FoFiX 4.0.0 Development Thread
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Waiting for BH Theme
- vitor180396
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Re: FoFiX 4.0.0 Development Thread
eu irei tentar fazer uma tradução melhor
i'll try make a better translation
and the others issues?
i'll try make a better translation
and the others issues?
The tux power
- Borisdsp
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Re: FoFiX 4.0.0 Development Thread
I am not an developer, I am just an translator
Team Meteorito Official Member
Waiting for BH Theme
- vitor180396
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Re: FoFiX 4.0.0 Development Thread
When will 4.0 be released? It's been have a year since the last stable released build of FoFix. What's going on?
- blazingamer
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Re: FoFiX 4.0.0 Development Thread
Please don't ask when this is going to be released. If you just read a page in this topic here and there you'll find out our response to said question that's even stated in the forum rules to not ask.
We currently only have 2 active developers working on FoFiX so it's going to take even longer now. One year is nothing for a game, most professional games take a few years to make and they have teams of sizes close to 100 people or more. A good chunk of the system is going under rewrite.
Once more I bring up the prime example of Stepmania, they've been in alpha for 4 years now and have a development team of around 10 people. At our current rate, things might end up like that if we don't get more people to help us out. You see all these other music game projects and how active they currently are, the ones with small teams that aren't paid are most likely going to die off in a year if not less time no matter how dedicated the developer looks now.
We currently only have 2 active developers working on FoFiX so it's going to take even longer now. One year is nothing for a game, most professional games take a few years to make and they have teams of sizes close to 100 people or more. A good chunk of the system is going under rewrite.
Once more I bring up the prime example of Stepmania, they've been in alpha for 4 years now and have a development team of around 10 people. At our current rate, things might end up like that if we don't get more people to help us out. You see all these other music game projects and how active they currently are, the ones with small teams that aren't paid are most likely going to die off in a year if not less time no matter how dedicated the developer looks now.
I Wanna Rock
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Re: FoFiX 4.0.0 Development Thread
The last stable release of fofix was in December 2009 so only about 7 months ago, patience.....
Blue Heaven!
- death_au
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Re: FoFiX 4.0.0 Development Thread
Because it's one of those "when it's done" things. There's no set schedule.
Brazil Rocks
- Solid_Snake
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Re: FoFiX 4.0.0 Development Thread
fala monsters of rock!
alguem poderia disponibilizar a source code dos arquivos .mo?
can anybody post the src files of the .mo files
alguem poderia disponibilizar a source code dos arquivos .mo?
can anybody post the src files of the .mo files
Blue Heaven!
- death_au
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Re: FoFiX 4.0.0 Development Thread
I assume you mean the .po files? (not being familiar with the translations themselves)
In that case, they're available in the GIT: http://github.com/stump/fofix/tree/master/data/po/
In that case, they're available in the GIT: http://github.com/stump/fofix/tree/master/data/po/
Re: FoFiX 4.0.0 Development Thread
You people better finish this before the 22nd of september or im going to kill you.
Shame.
Shame.
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Re: FoFiX 4.0.0 Development Thread
poyboy11 wrote:You people better finish this before the 22nd of september or im going to kill you.
Shame.
lol why the 22nd of September :P
Developer of clone hero, and Former FoFiX developer
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Re: FoFiX 4.0.0 Development Thread
Hello,
I've testet the 4.0.0. dev.version of fofix and what I've seen was an amazing performance improvement. 4 players on FullHD with the RB2 theme and still 50 frames/sek. Perfect! In the old version 3 I'reached only 12-15 frames - not suitable for playing.
Now, I have one question.
Is it possible to include only the multicore-support / load balancing and maybe the new OpenGL optimization libraries into the 3.121 FoFix version? I think this would solve the biggest problem for a lot of the FoFiX players - the shrinking frame rate during the multiplayer mode. Maybe you only have to change some classes within the working 3.121 program core.
All further dev. steps to redesign the game can follow later.
Thanks for further information.
Best regards,
spooky0815
I've testet the 4.0.0. dev.version of fofix and what I've seen was an amazing performance improvement. 4 players on FullHD with the RB2 theme and still 50 frames/sek. Perfect! In the old version 3 I'reached only 12-15 frames - not suitable for playing.
Now, I have one question.
Is it possible to include only the multicore-support / load balancing and maybe the new OpenGL optimization libraries into the 3.121 FoFix version? I think this would solve the biggest problem for a lot of the FoFiX players - the shrinking frame rate during the multiplayer mode. Maybe you only have to change some classes within the working 3.121 program core.
All further dev. steps to redesign the game can follow later.
Thanks for further information.
Best regards,
spooky0815
- blazingamer
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Re: FoFiX 4.0.0 Development Thread
Once we're ready to release 4.0 in any form, whether it be beta, release candidate, or final, I personally would love to backport some things into the 3.xxx maintenance branch. Things such as the somewhat rewritten image handling code, possibly video backgrounds, improved microphone support, improved midi/note handling, and more things that deal with engine compatibility and performance, not things that deal specifically with themes.
Blue Heaven!
- death_au
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Re: FoFiX 4.0.0 Development Thread
viewtopic.php?f=32&t=47966
It's stickied. No SVN anymore, we use git now
It's stickied. No SVN anymore, we use git now
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