FoFiX 4.0.0 Development Thread

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Barbalbero
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Re: FoFiX 4.0.0 Development Thread

Postby Barbalbero » Thu Sep 24, 2009 10:48 am

Just for the record, I've tried 2.4 version, with RB2 theme and 3D notes and...it's amazing! It's almost perfect, running much, much better than 3.100 or previuos versions for that matter! I haven't watched how many FPS I get but It's around 40-50 absolutely constant (that's the best thing about it), regardless of how many notes are currently in play! It has the classic cyclic stutter (even with no notes on the fretboard), but it's much less noticeable than before, I've to actually look for it to notice.

It misses just a hair of FPS more and some "v-sync" or triple buffer thing to smooth it out, ad it'll be perfect! :D
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Re: FoFiX 4.0.0 Development Thread

Postby worldrave » Thu Sep 24, 2009 2:45 pm

kristijan_mkd wrote:
worldrave wrote:Ok, marking down donation pledge ( JackeShan = Will Donate $100k when online is done.) We'll hold you to it too!!! :2thumbsup: :wink:

*learns python* xD

whaaa????
Uh huhuhuhuhuhuh!
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Re: FoFiX 4.0.0 Development Thread

Postby crushedsoul1298 » Thu Sep 24, 2009 3:18 pm

And what did you learn from this?
Don't install buggy software on the school computers. Only use stable versions


So? it was worth havein GH (thats what people wuz sayin it was) competitions in class.
Bite me.
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Re: FoFiX 4.0.0 Development Thread

Postby Lysdestic » Thu Sep 24, 2009 6:38 pm

I'm pretty sure Death was making a joke there.
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Re: FoFiX 4.0.0 Development Thread

Postby serge1231123 » Thu Sep 24, 2009 8:18 pm

I just updated my svn for FoFiX and i can't get it to start it says " ImportError: No module named pygame." How can i fix this?
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Re: FoFiX 4.0.0 Development Thread

Postby jstump91 » Thu Sep 24, 2009 8:37 pm

serge1231123 wrote:I just updated my svn for FoFiX and i can't get it to start it says " ImportError: No module named pygame." How can i fix this?


Looks like somebody didn't read ***** FORUM RULES • PLEASE READ BEFORE POSTING HERE! ***** before they posted.
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Can't find a Windows build of the Python module you need? Try my mediafire!
Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet.
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Re: FoFiX 4.0.0 Development Thread

Postby serge1231123 » Thu Sep 24, 2009 8:39 pm

jstump91 wrote:
serge1231123 wrote:I just updated my svn for FoFiX and i can't get it to start it says " ImportError: No module named pygame." How can i fix this?


Looks like somebody didn't read ***** FORUM RULES • PLEASE READ BEFORE POSTING HERE! ***** before they posted.


I can't show you my log stump because it has nothing in it. Let me try again.

[EDIT]
I read the rules incase I missed anything and i checked my log file and it is blank its not in appdata and the one in the folder of FoFiX is empty. I am running the latest revision of FoFiX and i know its in very very early stage of dev. but other have it working. Also i installed the pygame that the google codee page told me to. Anything i miss to tell? :confused:
Last edited by serge1231123 on Thu Sep 24, 2009 8:51 pm, edited 2 times in total.
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Re: FoFiX 4.0.0 Development Thread

Postby jstump91 » Thu Sep 24, 2009 8:42 pm

serge1231123 wrote:
jstump91 wrote:
serge1231123 wrote:I just updated my svn for FoFiX and i can't get it to start it says " ImportError: No module named pygame." How can i fix this?


Looks like somebody didn't read ***** FORUM RULES • PLEASE READ BEFORE POSTING HERE! ***** before they posted.


I can't show you my log stump because it has nothing in it. Let me try again.


It's not the logfile - there won't even be one if it didn't get that far.

The part I really meant was this:

The Rules wrote:15. If you see an error that says "ImportError: No module named ..." Re-read the RequiredSourceModules/RunningUnderPython26 page on the FoFiX wiki. We most likely will ignore you if you post this error.
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Can't find a Windows build of the Python module you need? Try my mediafire!
Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet.
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Re: FoFiX 4.0.0 Development Thread

Postby serge1231123 » Thu Sep 24, 2009 8:49 pm

The Rules wrote:15. If you see an error that says "ImportError: No module named ..." Re-read the RequiredSourceModules/RunningUnderPython26 page on the FoFiX wiki. We most likely will ignore you if you post this error.


Yep i did that and installed everything i did it before even posting my first post on this topic
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Re: FoFiX 4.0.0 Development Thread

Postby caramba2654 » Thu Sep 24, 2009 8:57 pm

Is there a Python coded game that have online playing? If it exists, ask the maker of the game some tips on online coding...
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Re: FoFiX 4.0.0 Development Thread

Postby qb8young » Thu Sep 24, 2009 9:03 pm

I am getting an error "OverflowError: long int too large to convert to int"

This is what my CMD prompt says after I exit:

C:\FoFix\src>python fofix.py
SDL_JoystickNumHats value:1:
Traceback (most recent call last):
File "C:\FoFix\src\GameEngine.py", line 1047, in run
return self.mainloop()
File "C:\FoFix\src\GameEngine.py", line 1020, in main
done = Engine.run(self)
File "C:\FoFix\src\Engine.py", line 136, in run
self._runTask(task, tick)
File "C:\FoFix\src\Engine.py", line 124, in _runTask
task.run(ticks)
File "C:\FoFix\src\SongChoosingScene.py", line 170, in run
selectedSong = Config.get("game", "selected_song"))
File "C:\FoFix\src\Dialogs.py", line 5294, in chooseSong
d = SongChooser(engine, prompt, selectedLibrary = selectedLibrary, selectedS
ong = selectedSong)
File "C:\FoFix\src\Dialogs.py", line 834, in __init__
imgDrawing = self.engine.data.getImgDrawing(os.path.join("themes",themename,
"menu","icon",filename))
File "C:\FoFix\src\Data.py", line 576, in getImgDrawing
imgDrawing = ImgDrawing(self.svg, fileName1)
File "C:\FoFix\src\Svg.py", line 106, in __init__
self.texture = Texture(ImgData)
File "C:\FoFix\src\Texture.py", line 67, in __init__
self.loadFile(name)
File "C:\FoFix\src\Texture.py", line 71, in loadFile
self.loadImage(Image.open(name))
File "C:\Python24\lib\site-packages\PIL\Image.py", line 1912, in open
return factory(fp, filename)
File "C:\Python24\lib\site-packages\PIL\ImageFile.py", line 82, in __init__
self._open()
File "C:\Python24\lib\site-packages\PIL\FpxImagePlugin.py", line 63, in _open
self.ole = OleFileIO(self.fp)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 260, in __init__
self.open(filename)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 293, in open
self.loaddirectory(i32(header, 48))
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 339, in loaddirect
ory
fp = self._open(sect)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 405, in _open
self.sectorsize, self.fat)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 106, in __init__
sect = fat[sect]
OverflowError: long int too large to convert to int
Exception exceptions.UnboundLocalError: "local variable 'session' referenced bef
ore assignment" in <bound method ServerSession.__del__ of <Session.ServerSession
object at 0x05EE85F0>> ignored
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Re: FoFiX 4.0.0 Development Thread

Postby serge1231123 » Thu Sep 24, 2009 9:05 pm

qb8young wrote:I am getting an error "OverflowError: long int too large to convert to int"

This is what my CMD prompt says after I exit:

C:\FoFix\src>python fofix.py
SDL_JoystickNumHats value:1:
Traceback (most recent call last):
File "C:\FoFix\src\GameEngine.py", line 1047, in run
return self.mainloop()
File "C:\FoFix\src\GameEngine.py", line 1020, in main
done = Engine.run(self)
File "C:\FoFix\src\Engine.py", line 136, in run
self._runTask(task, tick)
File "C:\FoFix\src\Engine.py", line 124, in _runTask
task.run(ticks)
File "C:\FoFix\src\SongChoosingScene.py", line 170, in run
selectedSong = Config.get("game", "selected_song"))
File "C:\FoFix\src\Dialogs.py", line 5294, in chooseSong
d = SongChooser(engine, prompt, selectedLibrary = selectedLibrary, selectedS
ong = selectedSong)
File "C:\FoFix\src\Dialogs.py", line 834, in __init__
imgDrawing = self.engine.data.getImgDrawing(os.path.join("themes",themename,
"menu","icon",filename))
File "C:\FoFix\src\Data.py", line 576, in getImgDrawing
imgDrawing = ImgDrawing(self.svg, fileName1)
File "C:\FoFix\src\Svg.py", line 106, in __init__
self.texture = Texture(ImgData)
File "C:\FoFix\src\Texture.py", line 67, in __init__
self.loadFile(name)
File "C:\FoFix\src\Texture.py", line 71, in loadFile
self.loadImage(Image.open(name))
File "C:\Python24\lib\site-packages\PIL\Image.py", line 1912, in open
return factory(fp, filename)
File "C:\Python24\lib\site-packages\PIL\ImageFile.py", line 82, in __init__
self._open()
File "C:\Python24\lib\site-packages\PIL\FpxImagePlugin.py", line 63, in _open
self.ole = OleFileIO(self.fp)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 260, in __init__
self.open(filename)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 293, in open
self.loaddirectory(i32(header, 48))
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 339, in loaddirect
ory
fp = self._open(sect)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 405, in _open
self.sectorsize, self.fat)
File "C:\Python24\lib\site-packages\PIL\OleFileIO.py", line 106, in __init__
sect = fat[sect]
OverflowError: long int too large to convert to int
Exception exceptions.UnboundLocalError: "local variable 'session' referenced bef
ore assignment" in <bound method ServerSession.__del__ of <Session.ServerSession
object at 0x05EE85F0>> ignored


How do you get the cmd prompt so i can put mine in here?
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Re: FoFiX 4.0.0 Development Thread

Postby qb8young » Thu Sep 24, 2009 9:14 pm

Right click the cmd window and select mark
highlight the txt, ctrl-c to copy... done
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Re: FoFiX 4.0.0 Development Thread

Postby death_au » Thu Sep 24, 2009 9:17 pm

mechy wrote:online play plox?
caramba2654 wrote:Is there a Python coded game that have online playing? If it exists, ask the maker of the game some tips on online coding...
What's with the sudden impatience? Do people not have enough faith in our current development team? They know what they're doing.
There are a lot of factors to consider though. For starters, if people are complaining about lag now, imagine trying to connect to someone else online! Things have to be taken one step at a time. And your patience will be rewarded.
Besides, no one said there will be online play in 4.0.0. It was said that it will be looked into, and perhaps attempted. But no promises have been made. It's definitely possible, and I have no doubt it will be done At Some Point™, but other matters take more importance.

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