death_au wrote:RedShadow wrote:Great Man Thanks... But does this men all the other themes wotn work in this new one???
They all still work this time
Cool!
Thats a good move in difference with all the past mods
death_au wrote:RedShadow wrote:Great Man Thanks... But does this men all the other themes wotn work in this new one???
They all still work this time
Code: Select all
Config.define("theme", "result_stats_diff_text", str, "Difficulty: %s")
Code: Select all
text = _("Difficulty: %s") % (self.scoreDifficulty)
BlackJack wrote:I was wondering if the following strings (taken from theme.py) could be made translatable :
At first I thought these hadn't been made translatable because you can modify the strings directly in theme.ini, but then I realized that some other non-translatable strings were correctly translated (yes, you read correctly : non-translatable stuff that yet gets translated :p ).
For example, "Difficulty:", despite this code in theme.py (line 204) :Code: Select all
Config.define("theme", "result_stats_diff_text", str, "Difficulty: %s")
is currently correctly translated, because in GameResultsScene.py (line 1162) you have :Code: Select all
text = _("Difficulty: %s") % (self.scoreDifficulty)
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? |
Nathaniel607 wrote:Ummm.... this probably sounds like a stupid question... but how do you add necks? I got a pack from Mr.Fausts topic, I assumed you just put them in the necks folder and called them 'Neck_###', but that made the game crash when I went to select player ones neck.
enderandrew wrote:Has anyone tried to compile FoFiX with Python 2.6?
enderandrew wrote:I have another stupid question, but again Search isn't helping and everyone here has been very helpful in answering questions so far. The game is currently compiled with Python 2.4, and I've heard mention of people using the game with Python 2.5. I have Python 2.6 in openSUSE. Python 2.6.1 has been out since December, and Python 2.6.0 no doubt came out before then. I'm curious if anyone has tested compiling the code with Python 2.6.x and if they encountered any issues.
I am also curious if there is any plan to eventually migrate the code to utilize Python 3, which is supposed to be fairly different.
jstump91, a.k.a. john.stumpo, a.k.a. stump jstump.com | stump's blog | FoFiX development | My own code Can't find a Windows build of the Python module you need? Try my mediafire! Don't say "Python can't do [insert task here]." Python can do anything with the right modules - said modules may just not have been written yet. "Python - why settle for snake oil when you can have the whole snake?" --Mark Jackson Did you search before you posted? Did you read the rules for the subforum you are posting in? |
Makes sense, indeed.jstump91 wrote:I think the code you are referring to is actually setting the default values for when those strings are not set in theme.ini.
qwazi wrote:You mention that it's "frozen with pyopengl2.x". In Ubuntu, according to synaptic, the only version available is 3.0.0. Will this cause problems (ie, is pyopengl backwards compatible)?
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