted background that responds to the game like in the official guitar hero games? Well I really do. I love just ripping it out into star power and watching death eat the crowds souls or Axel spin a guitar around his neck whilst on fire. This will probably never happen but if someone worked on it, it might :woot:
Please work on it :crying:
Why worry about the backgrounds?

Well, they just make the game more entertaining. Star power and getting bottles chucked at you is just so entertaining.

_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_
Hopefully someone like Puppetz will make these backgrounds soon,
What do you think about it all?

I thought he's a fretter,not a GFX/coding guy...o.O Did I miss something?
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Belisario93
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Re: Animated Backgrounds that respond to the Game

Postby Belisario93 » Sun Jan 11, 2009 10:14 am

would be cool, but as of right now it's pretty much impossible...

bigf00t wrote:
Sick Lemon wrote:
Animated Backgrounds

About

Don't you just love having an animted background that responds to the game like in the official guitar hero games? Well I really do. I love just ripping it out into star power and watching death eat the crowds souls or Axel spin a guitar around his neck whilst on fire. This will probably never happen but if someone worked on it, it might :woot:
Please work on it :crying:
Why worry about the backgrounds?

Well, they just make the game more entertaining. Star power and getting bottles chucked at you is just so entertaining.

_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_
Hopefully someone like Puppetz will make these backgrounds soon,
What do you think about it all?

I thought he's a fretter,not a GFX/coding guy...o.O Did I miss something?

no, you didn't miss anything... puppetz is a fretter...
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coolguy567
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Re: Animated Backgrounds that respond to the Game

Postby coolguy567 » Sun Jan 11, 2009 12:03 pm

IMO, vanilla FoF already has "animated backgrounds that respond to the game". Although they don't show characters, they're still animated, and things happen in the background which are in response to in-game events (look at the stage.ini documentation that IIRC is included for more details).

Spoiler:

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Electro Tomato wrote:
Sealclubber wrote:I believe the proper term for these notes are "EPIC NOTES" due to the fact that they are EPIC!!!!


Memes are so funny hahaha I'm splitting with laughter I can't control this laughter at this meme which uses a word incorrectly oh hahaha

:glare:

That was EPIC.

My songs. All made in EOF, beat-synced and note-synced, not very many missed notes.
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CPTflconX
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Re: Animated Backgrounds that respond to the Game

Postby CPTflconX » Sun Jan 11, 2009 2:06 pm

I voted "I would kill myself if it would happen" because I would really like to see animated backgrounds on the game.

:woot:
bUrdeN
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Re: Animated Backgrounds that respond to the Game

Postby bUrdeN » Sun Jan 11, 2009 7:04 pm

It could be done with the Half-Life 2 Source engine.
Model the character or make new ones, map the stages in Hammer, code the animations and have a camera that flys around the level.

Sounds easy on paper but if it could be done, the entire FoF game might be rewritten so it will run in Source Mod.
But with that you also open yourself up to advanced 3d effects and preset animations but it is alot of work.
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Re: Animated Backgrounds that respond to the Game

Postby Azzco » Sun Jan 11, 2009 11:07 pm

bUrdeN wrote:It could be done with the Half-Life 2 Source engine.
Model the character or make new ones, map the stages in Hammer, code the animations and have a camera that flys around the level.

Sounds easy on paper but if it could be done, the entire FoF game might be rewritten so it will run in Source Mod.
But with that you also open yourself up to advanced 3d effects and preset animations but it is alot of work.


Seriously. Vavle's source engine is.. a engine. It's got some nice physics going on and the rendering is just awesome. But it's a full 3d graphics enviroment engine. It's not a rhythm game engine.

It's like trying to fit a circle in a square. It might be totally possible, if the sqaure is big enough, but there's so much room that could have been used better. (wow that came out wrong) source is just WAY overkill. Timing is of a higher priority than fancy 3d rendering. also not to mention that fof is open source while source is not, and porting a whole game to a different engine is not an easy task (duke nukem forever anyone?).

I just can't see this happening and would never imagine that anyone would propse this, have you seen the source engine being used for anything other than fps games? I haven't..

coolguy567 wrote:IMO, vanilla FoF already has...

Sorry to pick on you but that's not an oppinion that's a fact. ;)


Back to the main topic. Yeah it would be awesome with scriptable backgrounds. I do think that getting backgrounds that reacts to the beat of the music is more important than:
Sick Lemon wrote:Star power and getting bottles chucked at you is just so entertaining.
if you're really playing you're not really paying attention to the background. sure there's times when there's simple parts and your eyes just drift away, but as I wrote before getting background animations that fits the beat in the music is more important than fancy effects like guitar tricks and beer bottles getting thrown at artists.
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Re: Animated Backgrounds that respond to the Game

Postby R4L » Sun Jan 11, 2009 11:09 pm

bUrdeN wrote:It could be done with the Half-Life 2 Source engine.
Model the character or make new ones, map the stages in Hammer, code the animations and have a camera that flys around the level.

Sounds easy on paper but if it could be done, the entire FoF game might be rewritten so it will run in Source Mod.
But with that you also open yourself up to advanced 3d effects and preset animations but it is alot of work.


...It would be easier to do in FoF. It's been done anyway... search it up.

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Re: Animated Backgrounds that respond to the Game

Postby RealCheese » Sun Jan 11, 2009 11:31 pm

Sick Lemon wrote:
Animated Backgrounds

About

Don't you just love having an animted background that responds to the game like in the official guitar hero games? Well I really do. I love just ripping it out into star power and watching death eat the crowds souls or Axel spin a guitar around his neck whilst on fire. This will probably never happen but if someone worked on it, it might :woot:
Please work on it :crying:
Why worry about the backgrounds?

Well, they just make the game more entertaining. Star power and getting bottles chucked at you is just so entertaining.

_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_
Hopefully someone like Puppetz will make these backgrounds soon,
What do you think about it all?


Puppetz does not make bacgrounds dummy
bUrdeN
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Re: Animated Backgrounds that respond to the Game

Postby bUrdeN » Mon Jan 12, 2009 7:11 pm

Azzco wrote:Seriously. Vavle's source engine is.. a engine. It's got some nice physics going on and the rendering is just awesome. But it's a full 3d graphics enviroment engine. It's not a rhythm game engine.

It's like trying to fit a circle in a square. It might be totally possible, if the sqaure is big enough, but there's so much room that could have been used better. (wow that came out wrong) source is just WAY overkill. Timing is of a higher priority than fancy 3d rendering. also not to mention that fof is open source while source is not, and porting a whole game to a different engine is not an easy task (duke nukem forever anyone?)


Well I think AudioSurf (http://www.audio-surf.com) pulled it off very nicely and I think it has way more advance sound recognition than fof. Also what I was suggesting was that the background was done in source. It can be done.
Do player models and drum, guitar, and mic models then simply just put them in a map and have them pre animated based on the song or when lyrics come for newer rock band songs or puppetz songs script the mouth of the singer to sing. At random parts do the generic guitarist finger animation as seen in GH3 and just have set cameras that switch positions wich can infact be animated in the level design program for source.

Sure it might be a little bit of an overkill but you could also do the whammy bar effect and star power sound effects because it has sound altering capabilities as well. Not to mention more eye candy for the notes such as the animated tails in RB2 or when a chord is held down. Also all the graphics could be scaled up because they are 3d and not a png or a gif.
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Re: Animated Backgrounds that respond to the Game

Postby Azzco » Mon Jan 12, 2009 8:14 pm

bUrdeN wrote:Well I think AudioSurf (http://www.audio-surf.com) pulled it off very nicely and I think it has way more advance sound recognition than fof. Also what I was suggesting was that the background was done in source. It can be done.
Do player models and drum, guitar, and mic models then simply just put them in a map and have them pre animated based on the song or when lyrics come for newer rock band songs or puppetz songs script the mouth of the singer to sing. At random parts do the generic guitarist finger animation as seen in GH3 and just have set cameras that switch positions wich can infact be animated in the level design program for source.

Sure it might be a little bit of an overkill but you could also do the whammy bar effect and star power sound effects because it has sound altering capabilities as well. Not to mention more eye candy for the notes such as the animated tails in RB2 or when a chord is held down. Also all the graphics could be scaled up because they are 3d and not a png or a gif.

I had no idea that audiosurf was done in source. But still we can't just do one part in another engine. Using another engine would call for a complete rewrite, and those discussions are allready present in port fof to C++ or whatever other language. The sound alteration effects are being worked on in a seperate module, it's very new and there's a lot more work needed for it to be perfect but I think that it should suffice. The whammy effects should be fairly simple to do with modifications to the old tails.

As for the bakground. rendering a whole scene will more than likely be resource heavy, and writing it will take A LOT of work, considering that the only 3d mesh support we have now is COLLADA objects (.dae), I'm not sure if those support animations but I don't think they do. So we would have to add support for a different format.
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Re: Animated Backgrounds that respond to the Game

Postby bUrdeN » Tue Jan 13, 2009 12:03 am

Azzco wrote:I had no idea that audiosurf was done in source. But still we can't just do one part in another engine. Using another engine would call for a complete rewrite, and those discussions are allready present in port fof to C++ or whatever other language. The sound alteration effects are being worked on in a seperate module, it's very new and there's a lot more work needed for it to be perfect but I think that it should suffice. The whammy effects should be fairly simple to do with modifications to the old tails.

As for the bakground. rendering a whole scene will more than likely be resource heavy, and writing it will take A LOT of work, considering that the only 3d mesh support we have now is COLLADA objects (.dae), I'm not sure if those support animations but I don't think they do. So we would have to add support for a different format.


Well sorry I might be wrong about audio surf but im looking into it. Also now that you mention it, it probably will be very resource intensive to run the animations in Source.
Heh well that was my only idea, and I think it would still be cool but it might be overkill.
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Re: Animated Backgrounds that respond to the Game

Postby Sick Lemon » Wed Jan 14, 2009 3:24 pm

Lol, when I said Puppetz I meant someone who is pro with FoF. Sorry for the confusiong, he just came up in my mind first.
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