[WIP] FoFiX Theme for 4.0.0 - by the community
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I was wrong... maybe
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
Ugh, I can't stand RB notes. Hell, maybe we should just use Fatdog's remix of the original FoF buttons, haha.
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
I actually preferred round notes over blocks because they remind me of round inlays and my eyes make it feel like I have more time to hit them(so it's easier for me to play without freaking out thinking I'm gunna miss a note).
Anyways that's probably getting a bit off topic so sorry.
Anyways that's probably getting a bit off topic so sorry.
Re: [WIP] FoFiX Theme for 4.0.0 - by the community
Ambiguity wrote:I actually preferred round notes over blocks because they remind me of round inlays and my eyes make it feel like I have more time to hit them(so it's easier for me to play without freaking out thinking I'm gunna miss a note).
Anyways that's probably getting a bit off topic so sorry.
same here... im more used to gh than rb and guitarfreaks
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
acrox999 wrote:I'm thinking something. Make RB frets like GH frets. You know, the center of the RB fret(the one with colors green, red, etc) will go up once we hit the notes just like GH notes. And RB-styled notes would be good.
ok i would want simi rb style frets because i dont exactly want anything new
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
I'm currently making a set of 3D frets. Some of you may know that I'm a former 3D modeler, I'm not so good though. You can try my old one, viewtopic.php?f=11&t=24582
Re: [WIP] FoFiX Theme for 4.0.0 - by the community
These are awsome!
But I think that FoFiX should have own starpower/overdrive colour because orange is too RB and blue(?) is too GH.
Maybe... pulple
(but i don't know does purple is a good colour)
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
I still like the idea of somehow setting the notes on fire for "starpower", rather than having them a specific colour. They can keep their original colour.
I just don't know how well we can pull off good looking animated flames. In future I believe the capability will be there to use it in FoFiX (worst case, use something like the spinnotes sheet for sp active, but surely there'll be a better way). But can anyone make an awesome looking set of burning notes?
Note: I'm not saying you can't, I'm throwing out a challenge
I just don't know how well we can pull off good looking animated flames. In future I believe the capability will be there to use it in FoFiX (worst case, use something like the spinnotes sheet for sp active, but surely there'll be a better way). But can anyone make an awesome looking set of burning notes?
Note: I'm not saying you can't, I'm throwing out a challenge
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
a good start point : name it "Jurgenpower" it's more "Frets On Fire"
a second idea : don't change colour of notes (as death_au said) and juste make "flames" around the neck (GH has electricity, RB = neck changement + gold light)
i know... i'm in lack of idea for the moment
but i'll try to suggest some idea (with images done with photoshop) soon
a second idea : don't change colour of notes (as death_au said) and juste make "flames" around the neck (GH has electricity, RB = neck changement + gold light)
i know... i'm in lack of idea for the moment
but i'll try to suggest some idea (with images done with photoshop) soon
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
RinuX wrote:a second idea : don't change colour of notes (as death_au said) and juste make "flames" around the neck (GH has electricity, RB = neck changement + gold light
That's true, no one said the notes have to change at all during star power/overdrive/jurgen power/ignition/whatever we end up calling that thing.
We'd probably still need something to differentiate fuel notes from normal ones though.
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
how about we change the color of the frets or something
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
Well I think someone mentioned something along the lines of "psychedelic lava lamp" for fuel, and I think that could work. The fuel in both the fuel meter and in the fuel notes would glow a certain colour. I'm thinking this colour could cycle between a few different colours, cross-fading between each one (do real lava lamps do this? I don't know). It would be synchronised, i.e. each fuel note and the fuel meter would always have the same colour and they'd change colour at the same time as each other. There would be a bright white glow around all the fuel in the interface to make it seem more "powerful" or something.
EDIT: Oh, and the colour cycling should happen in time with the music.
EDIT: Oh, and the colour cycling should happen in time with the music.
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
i prefer the gh notes because you can see the ho/po's
why would something like the spinnotes be a last resort? they're proven not to lag any system
i'll take a whack at some flame notes after work. i've got some ideas already :)
for the fuel meter how about a sideways analog needle like the radiation meter in fallout 3 attached to the neck
ps lava lamps don't change color, just bubble
why would something like the spinnotes be a last resort? they're proven not to lag any system
i'll take a whack at some flame notes after work. i've got some ideas already :)
for the fuel meter how about a sideways analog needle like the radiation meter in fallout 3 attached to the neck
ps lava lamps don't change color, just bubble
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
Well I really hate the way GH3 and onwards show HOPOs - it's too hard to pick out the strummed notes among lots of HOPOs. It makes more sense for the strummed notes to "stand out" against lots of HOPOs as they ask for more from the player than HOPOs.
I don't think an analog needle for fuel fits with any of the ideas thrown around in this thread, including Leapo's menu mockups. Fatdog's fretboard mockup for example looks very high-tech and would be better suited by a digital fuel meter. My personal favourite is to have the actual fuel physically visible as in Nutty's picture, although I'd prefer something more stylised than that, and angled parallel to the fretboard. Only problem is that it starts to become a lot like GH5...
An idea in the old thread which I quite liked was to have two identical fuel bars on either side of the fretboard which filled up together. Upon activation, two flashes of lightning (or something) shot down and shattered each one, igniting the fuel and making everything flamey.
I don't think an analog needle for fuel fits with any of the ideas thrown around in this thread, including Leapo's menu mockups. Fatdog's fretboard mockup for example looks very high-tech and would be better suited by a digital fuel meter. My personal favourite is to have the actual fuel physically visible as in Nutty's picture, although I'd prefer something more stylised than that, and angled parallel to the fretboard. Only problem is that it starts to become a lot like GH5...
An idea in the old thread which I quite liked was to have two identical fuel bars on either side of the fretboard which filled up together. Upon activation, two flashes of lightning (or something) shot down and shattered each one, igniting the fuel and making everything flamey.
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
coolguy567 wrote:An idea in the old thread which I quite liked was to have two identical fuel bars on either side of the fretboard which filled up together. Upon activation, two flashes of lightning (or something) shot down and shattered each one, igniting the fuel and making everything flamey.
Molotov cocktail powers, activate!
Seriously though, the shattered glass idea is kinda interesting. It even fits in with all the glass used in my menu mockups.
The only question I have is, how do you replace the fuel bars with new empty ones after star power runs out?
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Re: [WIP] FoFiX Theme for 4.0.0 - by the community
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So when you activate it, the glass shatters, and remains hidden until you get more fuel. Only when you get more fuel, the fuel meter slides out again.For the above ones, the sp/od meter could slide out when you have some power (maybe with an alarm/code red/missile armed -like sound) and remain hidden when empty.
Exactly why I like oesick's notes - they look like coloured glass. You could even make the notes shatter when played (silently of course), although that's not really "frets on fire".Seriously though, the shattered glass idea is kinda interesting. It even fits in with all the glass used in my menu mockups.
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