EOF 1.8RC13 - Now with Immerrock support

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Re: EOF 1.8RC1 - Now with Guitar Pro file import

Postby italianstal1ion » Sun Oct 28, 2012 2:46 am

Awesome. The program has come so far thanks to both NewCreature and raynebc. Thanks guys.

Of course, I always accompany compliments with requests :tongue: Would it be possible to auto-snap pasted notes? Every time I copy notes from one section to another, they end up a little off and I have to resnap them. From a little experimenting, it seems that it only happens when pasting from something other than on a 14/th beatline which you can do using the Feedback controls. This wouldn't be a problem, but sometimes the error is off by more than 2 ms, so when trying to edit the note using feedback controls, you can't actually remove the note. That's not really too much bother, the real problem is when you accidentally add an extra note and you don't notice you've done so.
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Re: EOF 1.8RC1 - Now with Guitar Pro file import

Postby italianstal1ion » Sun Oct 28, 2012 2:12 pm

raynebc wrote:Grid snapped notes that are copied should paste grid snapped (or otherwise within 1ms or so of the grid snap positions) if you do "new" paste, which was changed to CTRL+P in Feedback mode upon request.

Right, but those always paste at the last 1/4th beat. You can't paste those in the middle of a measure.
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Re: EOF 1.8RC1 - Now with Guitar Pro file import

Postby italianstal1ion » Mon Oct 29, 2012 1:00 am

raynebc wrote:I just tested, it does allow them to be pasted mid-measure, but perhaps you're wanting to paste them mid-beat instead?

Yes. I mean, I think so. Pasting on, say, 1/32nd before a 1/4th beatline. If you do that, the notes sometimes get a bit off.
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Re: EOF 1.8RC1 - Now with Guitar Pro file import

Postby davidsevenfold » Tue Oct 30, 2012 7:41 pm

are you planning to implement pro key charting anytime soon? :d
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Re: EOF 1.8RC1 - Now with Guitar Pro file import

Postby davidsevenfold » Wed Oct 31, 2012 6:12 pm

yay :D
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Re: EOF 1.8RC1 - Now with Guitar Pro file import

Postby 1UP Bassist » Sat Nov 03, 2012 10:05 pm

I have this little issue (with both this and the last revision) that when I move a beat marker, it's not as smooth as it was with previous releases.

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Re: EOF 1.8RC1 - Now with Guitar Pro file import

Postby raynebc » Sun Nov 04, 2012 12:07 am

Do you mean the program stutters, such as with a spike in processor use? If you can have task manager up while you're doing this, does it indicate EOF spiking in CPU usage or some other program (like an antivirus program)? Which revision before that did you use where it was smoother?
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Re: EOF 1.8RC1 - Now with Guitar Pro file import

Postby 1UP Bassist » Sun Nov 04, 2012 12:57 am

raynebc wrote:Do you mean the program stutters, such as with a spike in processor use? If you can have task manager up while you're doing this, does it indicate EOF spiking in CPU usage or some other program (like an antivirus program)? Which revision before that did you use where it was smoother?


Not really stuttering, when I play the song it's as smooth as ever, it's more like I can't move the beat markers just a liittle bit (it gets stuck and I have to drag it further to the left or right). I't like a... lag?
Also, EOF's never really used a lot of CPU, neither it does now.
I used the third to latest revision (I don't really remember the number since I deleted it).

EDIT: OK, nevermind. I restarted my laptop and it's back to normal.

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Re: EOF 1.8RC2 - Now with Rocksmith export

Postby raynebc » Sun Nov 04, 2012 7:45 pm

I don't think anything's changed that would affect that, at least I can't reproduce it. Do you notice any difference in this behavior when the zoom level is increased or decreased? As a workaround, you could use the - and + controls to decrease/increase the tempo of the anchor at/before the seek position (if it's not an anchor yet, just select the beat marker and press the A key first to anchor it). This will change the tempo in 1BPM increments. Holding Shift in addition to this changes it to .1BPM increments. Holding both Shift and Ctrl in addition changes it to .01BPM increments. This is a bit slower than using the mouse though, because the change is applied after each increment, instead of just once the mouse button is released. This causes all relevant notes to move with the tempo map (if that "Note auto adjust" preference is enabled) after each minor change. If you haven't placed notes yet, there probably won't be much or any lag with this workaround.

Edit: Glad it sorted itself out. Computers can be weird like that sometimes, although it was probably just some background programs or the OS having eaten away the laptop's resources.

Edit: It's time for the second release candidate. Changes since 1.8RC1:
*Minor 2D rendering optimizations.
*Added some more error handling in Guitar Pro import that will allow EOF to gracefully handle a corrupt file by cancelling the import instead of closing EOF.
*Improved Guitar Pro import so that if a 7 string track is imported, the 7th string is ignored so that the first 6 strings can be read properly.
*Some code cleanup.
*Updated FoFLC to be able to export Rocksmith formatted XML lyrics.
*Implemented running status encoding logic for exported MIDIs, making them smaller (about 20% smaller is typical).
*Fixed a bug with GH import where lyrics that occurred after the last section marker would be discarded.
*Added the ability to edit the start and end positions of the active fret catalog entry (Song>Catalog>Edit Timing).
*Updated the fret catalog to display the position of the active entry.
*Fixed a bug where vocal slides didn't display correctly in the fret catalog.
*Fixed an issue where after saving, events that were temporarily added during MIDI export (ie. drum mix events) could be rendered as if they were section markers.
*Fixed a bug with the INI file checking during project load where the loading phrase wasn't being compared correctly.
*Fixed a bug where the notes wouldn't display as being string muted if all used gems had a fret number and also were marked as muted.
*Added initial Rocksmith XML export logic that is used on all populated pro guitar/bass tracks, and the vocal track if any vocals are present, during save if the "Save separate RBN/RS files" preference is enabled.
*Fixed memory leaks in Guitar Pro import that could occur when aborting the import for a corrupt file.
*Added logic to allow the end fret position for slides to be defined, for use in Rocksmith. This is invoked automatically when toggling a bend on if the "Save separate RBN/RS files" preference is enabled, or manually by using the "Set end fret" function in Note>Pro Guitar>Slide.
*Added logic to allow the strength of pro guitar bends to be defined, for use in Rocksmith. This is invoked automatically when toggling a bend on if the "Save separate RBN/RS files" preference is enabled, or manually by using the "Set bend strength" function in Note>Pro Guitar.
*Fixed various keyboard shortcuts using SHIFT that could cause the note selection to be cleared.
*Fixed bugs with Rocksmith export where open strings weren't written, and string muted notes were counted with the number given as the number of notes defined, even though such notes are omitted.


The ability to author Rocksmith customs is a pretty big change, but I figure it's important enough to implement now before the code is too much of a mess due to adding pro keys/harmonies.
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Re: EOF 1.8RC2 - Now with Rocksmith export

Postby rocksmithdiary » Mon Nov 05, 2012 7:32 am

I would like to apologize for my initial reaction to the program. At first I didn't think much of the opportunity available. But now after successfully tracking a song faster than I ever expected, I would like to thank thank you for allowing me the opportunity.

I have successfully learned how to synchronize and chart songs for rocksmith, to an extent. Even though there are minor issues with the current release. For example, I have compiling issues with the end result. Fortunately I know what to look for and how to fix the errors. Going by memory I can just breach the surface but not go into too much detail. It's 4 am and I have been editing non stop as well as deleting many rough drafts on how exactly to word this in a correct manner.

The current release contains compiling issues caused by the first initial measure beat &/or the first few initial note times. I believe rocksmith's default start time is around 7 seconds. Compiling any note at 0 seconds creates compiling errors or crashes with rocksmith.


P.S ~ Two words... "ChordTemplate" :)

-- Edit: Mon Nov 05, 2012 5:25 am --

Actually there seems to be an alternate fix

I've had this error too, so I compared the xml I got from EoF with the song charting template provided, the first difference I found was:

<phrases count="0"/>

in the EoF-generated file, and...

<phrases count="3">
<phrase disparity="0" ignore="1" maxDifficulty="0" name="COUNT" solo="0"/>
<phrase disparity="0" ignore="0" maxDifficulty="0" name="A" solo="0"/>
<phrase disparity="0" ignore="0" maxDifficulty="0" name="END" solo="0"/>
</phrases>
<phraseIterations count="10">
<phraseIteration time="10.000" phraseId="0"/>
<phraseIteration time="13.429" phraseId="1"/>
<phraseIteration time="20.277" phraseId="1"/>
<phraseIteration time="27.061" phraseId="1"/>
<phraseIteration time="40.470" phraseId="1"/>
<phraseIteration time="53.780" phraseId="1"/>
<phraseIteration time="66.976" phraseId="1"/>
<phraseIteration time="73.515" phraseId="1"/>
<phraseIteration time="79.979" phraseId="1"/>
<phraseIteration time="92.909" phraseId="2"/>
</phraseIterations> in the sample file.

I copied and pasted this bit from the sample to the EoF-generated file, and then modified it to:

<phrases count="3">
<phrase disparity="0" ignore="1" maxDifficulty="0" name="COUNT" solo="0"/>
<phrase disparity="0" ignore="0" maxDifficulty="0" name="A" solo="0"/>
<phrase disparity="0" ignore="0" maxDifficulty="0" name="END" solo="0"/>
</phrases>
<phraseIterations count="3">
<phraseIteration time="0.000" phraseId="0"/>
<phraseIteration time="0.0" phraseId="1"/>
<phraseIteration time="261.00" phraseId="2"/>
</phraseIterations>
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Re: EOF 1.8RC2 - Now with Rocksmith export

Postby raynebc » Mon Nov 05, 2012 2:03 pm

I answered some of these issues on the Google group before I noticed this here, but in case it was missed, I'd recommend that you use the "Leading Silence" option from the Song menu. It will re-encode the audio to allow you to insert as many extra beats of silent audio at the beginning of the song to ensure the first note occurs at/after 7 seconds. I believe Rock Band has a similar limitation where notes can't occur before a certain time either.

I'll update EOF to throw in some default phrases, but until then, you can manually place a section marker (equivalent to what Rocksmith refers to as a phrase) by clicking one of the beat markers in EOF, accessing Beat>Events, clicking Add, and typing something that EOF will recognize as a section marker (anything beginning with "[section" or "section", without quote marks, I believe it's case sensitive). You could do something like place an event consisting of "section intro" near the beginning of the song, throw in some "section verse" events, etc.

Let me know if these workarounds help. I plan on working on the chord template stuff for my next update, hopefully in the next day or so.

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