Well, that's how Guitar Hero III's high score list works. You need to score higher than the last score on the list, if you score too low, you simply don't appear on it.
That's about the time Jurgen would say "You've just found a new way to suck" (as he usually does if you do horribly at a song).
Well I get that - only problem is that it's impossible to find out what your note hit percentages are if you don't get a high score.
I agree that the "more stats" page is something FoFiX should have had ever since practice mode was added. Then we can have the percentage notes hit for each section like GH has. It seems a waste to only use the sections for practice mode.
That's exactly what's going on, actually. The scores are ultimately listed by total score, and then filtered by which ones contain the same instruments and difficulty levels that were just played.
So in the above screenshot
<snip>
I think you get the picture.
Okay that makes sense, although I'm not sure that's the best solution, as there's a lot of information left out (such as the bass player in Score 4 - the player would think "how did he get so much with just drums?). And a band of two players would have no chance competing against a band of 4, so it's not fair to put them on the same high score table. Now forcing the instruments
and difficulties to match wouldn't be good as there are so many combinations that most the time the high score list would be empty.
Here's what I'm proposing: the instruments have to match but the difficulties don't in order to appear on the same high score list; the difficulties that each person played on are shown as an icon (or something) next to the player's name and percent. So XGuitar HDrums XBass competes alongside MGuitar EDrums MBass, as they have the same instruments (but obviously the former would have a much higher score as they have more notes to play), but not XGuitar HDrums XBass HVocals, as they have different instruments. Generally an X score will beat an H score as they have more notes, but there might be a situation in which the H score would have a better score (because he broke combo less), which isn't ideal, though.
If you need clarification: in a full band, there is no such thing as an "XGuitar HDrums XBass score", only a "Guitar Drums Bass" score. All the "Guitar Drums Bass" scores compete against one other regardless of what difficulties each instrument were played on.
Note that this system is only in place for co-op modes; for single player the instruments and difficulties have to match (so "XGuitar" and "HGuitar" are separated).
---- EDIT ----
I just noticed something: all those mockups are 16:10 whereas most monitors are 4:3 IIRC. You need to make sure your layout will still work on a 4:3 monitor. The setlist especially looks like it might be a squash on 4:3, as well as the scorecard with a 4-player band.
And now for something completely different: FoFiX needs some indication on the setlist of which instruments each song has a note-chart for. With full career packs, especially ripped ones from GH/RB, it's not a problem, but if you download a lot of individual songs from Tune Posting then it can become difficult to remember which songs have which instruments. Throw in a player who doesn't play on expert and now it's even worse - he has to find a song that has the right instrument
and the right difficulty on that instrument.
There are a few ways I can think of of representing this:
1) a grid. Each row represents an instrument and each column a difficulty. A tick or something is placed in each cell to signify what the song has. In my ASCII art a 1 is a space and an 8 a tick (just 'cos numbers have a fixed width).
[1][8][8][8] Guitar
[1][1][1][8] Bass
[1][1][8][8] Drums
[1][1][1][1] Vocals
This song has M H and X Guitar, X Bass, H and X Drums and no vocals.
I don't like this way - it takes up too much space.
2) We use Rock Band-like icons to represent each instrument and have different background colours for the difficulties; say, cyan for Easy, green for Medium, orange for Hard and red for eXpert. So take the Rock Band Guitar icon (obviously we'd make our own icons) and give it an orange background - that is a universal symbol meaning "Hard Guitar" which can be used everywhere. Take the Drum icon and slice the background into 3 slices of 120 degrees each. Colour one of them red, one orange and one green - this shows that the song has M H and X drums. So the same example song as 1) would show:
A Guitar icon with a three-slice background: green, orange and red
A Bass icon with just a red background
A Drums icon with a two-half background: orange and red
No Vocals icon at all
Where would these icons go? I don't have a clue.
They don't have to be shown for every song, just the currently selected one. Obviously if there was vocals then there'd always be a 4-slice background as it's impossible to only have (e.g.) expert vocals.
3) If we make the assumption that a charter will always chart the same difficulties for all the instruments, then we can just use two indicators, one for which instruments are charted and one for which difficulties are charted. example:
G B
D V
E M
H XGuitar and drums are present, both at hard and expert.
This is nice and concise, but relies entirely upon that assumption: if the charter likes Guitar more than Bass and therefore charts M, H and X for Guitar but only X on bass then there's no way to show this.
4) before I begin with this idea let me just clarify: "absolute difficulty" is what's shown on the "difficulty" panel in the RB2-style setlist in your mockups e.g. "four flames" and "relative difficulty" refers to difficulty levels e.g. "expert"
combine it with the "difficulty" panel from RB that you already have in your setlist; this way we don't take up any more space. Showing which instruments are charted is easy - just only list the instruments which are present. So if we take FP/LT, as shown in the mockup of the setlist, but delete the bass (and vocals) chart then it would show (two brackets represents a "flame"):
Band: () () () () ()
Guitar: () () () () ()
Drums:
() () () () ()So it's easy to see that there's only Guitar and Drums.
Now if these absolute difficulties aren't specified in the ini, we'll still show the box, we'll just put "Unknown" where the little flames go. So some song with just Bass and Vocals charted and no indication of absolute difficulty in the song.ini would show:
Band: Unknown
Bass: Unknown
Vocals: Unknown
Now how to show which relative difficulties are included? This is much harder. Here's an idea, using the same colour scheme as in number 2):
Guitar:
() () () () () () () () () ()Bass:
() () () () () () ()So Guitar and Bass are charted. Guitar has Medium, Hard and Expert. The Medium Guitar chart has an absolute difficulty of 5 flames; the Hard chart is 8 flames and the Expert is 10 flames. The Easy Bass chart is 1 flame; the Medium is 3 flames; the Hard is 5 flames and the Expert is 7 flames.
This also reveals something which is difficult to represent otherwise: Hard Guitar is harder than Expert Bass! The real problem is, of course, deciding how hard each individual chart is...
Alternatively we can put the icons referred to in 2) onto this difficulty panel. So we have the Guitar icon with it's sliced background, then the word "Guitar", then the little flames.
tl;dr: we should find some way to tell the users what instruments are charted, and at what difficulties, for each song on the setlist.