FoFiX 4.0.0 Development Thread

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OzzyOzrock
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Re: FoFiX 4.0.0 Development Thread

Postby OzzyOzrock » Thu Sep 24, 2009 9:31 pm

death_au wrote: At Some Point™


Hahahahahahaha. I think I understood that.
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I haven't touched a GH related game for 6 months. Woo. My (dead) song thread: Contains horrible things.
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Re: FoFiX 4.0.0 Development Thread

Postby qb8young » Thu Sep 24, 2009 9:32 pm

Can anyone help?
After selecting Quickplay when the setlist is loading
"OverflowError: long int too large to convert to int"

Spoiler:C:\FoFix\src>python fofix.py
SDL_JoystickNumHats value:1:
Traceback (most recent call last):
File "C:\FoFix\src\GameEngine.py", line 1047, in run
return self.mainloop()
File "C:\FoFix\src\GameEngine.py", line 1020, in main
done = Engine.run(self)
File "C:\FoFix\src\Engine.py", line 136, in run
self._runTask(task, tick)
File "C:\FoFix\src\Engine.py", line 124, in _runTask
task.run(ticks)
File "C:\FoFix\src\SongChoosingScene.py", line 170, in run
selectedSong = Config.get("game", "selected_song"))
File "C:\FoFix\src\Dialogs.py", line 5294, in chooseSong
d = SongChooser(engine, prompt, selectedLibrary = selectedLibrary, selectedS
ong = selectedSong)
File "C:\FoFix\src\Dialogs.py", line 834, in __init__
imgDrawing = self.engine.data.getImgDrawing(os.path.join("themes",themename,
"menu","icon",filename))
File "C:\FoFix\src\Data.py", line 576, in getImgDrawing
imgDrawing = ImgDrawing(self.svg, fileName1)
File "C:\FoFix\src\Svg.py", line 106, in __init__
self.texture = Texture(ImgData)
File "C:\FoFix\src\Texture.py", line 67, in __init__
self.loadFile(name)
File "C:\FoFix\src\Texture.py", line 71, in loadFile
self.loadImage(Image.open(name))
File "C:\Python24\lib\site-packages\PIL\Image.py", line 1912, in open
return factory(fp, filename)
File "C:\Python24\lib\site-packages\PIL\ImageFile.py", line 82, in __init__
self._open()
File "C:\Python24\lib\site-packages\PIL\FpxImagePlugin.py", line 63, in _open
self.ole = OleFileIO(self.fp)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 260, in __init__
self.open(filename)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 293, in open
self.loaddirectory(i32(header, 48))
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 339, in loaddirect
ory
fp = self._open(sect)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 405, in _open
self.sectorsize, self.fat)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 106, in __init__
sect = fat[sect]
OverflowError: long int too large to convert to int
Exception exceptions.UnboundLocalError: "local variable 'session' referenced bef
ore assignment" in <bound method ServerSession.__del__ of <Session.ServerSession
object at 0x05EF1F70>> ignored

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Re: FoFiX 4.0.0 Development Thread

Postby max26199 » Thu Sep 24, 2009 9:35 pm

qb8young wrote:I am getting an error "OverflowError: long int too large to convert to int"

looks like it tries to load an broken image.
Which theme are you using? what files does it have in the menu/icons folder?
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Re: FoFiX 4.0.0 Development Thread

Postby qb8young » Thu Sep 24, 2009 9:46 pm

max26199 wrote:
qb8young wrote:I am getting an error "OverflowError: long int too large to convert to int"

looks like it tries to load an broken image.
Which theme are you using? what files does it have in the menu/icons folder?

RB2 theme.. i went through and deleted the icons and resynced the svn
still getting the same orror
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Re: FoFiX 4.0.0 Development Thread

Postby caramba2654 » Thu Sep 24, 2009 10:00 pm

death_au wrote:
mechy wrote:online play plox?
caramba2654 wrote:Is there a Python coded game that have online playing? If it exists, ask the maker of the game some tips on online coding...
What's with the sudden impatience? Do people not have enough faith in our current development team? They know what they're doing.
There are a lot of factors to consider though. For starters, if people are complaining about lag now, imagine trying to connect to someone else online! Things have to be taken one step at a time. And your patience will be rewarded.
Besides, no one said there will be online play in 4.0.0. It was said that it will be looked into, and perhaps attempted. But no promises have been made. It's definitely possible, and I have no doubt it will be done At Some Point™, but other matters take more importance.


I'm not impatience. I was just suggesting something... ¬¬
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Re: FoFiX 4.0.0 Development Thread

Postby jstump91 » Thu Sep 24, 2009 10:09 pm

caramba2654 wrote:
death_au wrote:
mechy wrote:online play plox?
caramba2654 wrote:Is there a Python coded game that have online playing? If it exists, ask the maker of the game some tips on online coding...
What's with the sudden impatience? Do people not have enough faith in our current development team? They know what they're doing.
There are a lot of factors to consider though. For starters, if people are complaining about lag now, imagine trying to connect to someone else online! Things have to be taken one step at a time. And your patience will be rewarded.
Besides, no one said there will be online play in 4.0.0. It was said that it will be looked into, and perhaps attempted. But no promises have been made. It's definitely possible, and I have no doubt it will be done At Some Point™, but other matters take more importance.


I'm not impatience. I was just suggesting something... ¬¬


Yes, and it was a suggestion that we have previously acknowledged many, many times (not the least of which is including it in our very-tentative-but-still-official plan for 4.0.0 - http://code.google.com/p/fofix/wiki/Roadmap).
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Re: FoFiX 4.0.0 Development Thread

Postby guitarfreak93 » Thu Sep 24, 2009 10:53 pm

YES! I'm so gald about this guys. Great job fofix team you are the best, even if you never do online you'll still be awesome :2thumbsup:
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Re: FoFiX 4.0.0 Development Thread

Postby DesertDiamond » Fri Sep 25, 2009 1:21 am

Congrats to the team, it's amazing how far this has come since the old Coffee-Alarian days.
I hope py 2.4 compatibility will be the case still in the next incarnation. Thanks again guys. :thumbup:
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Re: FoFiX 4.0.0 Development Thread

Postby caiowatanabe » Fri Sep 25, 2009 12:23 pm

hey guys when i try to update or checkout anything on tortoise svn it stops on 100 bytes
on internet or firefox, torrent client i can download anything
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Re: FoFiX 4.0.0 Development Thread

Postby Ds~ » Fri Sep 25, 2009 3:35 pm

I searched, but, i didnt find. Is there anyway to make graphical instrument/difficuly selection menu? Or align text at center.

Anyway, good luck guys, you are doing an amazing work ^^
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Re: FoFiX 4.0.0 Development Thread

Postby cmsk8ter » Fri Sep 25, 2009 5:04 pm

qb8young wrote:Can anyone help?
After selecting Quickplay when the setlist is loading
"OverflowError: long int too large to convert to int"

Spoiler:C:\FoFix\src>python fofix.py
SDL_JoystickNumHats value:1:
Traceback (most recent call last):
File "C:\FoFix\src\GameEngine.py", line 1047, in run
return self.mainloop()
File "C:\FoFix\src\GameEngine.py", line 1020, in main
done = Engine.run(self)
File "C:\FoFix\src\Engine.py", line 136, in run
self._runTask(task, tick)
File "C:\FoFix\src\Engine.py", line 124, in _runTask
task.run(ticks)
File "C:\FoFix\src\SongChoosingScene.py", line 170, in run
selectedSong = Config.get("game", "selected_song"))
File "C:\FoFix\src\Dialogs.py", line 5294, in chooseSong
d = SongChooser(engine, prompt, selectedLibrary = selectedLibrary, selectedS
ong = selectedSong)
File "C:\FoFix\src\Dialogs.py", line 834, in __init__
imgDrawing = self.engine.data.getImgDrawing(os.path.join("themes",themename,
"menu","icon",filename))
File "C:\FoFix\src\Data.py", line 576, in getImgDrawing
imgDrawing = ImgDrawing(self.svg, fileName1)
File "C:\FoFix\src\Svg.py", line 106, in __init__
self.texture = Texture(ImgData)
File "C:\FoFix\src\Texture.py", line 67, in __init__
self.loadFile(name)
File "C:\FoFix\src\Texture.py", line 71, in loadFile
self.loadImage(Image.open(name))
File "C:\Python24\lib\site-packages\PIL\Image.py", line 1912, in open
return factory(fp, filename)
File "C:\Python24\lib\site-packages\PIL\ImageFile.py", line 82, in __init__
self._open()
File "C:\Python24\lib\site-packages\PIL\FpxImagePlugin.py", line 63, in _open
self.ole = OleFileIO(self.fp)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 260, in __init__
self.open(filename)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 293, in open
self.loaddirectory(i32(header, 48))
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 339, in loaddirect
ory
fp = self._open(sect)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 405, in _open
self.sectorsize, self.fat)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 106, in __init__
sect = fat[sect]
OverflowError: long int too large to convert to int
Exception exceptions.UnboundLocalError: "local variable 'session' referenced bef
ore assignment" in <bound method ServerSession.__del__ of <Session.ServerSession
object at 0x05EF1F70>> ignored



* I have this too.

The Beatles Rock Band mod

I think it might be that I'm using one song folder for two different versions of FoFiX and maybe that's screwing with the fofix cache. I don't know but before this happened on start up it would say ogg.dll not found. So I downloaded an ogg.dll off the internet and put it in the python dll folder and it stopped saying that but now I just have this error
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Re: FoFiX 4.0.0 Development Thread

Postby death_au » Fri Sep 25, 2009 5:28 pm

Ds~ wrote:I searched, but, i didnt find. Is there anyway to make graphical instrument/difficuly selection menu? Or align text at center.

Anyway, good luck guys, you are doing an amazing work ^^

Not yet. I know this is something that people have been wanting for a while though, so I'm sure it will be at least looked at before FoFiX 4.0.0 is released.
I'm Brazilian
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Re: FoFiX 4.0.0 Development Thread

Postby Italo_Hellboy » Sat Sep 26, 2009 11:42 am

one question: how can I change the speed of the animation of Overdrive_full image ?
Sorry for bad english !! I'm Brazilian
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Re: FoFiX 4.0.0 Development Thread

Postby SystemFailure » Sat Sep 26, 2009 2:33 pm

(D) GameEngine class init (GameEngine.py)...
(D) FoFiX v4.0.0 development (r1906) starting up...
(D) pygame version: 1.9.1release-svn2575
(D) Initializing audio.
(D) Audio configuration: (44100, -16, 2)
(D) Initializing pygame.mixer & audio system at 44100 Hz.
(D) Initializing video.
(D) Compiling shader "stage" from data\shaders\lightning.vert and data\shaders\lightning.frag.
(D) Compiling shader "sololight" from data\shaders\lightning.vert and data\shaders\lightning.frag.
(D) Compiling shader "tail" from data\shaders\lightning.vert and data\shaders\lightning.frag.
(D) Compiling shader "tail2" from data\shaders\rockbandtail.vert and data\shaders\rockbandtail.frag.
(D) Compiling shader "notes" from data\shaders\metal.vert and data\shaders\metal.frag.
(D) Compiling shader "neck" from data\shaders\neck.vert and data\shaders\neck.frag.
(D) Compiling shader "cd" from data\shaders\cd.vert and data\shaders\cd.frag.
(D) 0 joysticks found.
(D) Image not found: data\themes\MegaLight\notes.png
(D) Image not found: data\themes\.svn\notes.png
(D) Image not found: data\themes\MegaLight\notes.png
(D) Image not found: data\themes\MegaLight GH3\notes.png
(D) Image not found: data\themes\Uberlight\notes.png

Traceback (most recent call last):
File "FoFiX.py", line 286, in <module>
File "FoFiX.py", line 144, in main
File "GameEngine.pyo", line 597, in __init__
File "Data.pyo", line 98, in __init__
IndexError: list index out of range

REV 1906 PY2.6 GL3.0
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Ds~
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Re: FoFiX 4.0.0 Development Thread

Postby Ds~ » Sat Sep 26, 2009 5:14 pm

I need help again ><

Ok, i've used the "ingame_stats_color = #FDFDD9" to change score/note streak, but nothing happened.
Now, i've enabled the "show fps" and the fps shows with the color of "ingame_stats_color", and with shadow.

Image

Is there another way to make score/streak be like fps?
Ps: i've tried "rockmeter_score_color" but didnt worked too.

Edit: Another thing. How can i make hitglow/1/2 take the color from fret? Im working on effects, but, this be only white.

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