EOF 1.8RC13 - Now with Immerrock support

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Asskickulater
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Re: EOF 1.8b2 - Pro guitar export now available

Postby Asskickulater » Mon Feb 28, 2011 2:05 pm

ok, I can load the chart up in eof only by using the .eof file, if i try to just import the midi i get a crash
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Re: EOF 1.8b2 - Pro guitar export now available

Postby raynebc » Mon Feb 28, 2011 2:19 pm

That's fine, I posted earlier about how I can't get it to crash with the current SVN revision. If the notes are there in EOF, but aren't displayed in Phase Shift even if you re-save the chart in 1.8b2, please send me the chart files so I can determine what's wrong.
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Re: EOF 1.8b2 - Pro guitar export now available

Postby Asskickulater » Mon Feb 28, 2011 2:44 pm

http://www.mediafire.com/?35m8l2n74znn1g9
i uploaded this for ya and forgot to post it XD
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Re: EOF 1.8b2 - Pro guitar export now available

Postby davidsevenfold » Mon Feb 28, 2011 3:59 pm

hey, this is a really great program, i use it all the time, though theres always one problem i always face, the forced hopos and forced strum notes never work on GH3 PC and its very very tedious to change the bpm in a way to have hopos in GH3,

so basically, i have a feature request, having an option to force HOPOs and force strum in a way GH3 can understand

heres the method used to force GH3 HoPos, you think theres a way to implement that into your program?


1. Notation in FeedBack

Open your chart in FeedBack and find the note you want to force to be a HOPO or strum. Insert a global event (E key) and type a character you will remember. I use @ for HOPOs and # for strums, but it doesn't matter. After you're done, save your chart. That was easy, huh? The next steps are pretty easy as well.

2. Edit Your Chart

Make a copy of your chart and open it in Notepad. Do a search and replace and replace the text "E @" (or whatever character you used for HOPOs) with the text "N 0" and the text "E #" (or whatever character you used for strums) with the text "N 1". Now erase all of the instruments in the chart, save for ExpertSingle, and erase all of the notes under ExpertSingle. Cut the events you just edited and paste them under ExpertSingle. Save the chart.

3. Convert Your Chart

Open Leff's chart2mid2chart converter and convert the chart you just created (it doesn't matter if you have GH or RB selected).

4. Edit Your MIDI

Open the MIDI you just created in Anvil and remove all tracks but PART GUITAR. Then under PART GUITAR, in piano roll view, remove the notes at the very start of the chart and the long notes. You just want to keep the Cs and C#s. Now go under Track > Transpose and replace the "0" in the box with a "5". Rename PART GUITAR to something you'll remember, like HOPOS, and save the MIDI.

5. Open Your Other MIDI

After you've converted your original game chart to MIDI, open it in Anvil. Select File > Merge Song and select the MIDI you were working with in Step 4. Select the PART GUITAR track and go to Track > Merge. Select to merge with the HOPOS track (or whatever you named the track in your other MIDI). This will merge the forced notes with your original guitar track. Go ahead and delete the HOPOS track and save.

That's it! Just reading it, it might sound roundabout and tedious, but look at what you've done. You made the process of finding forced notes easier and now you have a track with the HOPOs in it. If you need to edit your guitar chart, you can just merge your MIDI with the forced notes in it again. Keep in mind that if you move any of the events in dB you used to notate forced notes, you'll have to follow these steps again.
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Re: EOF 1.8b2 - Pro guitar export now available

Postby raynebc » Mon Feb 28, 2011 4:24 pm

Asskickulater wrote:http://www.mediafire.com/?35m8l2n74znn1g9
i uploaded this for ya and forgot to post it XD

thekiwimaddog says that the pro guitar notes show up in-game. What version of Phase Shift are you using?

davidsevenfold wrote:so basically, i have a feature request, having an option to force HOPOs and force strum in a way GH3 can understand

If I understood that correctly, that's just marking HOPOs with a note 5 MIDI notes higher than the lane 0 gem for each difficulty and marking forced strums with a note 6 MIDI notes higher than the lane 0 gem for each difficulty. If that's the case, then that's what EOF is already designed to do. Could you please clarify what specific changes are needed with the MIDIs EOF produces now and what it needs to be for use with GH3PC?
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Re: EOF 1.8b2 - Pro guitar export now available

Postby davidsevenfold » Mon Feb 28, 2011 4:36 pm

raynebc wrote:
davidsevenfold wrote:so basically, i have a feature request, having an option to force HOPOs and force strum in a way GH3 can understand

If I understood that correctly, that's just marking HOPOs with a note 5 MIDI notes higher than the lane 0 gem for each difficulty and marking forced strums with a note 6 MIDI notes higher than the lane 0 gem for each difficulty. If that's the case, then that's what EOF is already designed to do. Could you please clarify what specific changes are needed with the MIDIs EOF produces now and what it needs to be for use with GH3PC?


well, my understanding of this guide, basically you need to edit the chart using a notepad, and then convert the midi to a GH chart file o.o
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Re: EOF 1.8b2 - Pro guitar export now available

Postby raynebc » Mon Feb 28, 2011 5:09 pm

I think the end result is supposed to accomplish how EOF marks it. The end result of that tutorial is that the HOPO on/off types are marked as lane 0 or lane 1 gems, they are imported into a MIDI editor and transposed up by 5. If you can create a short and simple chart in EOF with a few HOPO on/off notes and then create a MIDI with a HOPOS track as the process describes, please send them to me and I can try to determine the difference between the two.
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Re: EOF 1.8b2 - Pro guitar export now available

Postby davidsevenfold » Mon Feb 28, 2011 5:25 pm

raynebc wrote:I think the end result is supposed to accomplish how EOF marks it. The end result of that tutorial is that the HOPO on/off types are marked as lane 0 or lane 1 gems, they are imported into a MIDI editor and transposed up by 5. If you can create a short and simple chart in EOF with a few HOPO on/off notes and then create a MIDI with a HOPOS track as the process describes, please send them to me and I can try to determine the difference between the two.


alright, ill make both of those, tho it would have to be later (yard work) but after im done, im going to also look into what the difference might be
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Re: EOF 1.8b2 - Pro guitar export now available

Postby beebe » Mon Feb 28, 2011 5:30 pm

Is the high E listed as string 1 or string 6?

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Re: EOF 1.8b2 - Pro guitar export now available

Postby beebe » Mon Feb 28, 2011 6:18 pm

raynebc wrote:High E is currently listed as string 6, but it looks like it should be listed as string 1 instead. This is the norm in guitar theory, isn't it?

High E is supposed to be string 1 yeah. High E is the top of the guitar, low E is the bottom, based on norm guitar theory.

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Re: EOF 1.8b2 - Pro guitar export now available

Postby beebe » Tue Mar 01, 2011 6:13 pm

I encountered a bug where if you delete or add beat lines, the bpm and number of beat lines gets really screwy. I usually happened if done in between two anchored beat lines. It also caused EOF to crash eventually.

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Re: EOF 1.8b2 - Pro guitar export now available

Postby raynebc » Tue Mar 01, 2011 6:25 pm

I couldn't immediately reproduce that. Could you provide a chart where the problem is reproduced simply by loading the chart and performing a short set of manipulations?

Edit: It looks like EOF 1.8 wasn't importing double bass drum note statuses from charts created in 1.7x. This has just been fixed.

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