EOF 1.8RC13 - Now with Immerrock support
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- Asskickulater
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Re: EOF 1.8b2 - Pro guitar export now available
ok, I can load the chart up in eof only by using the .eof file, if i try to just import the midi i get a crash
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Re: EOF 1.8b2 - Pro guitar export now available
That's fine, I posted earlier about how I can't get it to crash with the current SVN revision. If the notes are there in EOF, but aren't displayed in Phase Shift even if you re-save the chart in 1.8b2, please send me the chart files so I can determine what's wrong.
f*cking ninja's...
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Re: EOF 1.8b2 - Pro guitar export now available
http://www.mediafire.com/?35m8l2n74znn1g9
i uploaded this for ya and forgot to post it XD
i uploaded this for ya and forgot to post it XD
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Re: EOF 1.8b2 - Pro guitar export now available
When I import that MIDI, it shows the notes, so I'm asking thekiwimaddog if he notices anything wrong with the MIDI file itself.
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Re: EOF 1.8b2 - Pro guitar export now available
hey, this is a really great program, i use it all the time, though theres always one problem i always face, the forced hopos and forced strum notes never work on GH3 PC and its very very tedious to change the bpm in a way to have hopos in GH3,
so basically, i have a feature request, having an option to force HOPOs and force strum in a way GH3 can understand
heres the method used to force GH3 HoPos, you think theres a way to implement that into your program?
so basically, i have a feature request, having an option to force HOPOs and force strum in a way GH3 can understand
heres the method used to force GH3 HoPos, you think theres a way to implement that into your program?
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Re: EOF 1.8b2 - Pro guitar export now available
Asskickulater wrote:http://www.mediafire.com/?35m8l2n74znn1g9
i uploaded this for ya and forgot to post it XD
thekiwimaddog says that the pro guitar notes show up in-game. What version of Phase Shift are you using?
davidsevenfold wrote:so basically, i have a feature request, having an option to force HOPOs and force strum in a way GH3 can understand
If I understood that correctly, that's just marking HOPOs with a note 5 MIDI notes higher than the lane 0 gem for each difficulty and marking forced strums with a note 6 MIDI notes higher than the lane 0 gem for each difficulty. If that's the case, then that's what EOF is already designed to do. Could you please clarify what specific changes are needed with the MIDIs EOF produces now and what it needs to be for use with GH3PC?
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- davidsevenfold
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Re: EOF 1.8b2 - Pro guitar export now available
raynebc wrote:davidsevenfold wrote:so basically, i have a feature request, having an option to force HOPOs and force strum in a way GH3 can understand
If I understood that correctly, that's just marking HOPOs with a note 5 MIDI notes higher than the lane 0 gem for each difficulty and marking forced strums with a note 6 MIDI notes higher than the lane 0 gem for each difficulty. If that's the case, then that's what EOF is already designed to do. Could you please clarify what specific changes are needed with the MIDIs EOF produces now and what it needs to be for use with GH3PC?
well, my understanding of this guide, basically you need to edit the chart using a notepad, and then convert the midi to a GH chart file o.o
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Re: EOF 1.8b2 - Pro guitar export now available
I think the end result is supposed to accomplish how EOF marks it. The end result of that tutorial is that the HOPO on/off types are marked as lane 0 or lane 1 gems, they are imported into a MIDI editor and transposed up by 5. If you can create a short and simple chart in EOF with a few HOPO on/off notes and then create a MIDI with a HOPOS track as the process describes, please send them to me and I can try to determine the difference between the two.
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Re: EOF 1.8b2 - Pro guitar export now available
raynebc wrote:I think the end result is supposed to accomplish how EOF marks it. The end result of that tutorial is that the HOPO on/off types are marked as lane 0 or lane 1 gems, they are imported into a MIDI editor and transposed up by 5. If you can create a short and simple chart in EOF with a few HOPO on/off notes and then create a MIDI with a HOPOS track as the process describes, please send them to me and I can try to determine the difference between the two.
alright, ill make both of those, tho it would have to be later (yard work) but after im done, im going to also look into what the difference might be
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Re: EOF 1.8b2 - Pro guitar export now available
High E is currently listed as string 6, but it looks like it should be listed as string 1 instead. This is the norm in guitar theory, isn't it?
Re: EOF 1.8b2 - Pro guitar export now available
raynebc wrote:High E is currently listed as string 6, but it looks like it should be listed as string 1 instead. This is the norm in guitar theory, isn't it?
High E is supposed to be string 1 yeah. High E is the top of the guitar, low E is the bottom, based on norm guitar theory.
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Re: EOF 1.8b2 - Pro guitar export now available
I've updated it on the SVN revision. Besides the labeling of 1 through 6, the gems were being represented in the correct order, such as would match with guitar tablature.
Re: EOF 1.8b2 - Pro guitar export now available
I encountered a bug where if you delete or add beat lines, the bpm and number of beat lines gets really screwy. I usually happened if done in between two anchored beat lines. It also caused EOF to crash eventually.
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Re: EOF 1.8b2 - Pro guitar export now available
I couldn't immediately reproduce that. Could you provide a chart where the problem is reproduced simply by loading the chart and performing a short set of manipulations?
Edit: It looks like EOF 1.8 wasn't importing double bass drum note statuses from charts created in 1.7x. This has just been fixed.
Edit: It looks like EOF 1.8 wasn't importing double bass drum note statuses from charts created in 1.7x. This has just been fixed.
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