Porting FoFix to iPhone?

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gdscei
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Porting FoFix to iPhone?

Postby gdscei » Sat Sep 18, 2010 3:53 am

I might be able to port FoFix to the iPhone.

What do you guys think about it? Good idea? What do the developers think?

What I think is waiting for 4.0 to come out...
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Re: Porting FoFix to iPhone?

Postby Qwedgeonline » Sat Sep 18, 2010 9:51 am

Of course it IS possible, but it seems that no one here would take the time to make it. And Apple would most-likely decline it unless we only used the songs in the Original FOF. Maybe in the Cydia Store?
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Re: Porting FoFix to iPhone?

Postby gdscei » Sat Sep 18, 2010 10:10 am

Qwedgeonline wrote:Of course it IS possible, but it seems that no one here would take the time to make it. And Apple would most-likely decline it unless we only used the songs in the Original FOF. Maybe in the Cydia Store?

I never said it isn't possible lol.

I was jus trying to get opinions of whether I should do it or not.

And yes my plan already was to put it in Cydia. It would allow us many more possibilities then on the App Store.
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Re: Porting FoFix to iPhone?

Postby Qwedgeonline » Sat Sep 18, 2010 10:43 am

And 4.0 is already out. We are on 4.1 now.
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Re: Porting FoFix to iPhone?

Postby raynebc » Sat Sep 18, 2010 10:57 am

Qwedgeonline wrote:And 4.0 is already out. We are on 4.1 now.

FoFiX's Google Code page update from yesterday wrote:The release of 4.0 is still quite a long way away; we probably won't even hit beta in the near future.


Porting FoFiX to iPhone would be a complete rewrite of the entire game. Feel free to try, but it will be an enormous amount of work.
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Re: Porting FoFix to iPhone?

Postby gdscei » Sat Sep 18, 2010 11:04 am

raynebc wrote:
Qwedgeonline wrote:And 4.0 is already out. We are on 4.1 now.

FoFiX's Google Code page update from yesterday wrote:The release of 4.0 is still quite a long way away; we probably won't even hit beta in the near future.


Porting FoFiX to iPhone would be a complete rewrite of the entire game. Feel free to try, but it will be an enormous amount of work.

It is actually possible to run Python code on an iPhone. So that's why I want to try, because I could keep the base of the game and edit out what needs to be edited for it to work.
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Re: Porting FoFix to iPhone?

Postby Qwedgeonline » Sat Sep 18, 2010 11:37 am

Ohh. Pfft. I thought you were talking about iOS. :P
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Re: Porting FoFix to iPhone?

Postby gdscei » Sat Sep 18, 2010 12:26 pm

raynebc wrote:If somebody was going to fork the code to an iPhone branch, they should definitely wait for the next stable release, considering it has been 9.5 months in the making already.

Yh that's what I was thinking about.. Tho it will take a very long time probably. =(

-- Edit: Sat Sep 18, 2010 10:03 am --

Btw if I do it, at least the first version will only have support for Wii GH Guitars. (might work on Rock Band Guitars too). That's cool though, right ;) :P
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Re: Porting FoFix to iPhone?

Postby Qwedgeonline » Sun Sep 19, 2010 9:22 pm

Well, I totally support this idea. I would love to see it happen. There could also be access to the high scores, and I have an idea for getting custom songs into the game.
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Re: Porting FoFix to iPhone?

Postby aander91 » Mon Sep 20, 2010 1:38 am

Android guise.
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Re: Porting FoFix to iPhone?

Postby gdscei » Mon Sep 20, 2010 10:18 am

Qwedgeonline wrote:Well, I totally support this idea. I would love to see it happen. There could also be access to the high scores, and I have an idea for getting custom songs into the game.

Great that you support it :2thumbsup:

They are already building the database for songs for 4.0 - that's why I am probably gonna wait. I'll make all songs that were and will be made for FoFix totally compatible with the iPhone version. (no edits needed)

-- Edit: Mon Sep 20, 2010 7:20 am --

aander91 wrote:Android guise.

I couldn't get what I want on Android that i want on iOS. Since iOS is jailbreakable I have no problems what so ever about all the copyrighted songs that exist on FoFix, and all the themes that are copied from other rhythm games.
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Re: Porting FoFix to iPhone?

Postby aander91 » Mon Sep 20, 2010 2:01 pm

So what you're implying is that the Android OS isn't ALREADY jailbroken? Or rather, ready to run homebrew apps?

Android as pretty much absolutely no restrictions whatsoever on it as far as running homebrew programs, plus, I'm sure it's easier to write for.
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Re: Porting FoFix to iPhone?

Postby Metallicaholic666 » Mon Sep 20, 2010 5:48 pm

gdscei wrote:
aander91 wrote:Android guise.

I couldn't get what I want on Android that i want on iOS. Since iOS is jailbreakable I have no problems what so ever about all the copyrighted songs that exist on FoFix, and all the themes that are copied from other rhythm games.

I have sooooo many homebrew apps on winMo 6.5

I'm not even 'jailbroken'.
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Re: Porting FoFix to iPhone?

Postby gdscei » Mon Sep 20, 2010 11:45 pm

Metallicaholic666 wrote:
gdscei wrote:
aander91 wrote:Android guise.

I couldn't get what I want on Android that i want on iOS. Since iOS is jailbreakable I have no problems what so ever about all the copyrighted songs that exist on FoFix, and all the themes that are copied from other rhythm games.

I have sooooo many homebrew apps on winMo 6.5

I'm not even 'jailbroken'.

Why are you talking about Windows phone when i have it about iOS and Android?
The market for Windows Phone is too small, I am not gonna develop for it. Only for iOS. Also because a lot of features I want are already created, like having the WiiMote control your iPod touch/iPhone. This could be edited to work with the Wii Guitar ;)

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