EOF 1.8RC13 - Now with Immerrock support
Jpop fanatic
-
- Moderator
- Posts: 5698
- Joined: April 20th, 2008
- Location: Megumi Island
- Reputation: 131
Re: EOF 1.8b31 - Now with Guitar Hero import
The practice sections may or may not be very easy to fix. If they were added, it would probably be something like "section 1", "section 2", etc. due to the strange way these files have their data stored. I'm adding logic for it to back up song.ini, but I'll have to look into why the file's contents were not being imported.
edit:
I fixed the issue where song.ini wasn't being imported.
edit:
I fixed the issue where song.ini wasn't being imported.
No need to fit in!
- Oddbrother
- Member
- Posts: 96
- Joined: August 12th, 2006
- Reputation: 0
- Contact:
Re: EOF 1.8b31 - Now with Guitar Hero import
I would like to suggest hi hat modifiers work on either the yellow cymbal note or the red pad note.
This helps to work around situations in which the disco flip event is used, and beats having to do everything in a different, more cumbersome editor.
This helps to work around situations in which the disco flip event is used, and beats having to do everything in a different, more cumbersome editor.
Jpop fanatic
-
- Moderator
- Posts: 5698
- Joined: April 20th, 2008
- Location: Megumi Island
- Reputation: 131
Re: EOF 1.8b31 - Now with Guitar Hero import
The hi hat modifier functionality in EOF had to be set up in a cumbersome manner that won't scale very well to accommodate additional lanes. It might be a better idea for us to see if the Phase Shift developers are willing to implement a special text event or something that will swap the gems on two lanes. This way, the hi hats can still be authored with open/close/sizzle status and will display in-game in the snare lane instead. Other uses for this kind of text event may also surface.
No need to fit in!
- Oddbrother
- Member
- Posts: 96
- Joined: August 12th, 2006
- Reputation: 0
- Contact:
Re: EOF 1.8b31 - Now with Guitar Hero import
When importing a MIDI, there may be double BPM changes that are not found when importing into other editors. This results in mixed BPM changes which ruins the chart. 
I imported "Shoulder to the Plow" into EOF and found a double BPM flag located just before the section break. This was nowhere to be found in REAPER.


And now I don't know how to keep the chart intact while getting rid of that BPM change.

I imported "Shoulder to the Plow" into EOF and found a double BPM flag located just before the section break. This was nowhere to be found in REAPER.


And now I don't know how to keep the chart intact while getting rid of that BPM change.
Jpop fanatic
-
- Moderator
- Posts: 5698
- Joined: April 20th, 2008
- Location: Megumi Island
- Reputation: 131
Re: EOF 1.8b31 - Now with Guitar Hero import
In general, EOF will only insert a beat marker if there is a mid-beat tempo or time signature change. Such mid-beat changes are likely not considered proper charting technique, and EOF requires them to assigned to beat markers anyway due to how they are treated in the editor. I'd need the MIDI file in question to confirm this is what's happening. To get rid of that extra beat, you could just select it and use Beat>Delete.
No need to fit in!
- Oddbrother
- Member
- Posts: 96
- Joined: August 12th, 2006
- Reputation: 0
- Contact:
Re: EOF 1.8b31 - Now with Guitar Hero import
Doing that just changes the one before it, and affects all tracks to fall offset.raynebc wrote:To get rid of that extra beat, you could just select it and use Beat>Delete.
This has happened in more than one song, and may even sometimes occur more than once in place.
http://wobzip.org/file/NA4JP
Jpop fanatic
-
- Moderator
- Posts: 5698
- Joined: April 20th, 2008
- Location: Megumi Island
- Reputation: 131
Re: EOF 1.8b31 - Now with Guitar Hero import
Oddbrother wrote:Doing that just changes the one before it
Not if that earlier beat is anchored.
I checked that part of the "Shoulder to the Plow" MIDI, and there is indeed a mid-beat time signature change. The insertion of a beat marker to make the time signature editable in EOF is by design and working as intended. It does not destroy any note or beat timings. Is there any reason you need the MIDI created by EOF to use the Reaper MIDI's tempo map?
No need to fit in!
- Oddbrother
- Member
- Posts: 96
- Joined: August 12th, 2006
- Reputation: 0
- Contact:
Re: EOF 1.8b31 - Now with Guitar Hero import
I disagree. Stretching the chart not only makes it break compatibility between other MIDI editors, but also affects the other tracks that were not meant to be touched in the first place. I'm wanting to transplant tracks from the EOF-editted MIDI into the unedited one to clean house and avoid the mistakes/bugs EOF may have left behind. I'm against the idea of having this implemented.raynebc wrote:The insertion of a beat marker to make the time signature editable in EOF is by design and working as intended. It does not destroy any note or beat timings. Is there any reason you need the MIDI created by EOF to use the Reaper MIDI's tempo map?

Another reason is a copy pasta job of sysex triggers for disco-flipped red lanes (which works).
No, the earlier anchor still changes BPM.raynebc wrote:Not if that earlier beat is anchored.


Jpop fanatic
-
- Moderator
- Posts: 5698
- Joined: April 20th, 2008
- Location: Megumi Island
- Reputation: 131
Re: EOF 1.8b31 - Now with Guitar Hero import
Oddbrother wrote:I disagree. Stretching the chart not only makes it break compatibility between other MIDI editors, but also affects the other tracks that were not meant to be touched in the first place. I'm wanting to transplant tracks from the EOF-editted MIDI into the unedited one to clean house and avoid the mistakes/bugs EOF may have left behind. I'm against the idea of having this implemented.
If there's enough demand, I might be willing to consider an option to import another MIDI's tempo map and export the project's MIDI with that during save, but that's a rather exotic type of feature. The beat map has always applied to all tracks in the MIDI, so it's not unexpected for tempo changes to affect the timing for all tracks. If you can reproduce any bugs that you have mentioned, please describe them and they will probably be fixed.
Oddbrother wrote:Another reason is a copy pasta job of sysex triggers for disco-flipped red lanes (which works).
I'm not sure what you mean.
Oddbrother wrote:No, the earlier anchor still changes BPM.
If the beats before and after the beat you want to delete are both anchored, it will keep all the other beats in place when you delete the beat. If that inserted beat was from a mid-beat time signature change, that time signature will be applied to the beat preceding the deleted beat. If you are using copy and paste within Reaper, it should be able to copy the items from the EOF MIDI without any discrepancies as it shouldn't have to care about the tempo changes from the source file, just those in the destination file.
Ultimately, it's probably better for the chart's author to not use mid-beat tempo or time signature changes. I've never seen that Harmonix has done so with any of their charts.
No need to fit in!
- Oddbrother
- Member
- Posts: 96
- Joined: August 12th, 2006
- Reputation: 0
- Contact:
Re: EOF 1.8b31 - Now with Guitar Hero import
in EOF, it's not possible to set hi hat flags on anything that doesn't have a yellow cymbal note in it. This is a disco flip section.raynebc wrote:I'm not sure what you mean.

This is why I used REAPER.

Jpop fanatic
-
- Moderator
- Posts: 5698
- Joined: April 20th, 2008
- Location: Megumi Island
- Reputation: 131
Re: EOF 1.8b31 - Now with Guitar Hero import
Are you saying that Phase Shift wants the hi hat sysex markers applied to the lane 1 (snare) gems when "disco flip" is in effect? I could probably have EOF allow hi hat markers to be applied to lane 1 gems, with the understanding that the author will need to make sure disco flip is in effect for those snares to snow up as hi hats in-game. Does that sound like it will help?
No need to fit in!
- Oddbrother
- Member
- Posts: 96
- Joined: August 12th, 2006
- Reputation: 0
- Contact:
Re: EOF 1.8b31 - Now with Guitar Hero import
Most definitely.raynebc wrote:Are you saying that Phase Shift wants the hi hat sysex markers applied to the lane 1 (snare) gems when "disco flip" is in effect? I could probably have EOF allow hi hat markers to be applied to lane 1 gems, with the understanding that the author will need to make sure disco flip is in effect for those snares to snow up as hi hats in-game. Does that sound like it will help?

Jpop fanatic
-
- Moderator
- Posts: 5698
- Joined: April 20th, 2008
- Location: Megumi Island
- Reputation: 131
No need to fit in!
- Oddbrother
- Member
- Posts: 96
- Joined: August 12th, 2006
- Reputation: 0
- Contact:
Re: EOF 1.8b31 - Now with Guitar Hero import
When a MIDI is imported into EOF, some lyrics will be duplicated into a text event and snapped to a beat.


Jpop fanatic
-
- Moderator
- Posts: 5698
- Joined: April 20th, 2008
- Location: Megumi Island
- Reputation: 131
Re: EOF 1.8b31 - Now with Guitar Hero import
I've noticed that also. Harmonix actually put those text events in the MIDI in addition to the expected lyric events, so technically it's their fault :p
EOF moves them to the nearest beat marker simply so that can be edited like normal text events in the editor.
EOF moves them to the nearest beat marker simply so that can be edited like normal text events in the editor.
Return to “Tutorials and Tools”
Who is online
Users browsing this forum: No registered users and 6 guests